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Parse and serialize minecraft packets, plus authentication and encryption.
examples | ||
lib | ||
test | ||
.gitignore | ||
index.js | ||
package.json | ||
README.md |
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Supports Minecraft version 1.4.7pre
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption on and encryption off
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Offline mode
- TODO - Encryption and online mode
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage. See Test Coverage section below.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
This package aims to be a low-level interface to the Minecraft protocol and no more. If you want a higher-level API with which to write bots, see mineflayer
Usage
Echo client example
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "player",
email: "email@example.com", // email and password are required only for
password: "12345678", // online-mode=true servers
});
client.on(0x03, function(packet) {
// Listen for chat messages and echo them back.
if (packet.message.indexOf(client.session.username) !== -1) return;
client.write(0x03, {
message: packet.message,
});
});
Hello World server example
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write(0x01, {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write(0x0d, {
x: 0,
y: 1.62,
stance: 0,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.write(0x03, { message: 'Hello, ' + client.username });
});
Installation
Linux
npm install minecraft-protocol
Windows
- Follow the Windows instructions from Obvious/ursa
npm install minecraft-protocol
Documentation
mc.ping(options, callback)
callback(err, pingResults)
pingResults
:
prefix
protocol
version
motd
playerCount
maxPlayers
Not Immediately Obvious Data Type Formats
entityMetadata
Value looks like this:
[
{type: 'slot', value: slot, key: 3},
{type: 'int', value: value, key: 4},
...
]
Where the key is the numeric metadata key and the value is the value of the correct data type.
Testing
- Ensure your system has the
java
executable inPATH
. - Download the appropriate version of
minecraft_server.jar
. MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=username MC_EMAIL=email@example.com MC_PASSWORD=password npm test
Test Coverage
packets
✓ 0x00
✓ 0x01
✓ 0x02
✓ 0x03
✓ 0x04
✓ 0x05
✓ 0x06
✓ 0x07
✓ 0x08
✓ 0x09
✓ 0x0a
✓ 0x0b
✓ 0x0c
✓ 0x0d
✓ 0x0e
✓ 0x0f
✓ 0x10
✓ 0x11
✓ 0x12
✓ 0x13
✓ 0x14
✓ 0x16
✓ 0x17
✓ 0x18
✓ 0x19
✓ 0x1a
✓ 0x1c
✓ 0x1d
✓ 0x1e
✓ 0x1f
✓ 0x20
✓ 0x21
✓ 0x22
✓ 0x23
✓ 0x26
✓ 0x27
✓ 0x28
✓ 0x29
✓ 0x2a
✓ 0x2b
✓ 0x33
✓ 0x34
✓ 0x35
✓ 0x36
✓ 0x37
✓ 0x38
✓ 0x3c
✓ 0x3d
✓ 0x3e
✓ 0x46
✓ 0x47
✓ 0x64
✓ 0x65
✓ 0x66
✓ 0x67
✓ 0x68
✓ 0x69
✓ 0x6a
✓ 0x6b
✓ 0x6c
✓ 0x82
✓ 0x83
✓ 0x84
✓ 0xc8
✓ 0xc9
✓ 0xca
✓ 0xcb
✓ 0xcc
✓ 0xcd
✓ 0xfa
✓ 0xfc
✓ 0xfd
✓ 0xfe
✓ 0xff
client
✓ pings the server
✓ connects successfully - online mode
✓ connects successfully - offline mode
✓ gets kicked when no credentials supplied in online mode
✓ does not crash for 10000ms
mc-server
✓ starts listening and shuts down cleanly
✓ kicks clients that do not log in
✓ kicks clients that do not send keepalive packets
✓ responds to ping requests
✓ clients can log in and chat
✓ gives correct reason for kicking clients when shutting down
85 tests complete