Parse and serialize minecraft packets, plus authentication and encryption.
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2013-01-01 23:39:31 -05:00
.gitignore getting encryption request 2012-12-31 20:33:35 -05:00
index.js refactor into nice npm module. closes #7 2013-01-01 23:39:31 -05:00
package.json refactor into nice npm module. closes #7 2013-01-01 23:39:31 -05:00
packets.json refactor into nice npm module. closes #7 2013-01-01 23:39:31 -05:00
README.md refactor into nice npm module. closes #7 2013-01-01 23:39:31 -05:00
test.js refactor into nice npm module. closes #7 2013-01-01 23:39:31 -05:00

minecraft protocol

Parse and serialize minecraft packets, plus authentication and encryption.

Features

  • Parses all packets and emits packet events with packet fields as JavaScript objects.
  • Send a packet by supplying fields as a JavaScript object.
  • Supports authenticating and logging in.
    • Supports encryption enabled
    • Supports encryption disabled (TODO #2)
    • Supports online mode
    • Supports offline mode (TODO #1)
  • Send keep-alive packet at the correct interval.
  • Reasonable amount of test coverage (TODO #3)
  • Optimized for rapidly staying up to date with Minecraft protocol updates.

Minecraft Compatibility

Supports Minecraft version 1.4.6

Usage

Echo example

Listen for chat messages and echo them back.

var mc = require('minecraft-protocol');
var client = mc.createClient({
  host: "localhost", // optional
  port: 25565,       // optional
  username: "player",
  email: "email@example.com", // email and password are required only for
  password: "12345678",       // encrypted and online servers
});
client.on('packet', function(packet) {
  if (packet.id !== 0x03) return;
  if (packet.message.indexOf(client.session.username) !== -1) return;
  client.writePacket(0x03, {
    message: packet.message,
  });
});