Parse and serialize minecraft packets, plus authentication and encryption.
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2013-01-22 09:02:02 -05:00
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test fix incorrectly swapped stance and y on 0x0d 2013-01-10 20:34:56 -05:00
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README.md simplify and fix entityMetadata parsing and serializing 2013-01-08 02:44:17 -05:00

minecraft protocol

Parse and serialize minecraft packets, plus authentication and encryption.

Features

  • Supports Minecraft version 1.4.7pre
  • Parses all packets and emits events with packet fields as JavaScript objects.
  • Send a packet by supplying fields as a JavaScript object.
  • Client
    • Authenticating and logging in
    • Encryption on and encryption off
    • Both online and offline mode
    • Respond to keep-alive packets.
    • Ping a server for status
  • Server
    • Offline mode
    • TODO - Encryption and online mode
    • Handshake
    • Keep-alive checking
    • Ping status
  • Robust test coverage. See Test Coverage section below.
  • Optimized for rapidly staying up to date with Minecraft protocol updates.

This package aims to be a low-level interface to the Minecraft protocol and no more. If you want a higher-level API with which to write bots, see mineflayer

Usage

Echo client example

var mc = require('minecraft-protocol');
var client = mc.createClient({
  host: "localhost", // optional
  port: 25565,       // optional
  username: "player",
  email: "email@example.com", // email and password are required only for
  password: "12345678",       // online-mode=true servers
});
client.on(0x03, function(packet) {
  // Listen for chat messages and echo them back.
  if (packet.message.indexOf(client.session.username) !== -1) return;
  client.write(0x03, {
    message: packet.message,
  });
});

Hello World server example

var mc = require('minecraft-protocol');
var server = mc.createServer({
  'online-mode': true,   // optional
  encryption: true,      // optional
  host: '0.0.0.0',       // optional
  port: 25565,           // optional
});
server.on('login', function(client) {
  client.write(0x01, {
    entityId: client.id,
    levelType: 'default',
    gameMode: 0,
    dimension: 0,
    difficulty: 2,
    maxPlayers: server.maxPlayers
  });
  client.write(0x0d, {
    x: 0,
    y: 1.62,
    stance: 0,
    z: 0,
    yaw: 0,
    pitch: 0,
    onGround: true
  });
  client.write(0x03, { message: 'Hello, ' + client.username });
});

Installation

Linux

npm install minecraft-protocol

Windows

  • Follow the Windows instructions from Obvious/ursa
  • npm install minecraft-protocol

Documentation

mc.ping(options, callback)

callback(err, pingResults)

pingResults:

  • prefix
  • protocol
  • version
  • motd
  • playerCount
  • maxPlayers

Not Immediately Obvious Data Type Formats

entityMetadata

Value looks like this:

[
  {type: 'slot', value: slot, key: 3},
  {type: 'int', value: value, key: 4},
  ...
]

Where the key is the numeric metadata key and the value is the value of the correct data type.

Testing

  • Ensure your system has the java executable in PATH.
  • Download the appropriate version of minecraft_server.jar.
  • MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=username MC_EMAIL=email@example.com MC_PASSWORD=password npm test

Test Coverage

  packets
    ✓ 0x00 
    ✓ 0x01 
    ✓ 0x02 
    ✓ 0x03 
    ✓ 0x04 
    ✓ 0x05 
    ✓ 0x06 
    ✓ 0x07 
    ✓ 0x08 
    ✓ 0x09 
    ✓ 0x0a 
    ✓ 0x0b 
    ✓ 0x0c 
    ✓ 0x0d 
    ✓ 0x0e 
    ✓ 0x0f 
    ✓ 0x10 
    ✓ 0x11 
    ✓ 0x12 
    ✓ 0x13 
    ✓ 0x14 
    ✓ 0x16
    ✓ 0x17 
    ✓ 0x18 
    ✓ 0x19 
    ✓ 0x1a 
    ✓ 0x1c 
    ✓ 0x1d 
    ✓ 0x1e 
    ✓ 0x1f 
    ✓ 0x20 
    ✓ 0x21 
    ✓ 0x22 
    ✓ 0x23 
    ✓ 0x26 
    ✓ 0x27 
    ✓ 0x28 
    ✓ 0x29 
    ✓ 0x2a 
    ✓ 0x2b 
    ✓ 0x33 
    ✓ 0x34 
    ✓ 0x35 
    ✓ 0x36 
    ✓ 0x37 
    ✓ 0x38 
    ✓ 0x3c 
    ✓ 0x3d 
    ✓ 0x3e 
    ✓ 0x46 
    ✓ 0x47 
    ✓ 0x64 
    ✓ 0x65 
    ✓ 0x66 
    ✓ 0x67 
    ✓ 0x68 
    ✓ 0x69 
    ✓ 0x6a 
    ✓ 0x6b 
    ✓ 0x6c 
    ✓ 0x82 
    ✓ 0x83 
    ✓ 0x84 
    ✓ 0xc8 
    ✓ 0xc9 
    ✓ 0xca 
    ✓ 0xcb 
    ✓ 0xcc 
    ✓ 0xcd 
    ✓ 0xfa 
    ✓ 0xfc 
    ✓ 0xfd 
    ✓ 0xfe 
    ✓ 0xff 

  client
    ✓ pings the server
    ✓ connects successfully - online mode
    ✓ connects successfully - offline mode
    ✓ gets kicked when no credentials supplied in online mode
    ✓ does not crash for 10000ms

  mc-server
    ✓ starts listening and shuts down cleanly 
    ✓ kicks clients that do not log in
    ✓ kicks clients that do not send keepalive packets
    ✓ responds to ping requests 
    ✓ clients can log in and chat
    ✓ gives correct reason for kicking clients when shutting down 


  85 tests complete