mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-12-20 04:22:22 -05:00
1d9a38253a
* Inital 1.20.3 update, bring in minecraft-data with 1.20.3 support and add it to the versions * Add data for packetTest for explosion packet. * Add 1.20.4 to version list. * Add fix for 1.20.3+ NBT isntead of strings for chat. Not happy with this but it does work. * Fix linting * Update version.js Remove 1.20.3 since its the same as 1.20.4. (As suggested) * Comment how handleNBTStrings works. * Removed debug console.log * Update README.md * chat packet nbt handling fix, use feature * big endian UUID, add back `text` wrapper * use prismarine-chat in client test * expose _handleNbtComponent * use prismarine-chat exposed processNbtMessage * fix pre-1.20.4 * Update package.json * Update server.js * Update server.js add missing import * update server hello world --------- Co-authored-by: Romain Beaumont <romain.rom1@gmail.com> Co-authored-by: extremeheat <extreme@protonmail.ch>
93 lines
2.4 KiB
JavaScript
93 lines
2.4 KiB
JavaScript
const mc = require('minecraft-protocol')
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const options = {
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'online-mode': true,
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version: '1.16'
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}
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const server = mc.createServer(options)
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const mcData = require('minecraft-data')(server.version)
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const loginPacket = mcData.loginPacket
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const nbt = require('prismarine-nbt')
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function chatText (text) {
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return mcData.supportFeature('chatPacketsUseNbtComponents')
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? nbt.comp({ text: nbt.string(text) })
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: JSON.stringify({ text })
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}
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server.on('playerJoin', function (client) {
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const addr = client.socket.remoteAddress
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console.log('Incoming connection', '(' + addr + ')')
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client.on('end', function () {
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console.log('Connection closed', '(' + addr + ')')
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})
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client.on('error', function (error) {
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console.log('Error:', error)
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})
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// send init data so client will start rendering world
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client.write('login', {
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entityId: client.id,
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isHardcore: false,
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gameMode: 0,
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previousGameMode: 1,
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worldNames: loginPacket.worldNames,
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dimensionCodec: loginPacket.dimensionCodec,
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dimension: loginPacket.dimension,
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worldName: 'minecraft:overworld',
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hashedSeed: [0, 0],
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maxPlayers: server.maxPlayers,
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viewDistance: 10,
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reducedDebugInfo: false,
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enableRespawnScreen: true,
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isDebug: false,
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isFlat: false
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})
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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})
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const message = {
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translate: 'chat.type.announcement',
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with: [
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'Server',
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'Hello, world!'
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]
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}
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if (mcData.supportFeature('signedChat')) {
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client.write('player_chat', {
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plainMessage: message,
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signedChatContent: '',
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unsignedChatContent: chatText(message),
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type: 0,
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senderUuid: 'd3527a0b-bc03-45d5-a878-2aafdd8c8a43', // random
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senderName: JSON.stringify({ text: 'me' }),
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senderTeam: undefined,
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timestamp: Date.now(),
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salt: 0n,
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signature: mcData.supportFeature('useChatSessions') ? undefined : Buffer.alloc(0),
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previousMessages: [],
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filterType: 0,
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networkName: JSON.stringify({ text: 'me' })
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})
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} else {
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client.write('chat', { message: JSON.stringify({ text: message }), position: 0, sender: 'me' })
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}
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})
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server.on('error', function (error) {
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console.log('Error:', error)
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})
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server.on('listening', function () {
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console.log('Server listening on port', server.socketServer.address().port)
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})
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