node-minecraft-protocol/src/createServer.js
Romain Beaumont 1226f0f520 split index.js into mainly createClient.js and createServer.js
also create a few other files containing common information and functions :
* mcHexDigest.js which contain the function of the same name used in both createClient.js and createServer.js
* ursa.js which handle the abstraction on top of ursa and ursa-purejs : used in both createClient.js and createServer.js
* version.js used in index.js, createClient.js and createServer.js
2015-07-27 02:26:36 +02:00

210 lines
6.7 KiB
JavaScript

var mcHexDigest=require("./mcHexDigest");
var ursa=require("./ursa");
var version = require("./version");
var crypto = require('crypto');
var Yggdrasil = require('./yggdrasil.js');
var validateSession = Yggdrasil.validateSession;
var serializer = require("./transforms/serializer");
var states = serializer.states;
var bufferEqual = require('buffer-equal');
var Server = require('./server');
module.exports=createServer;
function createServer(options) {
options = options || {};
var port = options.port != null ?
options.port :
options['server-port'] != null ?
options['server-port'] :
25565;
var host = options.host || '0.0.0.0';
var kickTimeout = options.kickTimeout || 10 * 1000;
var checkTimeoutInterval = options.checkTimeoutInterval || 4 * 1000;
var onlineMode = options['online-mode'] == null ? true : options['online-mode'];
// a function receiving the default status object and the client
// and returning a modified response object.
var beforePing = options.beforePing || null;
var serverKey = ursa.generatePrivateKey(1024);
var server = new Server(options);
server.motd = options.motd || "A Minecraft server";
server.maxPlayers = options['max-players'] || 20;
server.playerCount = 0;
server.onlineModeExceptions = {};
server.on("connection", function(client) {
client.once([states.HANDSHAKING, 0x00], onHandshake);
client.once([states.LOGIN, 0x00], onLogin);
client.once([states.STATUS, 0x00], onPing);
client.on('end', onEnd);
var keepAlive = false;
var loggedIn = false;
var lastKeepAlive = null;
var keepAliveTimer = null;
var loginKickTimer = setTimeout(kickForNotLoggingIn, kickTimeout);
var hash;
function kickForNotLoggingIn() {
client.end('LoginTimeout');
}
function keepAliveLoop() {
if(!keepAlive)
return;
// check if the last keepAlive was too long ago (kickTimeout)
var elapsed = new Date() - lastKeepAlive;
if(elapsed > kickTimeout) {
client.end('KeepAliveTimeout');
return;
}
client.write(0x00, {
keepAliveId: Math.floor(Math.random() * 2147483648)
});
}
function onKeepAlive(packet) {
lastKeepAlive = new Date();
}
function startKeepAlive() {
keepAlive = true;
lastKeepAlive = new Date();
keepAliveTimer = setInterval(keepAliveLoop, checkTimeoutInterval);
client.on(0x00, onKeepAlive);
}
function onEnd() {
clearInterval(keepAliveTimer);
clearTimeout(loginKickTimer);
}
function onPing(packet) {
var response = {
"version": {
"name": version.minecraftVersion,
"protocol": version.version
},
"players": {
"max": server.maxPlayers,
"online": server.playerCount,
"sample": []
},
"description": {"text": server.motd},
"favicon": server.favicon
};
if(beforePing) {
response = beforePing(response, client) || response;
}
client.once([states.STATUS, 0x01], function(packet) {
client.write(0x01, {time: packet.time});
client.end();
});
client.write(0x00, {response: JSON.stringify(response)});
}
function onLogin(packet) {
client.username = packet.username;
var isException = !!server.onlineModeExceptions[client.username.toLowerCase()];
var needToVerify = (onlineMode && !isException) || (!onlineMode && isException);
if(needToVerify) {
var serverId = crypto.randomBytes(4).toString('hex');
client.verifyToken = crypto.randomBytes(4);
var publicKeyStrArr = serverKey.toPublicPem("utf8").split("\n");
var publicKeyStr = "";
for(var i = 1; i < publicKeyStrArr.length - 2; i++) {
publicKeyStr += publicKeyStrArr[i]
}
client.publicKey = new Buffer(publicKeyStr, 'base64');
hash = crypto.createHash("sha1");
hash.update(serverId);
client.once([states.LOGIN, 0x01], onEncryptionKeyResponse);
client.write(0x01, {
serverId: serverId,
publicKey: client.publicKey,
verifyToken: client.verifyToken
});
} else {
loginClient();
}
}
function onHandshake(packet) {
client.serverHost = packet.serverHost;
client.serverPort = packet.serverPort;
client.protocolVersion = packet.protocolVersion;
if(packet.nextState == 1) {
client.state = states.STATUS;
} else if(packet.nextState == 2) {
client.state = states.LOGIN;
}
}
function onEncryptionKeyResponse(packet) {
try {
var verifyToken = serverKey.decrypt(packet.verifyToken, undefined, undefined, ursa.RSA_PKCS1_PADDING);
if(!bufferEqual(client.verifyToken, verifyToken)) {
client.end('DidNotEncryptVerifyTokenProperly');
return;
}
var sharedSecret = serverKey.decrypt(packet.sharedSecret, undefined, undefined, ursa.RSA_PKCS1_PADDING);
} catch(e) {
client.end('DidNotEncryptVerifyTokenProperly');
return;
}
client.setEncryption(sharedSecret);
hash.update(sharedSecret);
hash.update(client.publicKey);
var isException = !!server.onlineModeExceptions[client.username.toLowerCase()];
var needToVerify = (onlineMode && !isException) || (!onlineMode && isException);
var nextStep = needToVerify ? verifyUsername : loginClient;
nextStep();
function verifyUsername() {
var digest = mcHexDigest(hash);
validateSession(client.username, digest, function(err, uuid) {
if(err) {
client.end("Failed to verify username!");
return;
}
client.uuid = uuid;
// Convert to a valid UUID until the session server updates and does
// it automatically
client.uuid = client.uuid.replace(/(\w{8})(\w{4})(\w{4})(\w{4})(\w{12})/, "$1-$2-$3-$4-$5");
loginClient();
});
}
}
function loginClient() {
var isException = !!server.onlineModeExceptions[client.username.toLowerCase()];
if(onlineMode == false || isException) {
client.uuid = "0-0-0-0-0";
}
//client.write('compress', { threshold: 256 }); // Default threshold is 256
//client.compressionThreshold = 256;
client.write(0x02, {uuid: client.uuid, username: client.username});
client.state = states.PLAY;
loggedIn = true;
startKeepAlive();
clearTimeout(loginKickTimer);
loginKickTimer = null;
server.playerCount += 1;
client.once('end', function() {
server.playerCount -= 1;
});
server.emit('login', client);
}
});
server.listen(port, host);
return server;
}