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567 lines
16 KiB
Markdown
567 lines
16 KiB
Markdown
# minecraft protocol [![NPM version](https://badge.fury.io/js/minecraft-protocol.svg)](http://badge.fury.io/js/minecraft-protocol)
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[![Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/PrismarineJS/node-minecraft-protocol?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[![Build Status](https://circleci.com/gh/PrismarineJS/node-minecraft-protocol.png?style=shield)](https://circleci.com/gh/PrismarineJS/node-minecraft-protocol)
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Parse and serialize minecraft packets, plus authentication and encryption.
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## Features
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* Supports Minecraft version 1.8.1
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* Parses all packets and emits events with packet fields as JavaScript
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objects.
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* Send a packet by supplying fields as a JavaScript object.
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* Client
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- Authenticating and logging in
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- Encryption
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- Compression
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- Both online and offline mode
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- Respond to keep-alive packets.
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- Ping a server for status
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* Server
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- Online/Offline mode
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- Encryption
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- Compression
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- Handshake
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- Keep-alive checking
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- Ping status
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* Robust test coverage. See Test Coverage section below.
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* Optimized for rapidly staying up to date with Minecraft protocol updates.
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## Projects Using node-minecraft-protocol
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* [mineflayer](https://github.com/andrewrk/mineflayer/) - create minecraft
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bots with a stable, high level API.
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* [mcserve](https://github.com/andrewrk/mcserve) - runs and monitors your
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minecraft server, provides real-time web interface, allow your users to
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create bots.
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## Usage
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### Echo client example
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```js
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var mc = require('minecraft-protocol');
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var client = mc.createClient({
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host: "localhost", // optional
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port: 25565, // optional
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username: "email@example.com",
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password: "12345678",
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});
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client.on('chat', function(packet) {
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// Listen for chat messages and echo them back.
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var jsonMsg = JSON.parse(packet.message);
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if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
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var username = jsonMsg.using[0];
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var msg = jsonMsg.using[1];
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if (username === client.username) return;
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client.write(0x03, {
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message: msg
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});
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}
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});
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```
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If the server is in offline mode, you may leave out the `password` option.
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### Hello World server example
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```js
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var mc = require('minecraft-protocol');
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var server = mc.createServer({
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'online-mode': true, // optional
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encryption: true, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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});
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server.on('login', function(client) {
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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onGround: true
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});
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var msg = { translate: 'chat.type.announcement', using: [
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'Server',
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'Hello, ' + client.username
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]};
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client.write(0x03, { message: JSON.stringify(msg) });
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});
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```
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## Installation
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`npm install minecraft-protocol`
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URSA, an optional dependency, should improve login times
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for servers. However, it can be somewhat complicated to install.
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Follow the instructions from
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[Obvious/ursa](https://github.com/Obvious/ursa)
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## Documentation
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### mc.ping(options, callback)
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`callback(err, pingResults)`
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`pingResults`:
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#### Old version
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* `prefix`
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* `protocol`
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* `version`
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* `motd`
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* `playerCount`
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* `maxPlayers`
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#### New version
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* `description`
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* `players`
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* `max`
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* `online`
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* `sample`
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* `id`
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* `name`
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* `version`
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* `name`
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* `protocol`
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* `favicon`
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* `latency`
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### mc.createServer(options)
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Returns a `Server` instance and starts listening.
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### Server
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#### server.onlineModeExceptions
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This is a plain old JavaScript object. Add a key with the username you want to
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be exempt from online mode or offline mode (whatever mode the server is in).
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Make sure the entries in this object are all lower case.
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#### server.clients
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Javascript object mapping a `Client` from a clientId.
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### server.playerCount
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The amount of players currently present on the server.
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#### server.maxPlayers
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The maximum amount of players allowed on the server.
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#### server.motd
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The motd that is sent to the player when he is pinging the server
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#### server.favicon
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A base64 data string representing the favicon that will appear next to the server
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on the mojang client's multiplayer list.
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### mc.createClient(option)
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Returns a `Client` instance and perform login
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### Client
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#### client.state
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The internal state that is used to figure out which protocol state we are in during
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packet parsing. This is one of the protocol.states.
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#### client.isServer
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True if this is a connection going from the server to the client,
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False if it is a connection from client to server.
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#### client.socket
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Returns the internal nodejs Socket used to communicate with this client.
