mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
595 lines
18 KiB
JavaScript
595 lines
18 KiB
JavaScript
var mc = require('../')
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, states = mc.states
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, Client = mc.Client
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, Server = mc.Server
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, path = require('path')
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, fs = require('fs')
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, net = require('net')
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, assert = require('power-assert')
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, zfill = require('zfill')
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, MC_SERVER_JAR = process.env.MC_SERVER_JAR
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, SURVIVE_TIME = 10000
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, MC_SERVER_PATH = path.join(__dirname, 'server')
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, getFieldInfo = require('../dist/utils').getFieldInfo
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, getField = require('../dist/utils').getField
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;
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var Wrap = require('minecraft-wrap').Wrap;
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var wrap=new Wrap(MC_SERVER_JAR,MC_SERVER_PATH);
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function evalCount(count, fields) {
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if(fields[count["field"]] in count["map"])
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return count["map"][fields[count["field"]]];
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return count["default"];
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}
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var values = {
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'int': 123456,
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'short': -123,
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'ushort': 123,
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'varint': 25992,
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'byte': -10,
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'ubyte': 8,
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'string': "hi hi this is my client string",
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'buffer': new Buffer(8),
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'array': function(typeArgs, packet) {
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var count;
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if (typeof typeArgs.count === "object")
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count = evalCount(typeArgs.count, packet);
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else if (typeof typeArgs.count !== "undefined")
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count = getField(typeArgs.count, rootNode);
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else if (typeof typeArgs.countType !== "undefined")
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count = 1;
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var arr = [];
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while (count > 0) {
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arr.push(getValue(typeArgs.type, packet));
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count--;
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}
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return arr;
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},
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'container': function(typeArgs, packet) {
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var results = {};
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for(var index in typeArgs) {
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var backupThis = packet.this;
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packet.this = results;
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results[typeArgs[index].name] = getValue(typeArgs[index].type, packet);
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packet.this = backupThis;
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}
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return results;
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},
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'count': 1, // TODO : might want to set this to a correct value
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'bool': true,
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'double': 99999.2222,
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'float': -333.444,
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'slot': {
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blockId: 5,
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itemCount: 56,
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itemDamage: 2,
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nbtData: {
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root: "test", value: {
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test1: {type: "int", value: 4},
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test2: {type: "long", value: [12, 42]},
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test3: {type: "byteArray", value: new Buffer(32)},
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test4: {type: "string", value: "ohi"},
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test5: {type: "list", value: {type: "int", value: [4]}},
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test6: {type: "compound", value: {test: {type: "int", value: 4}}},
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test7: {type: "intArray", value: [12, 42]}
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}
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}
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},
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'long': [0, 1],
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'entityMetadata': [
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{key: 17, value: 0, type: 0}
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],
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'objectData': {
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intField: 9,
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velocityX: 1,
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velocityY: 2,
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velocityZ: 3,
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},
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'UUID': "00112233-4455-6677-8899-aabbccddeeff",
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'position': {x: 12, y: 332, z: 4382821},
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'restBuffer': new Buffer(0),
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'switch': function(typeArgs, packet) {
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var i = typeArgs.fields[getField(typeArgs.compareTo, packet)];
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if (typeof i === "undefined")
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return getValue(typeArgs.default, packet);
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else
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return getValue(i, packet);
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},
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'option': function(typeArgs, packet) {
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return getValue(typeArgs, packet);
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}
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};
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function getValue(_type, packet) {
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var fieldInfo = getFieldInfo(_type);
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if (typeof values[fieldInfo.type] === "function")
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return values[fieldInfo.type](fieldInfo.typeArgs, packet);
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else if (values[fieldInfo.type] !== "undefined")
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return values[fieldInfo.type];
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else if (fieldInfo.type !== "void")
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throw new Error("No value for type " + fieldInfo.type);
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}
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describe("packets", function() {
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var client, server, serverClient;
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before(function(done) {
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server = new Server();
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server.once('listening', function() {
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server.once('connection', function(c) {
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serverClient = c;
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done();
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});
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client = new Client();
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client.setSocket(net.connect(25565, 'localhost'));
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});
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server.listen(25565, 'localhost');
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});
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after(function(done) {
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client.on('end', function() {
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server.on('close', done);
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server.close();
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});
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client.end();
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});
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var packetName, packetInfo, field;
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for(state in mc.packetFields) {
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if(!mc.packetFields.hasOwnProperty(state)) continue;
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for(packetName in mc.packetFields[state].toServer) {
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if(!mc.packetFields[state].toServer.hasOwnProperty(packetName)) continue;
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packetInfo = mc.get(packetName, state, true);
