mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
Parse and serialize minecraft packets, plus authentication and encryption.
.gitignore | ||
index.js | ||
package.json | ||
packets.json | ||
README.md | ||
test.js |
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Parses all packets and emits
packet
events with packet fields as JavaScript objects. - Send a packet by supplying fields as a JavaScript object.
- Supports authenticating and logging in.
- Supports encryption enabled
- Supports encryption disabled (TODO #2)
- Supports online mode
- Supports offline mode (TODO #1)
- Send keep-alive packet at the correct interval.
- Reasonable amount of test coverage (TODO #3)
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Minecraft Compatibility
Supports Minecraft version 1.4.6
Usage
Echo example
Listen for chat messages and echo them back.
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "player",
email: "email@example.com", // email and password are required only for
password: "12345678", // encrypted and online servers
});
client.on('packet', function(packet) {
if (packet.id !== 0x03) return;
if (packet.message.indexOf(client.session.username) !== -1) return;
client.writePacket(0x03, {
message: packet.message,
});
});