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#### client.uuid
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A string representation of the client's UUID. Note that UUIDs are unique for
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each players, while playerNames, as of 1.7.7, are not unique and can change.
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### client.username
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The user's username.
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### client.session
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The user's session, as returned by the Yggdrasil system.
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### Not Immediately Obvious Data Type Formats
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Note : almost all data formats can be understood by looking at the packet
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structure in lib/protocol.js
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#### entityMetadata
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Value looks like this:
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```js
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[
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{type: 'slot', value: slot, key: 3},
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{type: 'int', value: value, key: 4},
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...
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]
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```
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Where the key is the numeric metadata key and the value is the value of the
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correct data type.
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## Testing
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* Ensure your system has the `java` executable in `PATH`.
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* Download the appropriate version of `minecraft_server.jar`.
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* `MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=email@example.com MC_PASSWORD=password npm test`
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### Test Coverage
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```
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packets
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✓ handshaking,ServerBound,0x00
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✓ status,ServerBound,0x00
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✓ status,ServerBound,0x01
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✓ status,ClientBound,0x00
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✓ status,ClientBound,0x01
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✓ login,ServerBound,0x00
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✓ login,ServerBound,0x01
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✓ login,ClientBound,0x00
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✓ login,ClientBound,0x01
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✓ login,ClientBound,0x02
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✓ login,ClientBound,0x03
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✓ play,ServerBound,0x00
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✓ play,ServerBound,0x01
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✓ play,ServerBound,0x02
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✓ play,ServerBound,0x03
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✓ play,ServerBound,0x04
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✓ play,ServerBound,0x05
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✓ play,ServerBound,0x06
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✓ play,ServerBound,0x07
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✓ play,ServerBound,0x08
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✓ play,ServerBound,0x09
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✓ play,ServerBound,0x0a
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✓ play,ServerBound,0x0b
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✓ play,ServerBound,0x0c
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✓ play,ServerBound,0x0d
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✓ play,ServerBound,0x0e
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✓ play,ServerBound,0x0f
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✓ play,ServerBound,0x10
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✓ play,ServerBound,0x11
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✓ play,ServerBound,0x12
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✓ play,ServerBound,0x13
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✓ play,ServerBound,0x14
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✓ play,ServerBound,0x15
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✓ play,ServerBound,0x16
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✓ play,ServerBound,0x17
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✓ play,ServerBound,0x18
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✓ play,ServerBound,0x19
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✓ play,ClientBound,0x00
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✓ play,ClientBound,0x01
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✓ play,ClientBound,0x02
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✓ play,ClientBound,0x03
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✓ play,ClientBound,0x04
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✓ play,ClientBound,0x05
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✓ play,ClientBound,0x06
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✓ play,ClientBound,0x07
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✓ play,ClientBound,0x08
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✓ play,ClientBound,0x09
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✓ play,ClientBound,0x0a
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✓ play,ClientBound,0x0b
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✓ play,ClientBound,0x0c
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✓ play,ClientBound,0x0d
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✓ play,ClientBound,0x0e
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✓ play,ClientBound,0x0f
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✓ play,ClientBound,0x10
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✓ play,ClientBound,0x11
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✓ play,ClientBound,0x12
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✓ play,ClientBound,0x13
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✓ play,ClientBound,0x14
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✓ play,ClientBound,0x15
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✓ play,ClientBound,0x16
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✓ play,ClientBound,0x17
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✓ play,ClientBound,0x18
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✓ play,ClientBound,0x19
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✓ play,ClientBound,0x1a
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✓ play,ClientBound,0x1b
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✓ play,ClientBound,0x1c
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✓ play,ClientBound,0x1d
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✓ play,ClientBound,0x1e
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✓ play,ClientBound,0x1f
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✓ play,ClientBound,0x20
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✓ play,ClientBound,0x21
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✓ play,ClientBound,0x22
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✓ play,ClientBound,0x23
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✓ play,ClientBound,0x24
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✓ play,ClientBound,0x25
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✓ play,ClientBound,0x26
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✓ play,ClientBound,0x27
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✓ play,ClientBound,0x28
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✓ play,ClientBound,0x29
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✓ play,ClientBound,0x2a
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✓ play,ClientBound,0x2b
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✓ play,ClientBound,0x2c
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✓ play,ClientBound,0x2d
