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https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-27 17:55:45 -05:00
35 lines
1 KiB
JavaScript
35 lines
1 KiB
JavaScript
const mc = require('minecraft-protocol')
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if (process.argv.length < 4 || process.argv.length > 6) {
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console.log('Usage : node echo.js <host> <port> [<name>]')
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process.exit(1)
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}
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const client = mc.createClient({
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host: process.argv[2],
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port: parseInt(process.argv[3]),
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username: process.argv[4] ? process.argv[4] : 'echo'
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})
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client.on('error', function (err) {
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console.error(err)
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})
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client.on('connect', function () {
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console.info('connected')
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})
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client.on('disconnect', function (packet) {
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console.log('disconnected: ' + packet.reason)
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})
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client.on('end', function () {
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console.log('Connection lost')
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})
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client.on('chat', function (packet) {
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const jsonMsg = JSON.parse(packet.message)
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if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
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const username = jsonMsg.with[0].text
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const msg = jsonMsg.with[1]
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if (username === client.username) return
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if (msg.text) client.write('chat', { message: msg.text })
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else client.write('chat', { message: msg })
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}
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})
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