node-minecraft-protocol/examples/client_microsoft_auth/client_microsoft_auth.js
Jordan Jones 5d723e9a04
Integrate Authentication for Microsoft Accounts (#788)
* add node-fetch and @xboxreplay/xboxlive-auth for microsoft/xbox auth

* decide which authentication to use based on options;

if options.auth === 'microsoft' then use microsoft/xbox auth, else use Yggdrasil until they kill that.

* push working auth

* commentary

* eslint does not like me :(

* User-Agent works just fine without version

* linting = 95% of development

* revert changes to encrypt.js

* set haveCredentials to whether or not we have a token.

Technically this will always be true so...?

* eslint

* mod+create: api + example

* mod: readme.md
2020-12-11 21:30:48 +01:00

32 lines
1.1 KiB
JavaScript

'use strict'
const mc = require('minecraft-protocol')
if (process.argv.length < 4 || process.argv.length > 6) {
console.log('Usage : node echo.js <host> <port> [<email>] [<password>]')
process.exit(1)
}
const client = mc.createClient({
host: process.argv[2],
port: parseInt(process.argv[3]),
username: process.argv[4], // your microsoft account email
password: process.argv[5], // your microsoft account password
auth: 'microsoft' // This option must be present and set to 'microsoft' to use Microsoft Account Authentication. Failure to do so will result in yggdrasil throwing invalid account information.
})
client.on('connect', function () {
console.info('connected')
})
client.on('disconnect', function (packet) {
console.log('disconnected: ' + packet.reason)
})
client.on('chat', function (packet) {
const jsonMsg = JSON.parse(packet.message)
if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text
const msg = jsonMsg.with[1]
if (username === client.username) return
client.write('chat', { message: msg })
}
})