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it(state + ",ServerBound," + packetName,
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callTestPacket(packetName, packetInfo, state, true));
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}
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for(packetName in mc.packetFields[state].toClient) {
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if(!mc.packetFields[state].toClient.hasOwnProperty(packetName)) continue;
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packetInfo = mc.get(packetName, state, false);
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it(state + ",ClientBound," + packetName,
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callTestPacket(packetName, packetInfo, state, false));
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}
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}
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function callTestPacket(packetName, packetInfo, state, toServer) {
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return function(done) {
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client.state = state;
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serverClient.state = state;
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testPacket(packetName, packetInfo, state, toServer, done);
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};
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}
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function testPacket(packetName, packetInfo, state, toServer, done) {
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// empty object uses default values
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var packet = {};
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packetInfo.forEach(function(field) {
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packet[field.name] = getValue(field.type, packet);
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});
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if(toServer) {
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serverClient.once(packetName, function(receivedPacket) {
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try {
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assertPacketsMatch(packet, receivedPacket);
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} catch (e) {
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console.log(packet, receivedPacket);
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throw e;
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}
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done();
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});
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client.write(packetName, packet);
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} else {
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client.once(packetName, function(receivedPacket) {
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assertPacketsMatch(packet, receivedPacket);
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done();
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});
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serverClient.write(packetName, packet);
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}
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}
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function assertPacketsMatch(p1, p2) {
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packetInfo.forEach(function(field) {
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assert.deepEqual(p1[field], p2[field]);
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});
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var field;
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for(field in p1) {
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if (p1[field] !== undefined)
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assert.ok(field in p2, "field " + field + " missing in p2, in p1 it has value " + JSON.stringify(p1[field]));
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}
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for(field in p2) {
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assert.ok(field in p1, "field " + field + " missing in p1, in p2 it has value " + JSON.stringify(p2[field]));
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}
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}
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});
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describe("client", function() {
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this.timeout(10 * 60 * 1000);
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afterEach(function(done) {
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wrap.stopServer(function(err){
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if(err)
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console.log(err);
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done(err);
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});
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});
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after(function(done) {
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wrap.deleteServerData(function(err){
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if(err)
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console.log(err);
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done(err);
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});
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});
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it("pings the server", function(done) {
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wrap.startServer({
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motd: 'test1234',
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'max-players': 120,
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}, function() {
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mc.ping({}, function(err, results) {
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if(err) return done(err);
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assert.ok(results.latency >= 0);
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assert.ok(results.latency <= 1000);
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delete results.latency;
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delete results.favicon; // too lazy to figure it out
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/* assert.deepEqual(results, {
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version: {
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name: '1.7.4',
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protocol: 4
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},
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description: { text: "test1234" }
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});*/
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done();
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});
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});
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});
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it.skip("connects successfully - online mode (STUBBED)", function(done) {
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wrap.startServer({'online-mode': 'true'}, function() {
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var client = mc.createClient({
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username: process.env.MC_USERNAME,
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password: process.env.MC_PASSWORD,
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});
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wrap.on('line', function(line) {
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var match = line.match(/\[Server thread\/INFO\]: <(.+?)> (.+)/);
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if(!match) return;
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assert.strictEqual(match[1], client.session.username);
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assert.strictEqual(match[2], "hello everyone; I have logged in.");
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wrap.writeServer("say hello\n");
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});
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var chatCount = 0;
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client.on('login', function(packet) {
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.difficulty, 1);
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.gameMode, 0);
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client.write('chat', {
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message: "hello everyone; I have logged in."
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});
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});
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client.on('chat', function(packet) {
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done();
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});
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});
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done();
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});
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it.skip("connects successfully - offline mode (STUBBED)", function(done) {
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wrap.startServer({'online-mode': 'false'}, function() {
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var client = mc.createClient({
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username: 'Player',
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});
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wrap.on('line', function(line) {
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var match = line.match(/\[Server thread\/INFO\]: <(.+?)> (.+)/);
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if(!match) return;
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assert.strictEqual(match[1], 'Player');
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assert.strictEqual(match[2], "hello everyone; I have logged in.");
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wrap.writeServer("say hello\n");
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});
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var chatCount = 0;
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client.on('login', function(packet) {
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.difficulty, 1);
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.gameMode, 0);
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client.write('chat', {
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message: "hello everyone; I have logged in."
