examples | ||
lib | ||
test | ||
.gitignore | ||
.jshintrc | ||
index.js | ||
package.json | ||
README.md |
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Supports Minecraft version 1.5
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption on and encryption off
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Offline mode
- Encryption and online mode
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage. See Test Coverage section below.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Projects Using node-minecraft-protocol
- mineflayer - create minecraft bots with a stable, high level API.
- mcserve - runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots.
Usage
Echo client example
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
});
client.on(0x03, function(packet) {
// Listen for chat messages and echo them back.
if (packet.message.indexOf(client.session.username) !== -1) return;
client.write(0x03, {
message: packet.message,
});
});
If the server is in offline mode, you may leave out the password
option.
Hello World server example
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write(0x01, {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write(0x0d, {
x: 0,
y: 1.62,
stance: 0,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.write(0x03, { message: 'Hello, ' + client.username });
});
Installation
Linux
npm install minecraft-protocol
Windows
- Follow the Windows instructions from Obvious/ursa
npm install minecraft-protocol
Documentation
mc.ping(options, callback)
callback(err, pingResults)
pingResults
:
prefix
protocol
version
motd
playerCount
maxPlayers
mc.createServer(options)
Returns a Server
instance and starts listening.
Server
server.onlineModeExceptions
This is a plain old JavaScript object. Add a key with the username you want to be exempt from online mode or offline mode (whatever mode the server is in).
Make sure the entries in this object are all lower case.
server.maxPlayers
Not Immediately Obvious Data Type Formats
entityMetadata
Value looks like this:
[
{type: 'slot', value: slot, key: 3},
{type: 'int', value: value, key: 4},
...
]
Where the key is the numeric metadata key and the value is the value of the correct data type.
Testing
- Ensure your system has the
java
executable inPATH
. - Download the appropriate version of
minecraft_server.jar
. MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test
Test Coverage
packets
✓ 0x00
✓ 0x01
✓ 0x02
✓ 0x03
✓ 0x04
✓ 0x05
✓ 0x06
✓ 0x07
✓ 0x08
✓ 0x09
✓ 0x0a
✓ 0x0b
✓ 0x0c
✓ 0x0d
✓ 0x0e
✓ 0x0f
✓ 0x10
✓ 0x11
✓ 0x12
✓ 0x13
✓ 0x14
✓ 0x16
✓ 0x17
✓ 0x18
✓ 0x19
✓ 0x1a
✓ 0x1c
✓ 0x1d
✓ 0x1e
✓ 0x1f
✓ 0x20
✓ 0x21
✓ 0x22
✓ 0x23
✓ 0x26
✓ 0x27
✓ 0x28
✓ 0x29
✓ 0x2a
✓ 0x2b
✓ 0x33
✓ 0x34
✓ 0x35
✓ 0x36
✓ 0x37
✓ 0x38
✓ 0x3c
✓ 0x3d
✓ 0x3e
✓ 0x3f
✓ 0x46
✓ 0x47
✓ 0x64
✓ 0x65
✓ 0x66
✓ 0x67
✓ 0x68
✓ 0x69
✓ 0x6a
✓ 0x6b
✓ 0x6c
✓ 0x82
✓ 0x83
✓ 0x84
✓ 0xc8
✓ 0xc9
✓ 0xca
✓ 0xcb
✓ 0xcc
✓ 0xcd
✓ 0xce
✓ 0xcf
✓ 0xd0
✓ 0xd1
✓ 0xfa
✓ 0xfc
✓ 0xfd
✓ 0xfe
✓ 0xff
client
✓ pings the server (6653ms)
✓ connects successfully - online mode (4041ms)
✓ connects successfully - offline mode (2663ms)
✓ gets kicked when no credentials supplied in online mode (4678ms)
✓ does not crash for 10000ms (12492ms)
...............
mc-server
✓ starts listening and shuts down cleanly (44ms)
✓ kicks clients that do not log in (149ms)
✓ kicks clients that do not send keepalive packets (153ms)
✓ responds to ping requests
✓ clients can log in and chat (71ms)
✓ kicks clients when invalid credentials (263ms)
✓ gives correct reason for kicking clients when shutting down (40ms)
91 tests complete (50 seconds)
Debugging
You can enable some protocol debugging output using NODE_DEBUG
environment variable:
NODE_DEBUG="minecraft-protocol" node [...]
History
0.10.1
- support minecraft protocol 1.5.2 / protocol version 61
0.10.0
- Added SRV record support when connecting to a server (thanks Matt Stith)
- 0x66:
shift
renamed tomode
and changed from bool to byte
0.9.0
- 0xce: create changed from bool to byte (thanks Robin Lambertz)
0.8.1
- fix buffer length checking bug in readSlot() (thanks Xabier de Zuazo)
- fix C2 calculation bug (fixed #35) (thanks Xabier de Zuazo)
- fix oob Buffer at readEntityMetadata (fixed #40) (thanks Xabier de Zuazo)
0.8.0
- fix remaining bugs for 1.5.1 protocol (thanks Xabier de Zuazo)
- writing packets is 6% faster (thanks Matt Bell)
0.7.9
- support minecraft protocol 1.5 / protocol version 60 (thanks Matt Bell)
0.7.8
- server: ability to change
motd
andmaxPlayers
- server: fix incorrect
playerCount
0.7.7
- server: fix crash when client disconnects quickly
0.7.6
- onlineModeExceptions are all lowercase now. fixes security hole.
0.7.5
- server: add
onlineModeExceptions
. When server is in:- online mode: these usernames are exempt from online mode.
- offline mode: these usernames must authenticate.
0.7.4
- server: online mode: don't log in client until username verification
0.7.3
- revert removing socket delays to reduce latency as it was causing errors and test failures.
- server: Client now emits more predictable 'end' events.
0.7.2
- fix objectData writer. This fixes sending an 0x17 packet.
0.7.1
- remove socket delays to reduce latency. (thanks Matt Bell)
0.7.0
createServer
: renameencryption-enabled
option toencryption
to stay consistent with the examples. (thanks Robin Lambertz)createClient
: don't require bothemail
andusername
.- The
username
andpassword
arguments are used to authenticate with the official minecraft servers and determine the case-correct username. If you have migrated your user account to a mojang login,username
looks like an email address. - If you leave out the
password
argument,username
is used to connect directly to the server. In this case you will get kicked if the server is in online mode.
- The
0.6.7
Emit 'error' event instead of crashing when other computers abuse the minecraft protocol.
Big thanks to Robin Lambertz for this release.
0.6.6
- ping: fix calling callback twice when server sends kick
- server: send a kick packet when kicking clients. (thanks Robin Lambertz)
- ping: include latency property (thanks Jan Buschtöns)
0.6.5
- createServer: allow empty options
- server: support online mode and encryption (thanks Robin Lambertz)
0.6.4
- Allow minecraft username instead of mojang email. (thanks Robin Lambertz)
0.6.3
- y values when only 1 byte are always unsigned
0.6.2
- 0x0e: change face to unsigned byte
0.6.1
- 0x0d: fix incorrectly swapped stance and y