node-minecraft-protocol/examples/client_forge/client_forge.js

263 lines
7 KiB
JavaScript

var mc = require('minecraft-protocol');
var ProtoDef = require('protodef').ProtoDef;
if(process.argv.length < 4 || process.argv.length > 6) {
console.log("Usage : node echo.js <host> <port> [<name>] [<password>]");
process.exit(1);
}
var client = mc.createClient({
forge: true,
host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4] ? process.argv[4] : "echo",
password: process.argv[5]
});
client.on('connect', function() {
console.info('connected');
});
client.on('disconnect', function(packet) {
console.log('disconnected: '+ packet.reason);
});
client.on('chat', function(packet) {
var jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});
var proto = new ProtoDef();
// copied from ../../dist/transforms/serializer.js TODO: refactor
proto.addType("string", ["pstring", {
countType: "varint"
}]);
// http://wiki.vg/Minecraft_Forge_Handshake
proto.addType('fml|hsMapper',
[
"mapper",
{
"type": "byte",
"mappings": {
"0": "ServerHello",
"1": "ClientHello",
"2": "ModList",
"3": "RegistryData",
"-1": "HandshakeAck",
"-2": "HandshakeReset"
},
}
]
);
// TODO: refactor to use one big switch like https://github.com/PrismarineJS/node-minecraft-protocol/blob/master/src/transforms/serializer.js#L21
proto.addType('FML|HS',
[
"container",
[
{
"name": "discriminator",
"type": "fml|hsMapper"
},
{
"anon": true,
"type":
[
"switch",
{
"compareTo": "discriminator",
"fields":
{
"ServerHello":
[
"container",
[
{
"name": "fmlProtocolVersion",
"type": "byte"
},
{
"name": "overrideDimension",
"type":
[
"switch",
{
// "Only sent if protocol version is greater than 1."
"compareTo": "fmlProtocolVersion",
"fields":
{
"0": "void",
"1": "void"
},
"default": "int"
}
]
},
],
],
"ClientHello":
[
"container",
[
{
"name": "fmlProtocolVersion",
"type": "byte"
}
]
],
"ModList":
[
"container",
[
{
"name": "mods",
"type":
[
"array",
{
"countType": "varint",
"type":
[
"container",
[
{
"name": "name",
"type": "string"
},
{
"name": "version",
"type": "string"
}
]
],
},
]
}
],
],
"RegistryData":
[
"container",
[
{
"name": "hasMore",
"type": "boolean"
},
/* TODO: support all fields
{
"name": "registryName",
"type": "string"
},
*/
],
],
"HandshakeAck":
[
"container",
[
{
"name": "phase",
"type": "byte"
},
],
],
},
}
]
}
]
]
);
function writeAck(client, phase) {
var ackData = proto.createPacketBuffer('FML|HS', {
discriminator: 'HandshakeAck', // HandshakeAck,
phase: 2 // WAITINGSERVERDATA
});
client.write('custom_payload', {
channel: 'FML|HS',
data: ackData
});
}
client.on('custom_payload', function(packet) {
var channel = packet.channel;
var data = packet.data;
if (channel === 'REGISTER') {
var channels = data.toString().split('\0');
console.log('Server-side registered channels:',channels);
// TODO: do something?
// expect: [ 'FML|HS', 'FML', 'FML|MP', 'FML', 'FORGE' ]
} else if (channel === 'FML|HS') {
var parsed = proto.parsePacketBuffer('FML|HS', data);
console.log('FML|HS',parsed);
if (parsed.data.discriminator === 'ServerHello') {
if (parsed.data.fmlProtocolVersion > 2) {
// TODO: support higher protocols, if they change
}
client.write('custom_payload', {
channel: 'REGISTER',
data: new Buffer(['FML|HS', 'FML', 'FML|MP', 'FML', 'FORGE'].join('\0'))
});
var clientHello = proto.createPacketBuffer('FML|HS', {
discriminator: 'ClientHello',
fmlProtocolVersion: parsed.data.fmlProtocolVersion
});
client.write('custom_payload', {
channel: 'FML|HS',
data: clientHello
});
console.log('Sending client modlist');
var modList = proto.createPacketBuffer('FML|HS', {
discriminator: 'ModList',
//mods: []
// TODO: send from ServerListPing packet, allow customizing not hardcoding
mods: [
{name:'IronChest', version:'6.0.121.768'}
]
});
client.write('custom_payload', {
channel: 'FML|HS',
data: modList
});
writeAck(client, 2); // WAITINGSERVERDATA
} else if (parsed.data.discriminator === 'ModList') {
console.log('Server ModList:',parsed.data.mods);
// TODO: client/server check if mods compatible
} else if (parsed.data.discriminator === 'RegistryData') {
console.log('RegistryData',parsed.data);
if (!parsed.data.hasMore) {
console.log('LAST RegistryData');
writeAck(client, 3); // WAITINGSERVERCOMPLETE
}
} else if (parsed.data.discriminator === 'HandshakeAck') {
if (parsed.data.phase === 2) { // WAITINGCACK
writeAck(client, 4); // PENDINGCOMPLETE
} else if (parsed.data.phase === 3) { // COMPLETE
writeAck(client, 5); // COMPLETE
console.log('HandshakeAck Complete!');
}
}
}
});