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});
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});
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client.on('chat', function(packet) {
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chatCount += 1;
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assert.ok(chatCount <= 2);
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var message = JSON.parse(packet.message);
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if(chatCount === 1) {
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assert.strictEqual(message.translate, "chat.type.text");
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assert.deepEqual(message["with"][0], {
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clickEvent: {
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action: "suggest_command",
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value: "/msg Player "
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},
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text: "Player"
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});
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assert.strictEqual(message["with"][1], "hello everyone; I have logged in.");
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} else if(chatCount === 2) {
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assert.strictEqual(message.translate, "chat.type.announcement");
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assert.strictEqual(message["with"][0], "Server");
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assert.deepEqual(message["with"][1], {
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text: "",
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extra: ["hello"]
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});
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done();
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}
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});
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});
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done();
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});
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it("gets kicked when no credentials supplied in online mode", function(done) {
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wrap.startServer({'online-mode': 'true'}, function() {
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var client = mc.createClient({
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username: 'Player',
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});
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var gotKicked = false;
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client.on('disconnect', function(packet) {
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assert.ok(packet.reason.indexOf('"Failed to verify username!"')!=-1);
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gotKicked = true;
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});
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client.on('end', function() {
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assert.ok(gotKicked);
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done();
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});
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});
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});
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it("does not crash for " + SURVIVE_TIME + "ms", function(done) {
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wrap.startServer({'online-mode': 'false'}, function() {
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var client = mc.createClient({
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username: 'Player',
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});
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client.on("login", function(packet) {
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client.write("chat", {
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message: "hello everyone; I have logged in."
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});
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});
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client.on("chat", function(packet) {
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var message = JSON.parse(packet.message);
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assert.strictEqual(message.translate, "chat.type.text");
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/*assert.deepEqual(message["with"][0], {
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clickEvent: {
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action: "suggest_command",
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value: "/msg Player "
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},
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text: "Player"
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});*/
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assert.strictEqual(message["with"][1], "hello everyone; I have logged in.");
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setTimeout(function() {
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done();
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}, SURVIVE_TIME);
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});
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});
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});
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});
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describe("mc-server", function() {
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it("starts listening and shuts down cleanly", function(done) {
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var server = mc.createServer({'online-mode': false});
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var listening = false;
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server.on('listening', function() {
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listening = true;
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server.close();
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});
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server.on('close', function() {
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assert.ok(listening);
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done();
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});
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});
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it("kicks clients that do not log in", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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});
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var count = 2;
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server.on('connection', function(client) {
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client.on('end', function(reason) {
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assert.strictEqual(reason, '{"text":"LoginTimeout"}');
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server.close();
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});
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});
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server.on('close', function() {
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resolve();
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});
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server.on('listening', function() {
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var client = new mc.Client();
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client.on('end', function() {
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resolve();
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});
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client.connect(25565, '127.0.0.1');
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});
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function resolve() {
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count -= 1;
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if(count <= 0) done();
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}
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});
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it("kicks clients that do not send keepalive packets", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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});
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var count = 2;
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server.on('connection', function(client) {
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client.on('end', function(reason) {
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assert.strictEqual(reason, '{"text":"KeepAliveTimeout"}');
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server.close();
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});
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});
