mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-30 03:05:37 -05:00
50 lines
1.1 KiB
JavaScript
50 lines
1.1 KiB
JavaScript
var net = require('net')
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, Client = require('./client')
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, protocol = require('./protocol')
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module.exports = ping;
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function ping(options, cb) {
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var host = options.host || 'localhost';
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var port = options.port || 25565;
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var client = new Client();
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client.once(0xff, function(packet) {
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var parts = packet.reason.split('\u0000');
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var results;
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try {
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results = {
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prefix: parts[0],
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protocol: parseInt(parts[1], 10),
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version: parts[2],
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motd: parts[3],
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playerCount: parseInt(parts[4], 10),
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maxPlayers: parseInt(parts[5], 10),
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latency: Date.now() - start
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};
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} catch (err) {
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client.end();
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cb(err);
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return;
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}
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client.end();
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cb(null, results);
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});
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client.on('error', function(err) {
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cb(err);
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});
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client.on('connect', function() {
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client.write(0xfe, {
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readSuccessfully: 1,
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customPayloadId: 250,
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magicText: "MC|PingHost",
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len: 3 + host.length + 4,
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version: protocol.version,
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ip: host,
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port: port,
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});
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});
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var start = Date.now();
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client.connect(port, host);
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}
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