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https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-12-22 05:22:26 -05:00
78 lines
1.9 KiB
JavaScript
78 lines
1.9 KiB
JavaScript
const mc = require('minecraft-protocol')
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const options = {
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motd: 'Vox Industries',
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'max-players': 127,
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port: 25565,
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'online-mode': false
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}
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const server = mc.createServer(options)
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server.on('login', function (client) {
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broadcast(client.username + ' joined the game.')
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const addr = client.socket.remoteAddress + ':' + client.socket.remotePort
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console.log(client.username + ' connected', '(' + addr + ')')
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client.on('end', function () {
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broadcast(client.username + ' left the game.', client)
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console.log(client.username + ' disconnected', '(' + addr + ')')
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})
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// send init data so client will start rendering world
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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reducedDebugInfo: false
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})
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client.write('position', {
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x: 0,
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y: 256,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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})
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client.on('chat', function (data) {
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const message = '<' + client.username + '>' + ' ' + data.message
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broadcast(message, null, client.username)
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console.log(message)
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})
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})
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server.on('error', function (error) {
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console.log('Error:', error)
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})
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server.on('listening', function () {
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console.log('Server listening on port', server.socketServer.address().port)
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})
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function broadcast (message, exclude, username) {
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let client
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const translate = username ? 'chat.type.announcement' : 'chat.type.text'
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username = username || 'Server'
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for (const clientId in server.clients) {
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if (server.clients[clientId] === undefined) continue
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client = server.clients[clientId]
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if (client !== exclude) {
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const msg = {
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translate: translate,
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with: [
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username,
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message
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]
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}
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client.write('chat', {
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message: JSON.stringify(msg),
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position: 0
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})
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}
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}
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}
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