node-minecraft-protocol/examples/server_helloworld.js

53 lines
1.1 KiB
JavaScript

var mc = require('../');
var options = {
'online-mode': true,
};
var server = mc.createServer(options);
server.on('login', function(client) {
var addr = client.socket.remoteAddress;
console.log('Incoming connection', '('+addr+')');
client.on('end', function() {
console.log('Connection closed', '('+addr+')');
});
// send init data so client will start rendering world
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: false
});
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write('chat', { message: JSON.stringify(msg), position: 0 });
});
server.on('error', function(error) {
console.log('Error:', error);
});
server.on('listening', function() {
console.log('Server listening on port', server.socketServer.address().port);
});