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✓ play,ClientBound,0x2e
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✓ play,ClientBound,0x2f
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✓ play,ClientBound,0x30
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✓ play,ClientBound,0x31
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✓ play,ClientBound,0x32
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✓ play,ClientBound,0x33
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✓ play,ClientBound,0x34
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✓ play,ClientBound,0x35
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✓ play,ClientBound,0x36
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✓ play,ClientBound,0x37
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✓ play,ClientBound,0x38
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✓ play,ClientBound,0x39
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✓ play,ClientBound,0x3a
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✓ play,ClientBound,0x3b
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✓ play,ClientBound,0x3c
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✓ play,ClientBound,0x3d
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✓ play,ClientBound,0x3e
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✓ play,ClientBound,0x3f
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✓ play,ClientBound,0x40
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✓ play,ClientBound,0x41
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✓ play,ClientBound,0x42
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✓ play,ClientBound,0x43
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✓ play,ClientBound,0x44
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✓ play,ClientBound,0x45
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✓ play,ClientBound,0x46
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✓ play,ClientBound,0x47
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✓ play,ClientBound,0x48
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✓ play,ClientBound,0x49
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client
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✓ pings the server (65754ms)
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✓ connects successfully - online mode (STUBBED)
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✓ connects successfully - offline mode (STUBBED)
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✓ gets kicked when no credentials supplied in online mode (67167ms)
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✓ does not crash for 10000ms (69597ms)
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mc-server
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✓ starts listening and shuts down cleanly
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✓ kicks clients that do not log in (133ms)
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✓ kicks clients that do not send keepalive packets (122ms)
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✓ responds to ping requests
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✓ clients can log in and chat (39ms)
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✓ kicks clients when invalid credentials (8430ms)
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✓ gives correct reason for kicking clients when shutting down (42ms)
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123 tests complete (4 minutes)
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```
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# Debugging
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You can enable some protocol debugging output using `NODE_DEBUG` environment variable:
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```bash
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NODE_DEBUG="minecraft-protocol" node [...]
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```
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## History
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### 0.13.3
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* Fixed readPosition for negative packets (thanks [rom1504](https://github.com/rom1504))
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### 0.13.2
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* Fixed particle packet.
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* Fixed release. 0.13.1 release was missing an entire folder.
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### 0.13.1
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* Externalized rsa-wrap library to its own npm module, named ursa-native
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* Fixed broken bed-related packets (thanks [rom1504](https://github.com/rom1504))
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### 0.13.0
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* Updated protocol version to support 1.8.1 (thanks [wtfaremyinitials](https://github.com/wtfaremyinitials))
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* Lots of changes in how some formats are handled.
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* Crypto now defaults to a pure-js library if URSA is missing, making the lib easier to use on windows.
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* Fix a bug in yggdrasil handling of sessions, making reloading a session impossible (thanks [Frase](https://github.com/mrfrase3))
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* Set noDelay on the TCP streams, making the bot a lot less laggy.
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### 0.12.3
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* Fix for/in used over array, causing glitches with augmented Array prototypes (thanks [pelikhan](https://github.com/pelikhan))
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### 0.12.2
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* Updated protocol version to support 1.7.10
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* Some bug fixes in parser (thanks [Luke Young](https://github.com/innoying))
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* 'raw' event to catch all raw buffers (thanks [deathcap](https://github.com/deathcap))
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* Misc bug fixes
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### 0.12.1
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* Updated protocol version to support 1.7.6
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### 0.12.0
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* Updated protocol version to support 1.7.2
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* Overhaul the serializer backend to be more general-purpose and future-proof.
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* Support listening packets by name (thanks [deathcap](https://github.com/deathcap))
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* Support reading/writing a raw buffer to the socket.
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### 0.11.6
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* Updated protocol version to support 1.6.4 (thanks [Matt Bell](https://github.com/mappum))
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### 0.11.5
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* Fix handling of some conditional fields (thanks [Florian Wesch](https://github.com/dividuum))
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### 0.11.4
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* Chat packet string max length fix (thanks [Robin Lambertz](https://github.com/roblabla))
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### 0.11.3
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* packet 0x2c: packet writing fixed, UUID format simplified, tests updated
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### 0.11.2
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* 1.6.2 support fixes: updated 0x2c packets to include `elementList` and added 0x85 *Tile Editor Open* packets
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### 0.11.1
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* support minecraft protocol 1.6.2 / protocol version 74 (thanks [Matt Bell](https://github.com/mappum))
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### 0.11.0
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* support minecraft protocol 1.6.1 / protocol version 73 (thanks [Matt Bell](https://github.com/mappum))
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* *note:* chat packets have a new format (see [the examples](https://github.com/andrewrk/node-minecraft-protocol/tree/master/examples) for how to upgrade).
