mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-12-20 04:22:22 -05:00
41 lines
1.3 KiB
JavaScript
41 lines
1.3 KiB
JavaScript
'use strict'
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const mc = require('minecraft-protocol')
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const [, , host, port, username, password] = process.argv
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if (!username || !password) {
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console.log('Usage : node client_custom_auth.js <host> <port> <username/email> [<password>]')
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process.exit(1)
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}
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const client = mc.createClient({
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host,
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port: parseInt(port),
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username,
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password,
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sessionServer: '', // URL to your session server proxy that changes the expected result of mojang's seession server to mcleaks expected.
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// For more information: https://github.com/PrismarineJS/node-yggdrasil/blob/master/src/Server.js#L19
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auth: async (client, options) => {
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// handle custom authentication your way.
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// client.username = options.username
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// options.accessToken =
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return options.connect(client)
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}
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})
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client.on('connect', function () {
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console.info('connected')
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})
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client.on('disconnect', function (packet) {
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console.log('disconnected: ' + packet.reason)
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})
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client.on('chat', function (packet) {
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const jsonMsg = JSON.parse(packet.message)
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if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
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const username = jsonMsg.with[0].text
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const msg = jsonMsg.with[1]
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if (username === client.username) return
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client.write('chat', { message: msg })
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}
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})
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