node-minecraft-protocol/lib/client.js
Matt Stith 88255413ce Only look for SRV records if necessary
Vanilla client implementation only looks for SRV records when the server port isn't specified, so let's mirror that behavior.
2013-04-15 00:09:04 -03:00

96 lines
2.7 KiB
JavaScript

var net = require('net')
, EventEmitter = require('events').EventEmitter
, util = require('util')
, protocol = require('./protocol')
, dns = require('dns')
, createPacketBuffer = protocol.createPacketBuffer
, parsePacket = protocol.parsePacket
, debug = protocol.debug
module.exports = Client;
function Client(isServer) {
EventEmitter.call(this);
this.isServer = !!isServer;
this.socket = null;
this.encryptionEnabled = false;
this.cipher = null;
this.decipher = null;
}
util.inherits(Client, EventEmitter);
Client.prototype.setSocket = function(socket) {
var self = this;
self.socket = socket;
var incomingBuffer = new Buffer(0);
self.socket.on('data', function(data) {
if (self.encryptionEnabled) data = new Buffer(self.decipher.update(data), 'binary');
incomingBuffer = Buffer.concat([incomingBuffer, data]);
var parsed, packet;
while (true) {
parsed = parsePacket(incomingBuffer, self.isServer);
if (! parsed) break;
if (parsed.error) {
this.emit('error', parsed.error);
this.end("ProtocolError");
return;
}
packet = parsed.results;
incomingBuffer = incomingBuffer.slice(parsed.size);
self.emit(packet.id, packet);
self.emit('packet', packet);
}
});
self.socket.on('connect', function() {
self.emit('connect');
});
self.socket.on('error', onError);
self.socket.on('close', endSocket);
self.socket.on('end', endSocket);
self.socket.on('timeout', endSocket);
function onError(err) {
self.emit('error', err);
endSocket();
}
var ended = false;
function endSocket() {
if (ended) return;
ended = true;
self.socket.removeListener('close', endSocket);
self.socket.removeListener('end', endSocket);
self.socket.removeListener('timeout', endSocket);
self.emit('end', self._endReason);
}
};
Client.prototype.connect = function(port, host) {
var self = this;
if (port == 25565) {
dns.resolveSrv("_minecraft._tcp." + host, function(err, addresses) {
if (addresses) {
self.setSocket(net.connect(addresses[0].port, addresses[0].name));
} else {
self.setSocket(net.connect(port, host));
}
});
} else {
self.setSocket(net.connect(port, host));
}
};
Client.prototype.end = function(reason) {
this._endReason = reason;
this.socket.end();
};
Client.prototype.write = function(packetId, params) {
var buffer = createPacketBuffer(packetId, params, this.isServer);
debug("writing packetId " + packetId + " (0x" + packetId.toString(16) + ")");
var out = this.encryptionEnabled ? new Buffer(this.cipher.update(buffer), 'binary') : buffer;
this.socket.write(out);
};