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### 0.10.1
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* support minecraft protocol 1.5.2 / protocol version 61
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### 0.10.0
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* Added SRV record support when connecting to a server (thanks [Matt Stith](https://github.com/stith))
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* 0x66: `shift` renamed to `mode` and changed from bool to byte
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### 0.9.0
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* 0xce: create changed from bool to byte (thanks [Robin Lambertz](https://github.com/roblabla))
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### 0.8.1
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* fix buffer length checking bug in readSlot() (thanks [Xabier de Zuazo](https://github.com/zuazo))
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* fix C2 calculation bug (fixed #35) (thanks [Xabier de Zuazo](https://github.com/zuazo))
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* fix oob Buffer at readEntityMetadata (fixed #40) (thanks [Xabier de Zuazo](https://github.com/zuazo))
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### 0.8.0
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* fix remaining bugs for 1.5.1 protocol (thanks [Xabier de Zuazo](https://github.com/zuazo))
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* writing packets is 6% faster (thanks [Matt Bell](https://github.com/mappum))
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### 0.7.9
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* support minecraft protocol 1.5 / protocol version 60 (thanks [Matt Bell](https://github.com/mappum))
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### 0.7.8
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* server: ability to change `motd` and `maxPlayers`
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* server: fix incorrect `playerCount`
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### 0.7.7
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* server: fix crash when client disconnects quickly
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### 0.7.6
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* onlineModeExceptions are all lowercase now. fixes security hole.
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### 0.7.5
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* server: add `onlineModeExceptions`. When server is in:
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- online mode: these usernames are exempt from online mode.
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- offline mode: these usernames must authenticate.
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### 0.7.4
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* server: online mode: don't log in client until username verification
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### 0.7.3
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* revert removing socket delays to reduce latency as it was causing
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errors and test failures.
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* server: Client now emits more predictable 'end' events.
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### 0.7.2
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* fix objectData writer. This fixes sending an 0x17 packet.
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### 0.7.1
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* remove socket delays to reduce latency. (thanks [Matt Bell](https://github.com/mappum))
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### 0.7.0
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* `createServer`: rename `encryption-enabled` option to `encryption` to stay
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consistent with the examples. (thanks [Robin Lambertz](https://github.com/roblabla))
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* `createClient`: don't require both `email` and `username`.
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- The `username` and `password` arguments are used to authenticate with the
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official minecraft servers and determine the case-correct username. If
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you have migrated your user account to a mojang login, `username` looks
|
|
like an email address.
|
|
- If you leave out the `password` argument, `username` is used to connect
|
|
directly to the server. In this case you will get kicked if the server is
|
|
in online mode.
|
|
|
|
### 0.6.7
|
|
|
|
Emit 'error' event instead of crashing when other computers abuse the
|
|
minecraft protocol.
|
|
|
|
Big thanks to [Robin Lambertz](https://github.com/roblabla) for this release.
|
|
|
|
### 0.6.6
|
|
|
|
* ping: fix calling callback twice when server sends kick
|
|
* server: send a kick packet when kicking clients. (thanks [Robin Lambertz](https://github.com/roblabla))
|
|
* ping: include latency property (thanks [Jan Buschtöns](https://github.com/silvinci))
|
|
|
|
### 0.6.5
|
|
|
|
* createServer: allow empty options
|
|
* server: support online mode and encryption (thanks [Robin Lambertz](https://github.com/roblabla))
|
|
|
|
### 0.6.4
|
|
|
|
* Allow minecraft username instead of mojang email. (thanks [Robin Lambertz](https://github.com/roblabla))
|
|
|
|
### 0.6.3
|
|
|
|
* y values when only 1 byte are always unsigned
|
|
|
|
### 0.6.2
|
|
|
|
* 0x0e: change face to unsigned byte
|
|
|
|
### 0.6.1
|
|
|
|
* 0x0d: fix incorrectly swapped stance and y
|