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server.on('close', function() {
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resolve();
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});
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server.on('listening', function() {
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var client = mc.createClient({
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username: 'superpants',
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host: '127.0.0.1',
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port: 25565,
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keepAlive: false,
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});
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client.on('end', function() {
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resolve();
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});
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});
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function resolve() {
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count -= 1;
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if(count <= 0) done();
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}
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});
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it("responds to ping requests", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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motd: 'test1234',
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'max-players': 120,
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});
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server.on('listening', function() {
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mc.ping({host: '127.0.0.1'}, function(err, results) {
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if(err) return done(err);
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assert.ok(results.latency >= 0);
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assert.ok(results.latency <= 1000);
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delete results.latency;
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assert.deepEqual(results, {
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version: {
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name: mc.minecraftVersion,
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protocol: mc.version
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},
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players: {
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max: 120,
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online: 0,
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sample: []
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},
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description: {text: "test1234"}
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});
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server.close();
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});
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});
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server.on('close', done);
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});
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it("clients can log in and chat", function(done) {
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var server = mc.createServer({'online-mode': false,});
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var username = ['player1', 'player2'];
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var index = 0;
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server.on('login', function(client) {
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assert.notEqual(client.id, null);
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assert.strictEqual(client.username, username[index++]);
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broadcast(client.username + ' joined the game.');
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client.on('end', function() {
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broadcast(client.username + ' left the game.', client);
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if(client.username === 'player2') server.close();
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});
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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reducedDebugInfo: 0
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});
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client.on('chat', function(packet) {
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var message = '<' + client.username + '>' + ' ' + packet.message;
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broadcast(message);
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});
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});
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server.on('close', done);
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server.on('listening', function() {
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var player1 = mc.createClient({username: 'player1', host: '127.0.0.1'});
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player1.on('login', function(packet) {
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assert.strictEqual(packet.gameMode, 1);
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.difficulty, 2);
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player1.once('chat', function(packet) {
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assert.strictEqual(packet.message, '{"text":"player2 joined the game."}');
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player1.once('chat', function(packet) {
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assert.strictEqual(packet.message, '{"text":"<player2> hi"}');
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player2.once('chat', fn);
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function fn(packet) {
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if(/<player2>/.test(packet.message)) {
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player2.once('chat', fn);
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return;
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}
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assert.strictEqual(packet.message, '{"text":"<player1> hello"}');
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player1.once('chat', function(packet) {
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assert.strictEqual(packet.message, '{"text":"player2 left the game."}');
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player1.end();
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});
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player2.end();
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}
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player1.write('chat', {message: "hello"});
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});
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player2.write('chat', {message: "hi"});
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});
|
|
var player2 = mc.createClient({username: 'player2', host: '127.0.0.1'});
|
|
});
|
|
});
|
|
|
|
function broadcast(message, exclude) {
|
|
var client;
|
|
for(var clientId in server.clients) {
|
|
if(!server.clients.hasOwnProperty(clientId)) continue;
|
|
|
|
client = server.clients[clientId];
|
|
if(client !== exclude) client.write('chat', {message: JSON.stringify({text: message}), position: 0});
|
|
}
|
|
}
|
|
});
|
|
it("kicks clients when invalid credentials", function(done) {
|
|
this.timeout(10000);
|
|
var server = mc.createServer();
|
|
var count = 4;
|
|
server.on('connection', function(client) {
|
|
client.on('end', function(reason) {
|
|
resolve();
|
|
server.close();
|
|
});
|
|
});
|
|
server.on('close', function() {
|
|
resolve();
|
|
});
|
|
server.on('listening', function() {
|
|
resolve();
|
|
var client = mc.createClient({
|
|
username: 'lalalal',
|
|
host: "127.0.0.1"
|
|
});
|
|
client.on('end', function() {
|
|
resolve();
|
|
});
|
|
});
|
|
function resolve() {
|
|
count -= 1;
|
|
if(count <= 0) done();
|
|
}
|
|
});
|
|
it("gives correct reason for kicking clients when shutting down", function(done) {
|
|
var server = mc.createServer({'online-mode': false,});
|
|
var count = 2;
|
|
server.on('login', function(client) {
|
|
client.on('end', function(reason) {
|
|
assert.strictEqual(reason, '{"text":"ServerShutdown"}');
|
|
resolve();
|
|
});
|
|
client.write('login', {
|
|
entityId: client.id,
|
|
levelType: 'default',
|
|
gameMode: 1,
|
|
dimension: 0,
|
|
difficulty: 2,
|
|
maxPlayers: server.maxPlayers,
|
|
reducedDebugInfo: 0
|
|
});
|
|
});
|
|
server.on('close', function() {
|
|
resolve();
|
|
});
|
|
server.on('listening', function() {
|
|
var client = mc.createClient({username: 'lalalal', host: '127.0.0.1'});
|
|
client.on('login', function() {
|
|
server.close();
|
|
});
|
|
});
|
|
function resolve() {
|
|
count -= 1;
|
|
if(count <= 0) done();
|
|
}
|
|
});
|
|
});
|