mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
695 lines
21 KiB
JavaScript
695 lines
21 KiB
JavaScript
var mc = require('../')
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, states = mc.states
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, Client = mc.Client
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, Server = mc.Server
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, spawn = require('child_process').spawn
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, path = require('path')
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, fs = require('fs')
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, net = require('net')
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, assert = require('assert')
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, mkdirp = require('mkdirp')
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, rimraf = require('rimraf')
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, Batch = require('batch')
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, zfill = require('zfill')
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, MC_SERVER_JAR = process.env.MC_SERVER_JAR
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, SURVIVE_TIME = 10000
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, MC_SERVER_PATH = path.join(__dirname, 'server')
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;
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var defaultServerProps = {
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'generator-settings': "",
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'op-permission-level': '4',
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'allow-nether': 'true',
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'level-name': 'world',
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'enable-query': 'false',
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'allow-flight': 'false',
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'announce-player-achievements': true,
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'server-port': '25565',
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'level-type': 'DEFAULT',
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'enable-rcon': 'false',
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'force-gamemode': 'false',
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'level-seed': "",
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'server-ip': "",
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'max-build-height': '256',
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'spawn-npcs': 'true',
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'white-list': 'false',
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'spawn-animals': 'true',
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'hardcore': 'false',
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'snooper-enabled': 'true',
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'online-mode': 'true',
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'resource-pack': '',
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'pvp': 'true',
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'difficulty': '1',
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'enable-command-block': 'false',
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'gamemode': '0',
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'player-idle-timeout': '0',
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'max-players': '20',
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'spawn-monsters': 'true',
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'generate-structures': 'true',
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'view-distance': '10',
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'spawn-protection': '16',
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'motd': 'A Minecraft Server',
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};
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var values = {
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'int': 123456,
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'short': -123,
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'ushort': 123,
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'varint': 25992,
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'byte': -10,
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'ubyte': 8,
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'string': "hi hi this is my client string",
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'buffer': new Buffer(8),
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'array': function(typeArgs) {
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if(typeof values[typeArgs.type] === "undefined") {
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throw new Error("No data type for " + typeArgs.type);
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}
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if(typeof values[typeArgs.type] === "function") {
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return [values[typeArgs.type](typeArgs.typeArgs)];
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}
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return [values[typeArgs.type]];
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},
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'container': function(typeArgs) {
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var results = {};
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for(var index in typeArgs.fields) {
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if(typeof values[typeArgs.fields[index].type] === "undefined") {
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throw new Error("No data type for " + typeArgs.fields[index].type);
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}
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if(typeof values[typeArgs.fields[index].type] === "function") {
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results[typeArgs.fields[index].name] = values[typeArgs.fields[index].type](typeArgs.fields[index].typeArgs);
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} else {
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results[typeArgs.fields[index].name] = values[typeArgs.fields[index].type];
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}
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}
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return results;
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},
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'count': 1, // TODO : might want to set this to a correct value
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'bool': true,
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'double': 99999.2222,
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'float': -333.444,
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'slot': {
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blockId: 5,
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itemCount: 56,
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itemDamage: 2,
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nbtData: {
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root: "test", value: {
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test1: {type: "int", value: 4},
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test2: {type: "long", value: [12, 42]},
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test3: {type: "byteArray", value: new Buffer(32)},
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test4: {type: "string", value: "ohi"},
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test5: {type: "list", value: {type: "int", value: [4]}},
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test6: {type: "compound", value: {test: {type: "int", value: 4}}},
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test7: {type: "intArray", value: [12, 42]}
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}
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}
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},
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'long': [0, 1],
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'entityMetadata': [
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{key: 17, value: 0, type: 'int'},
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{key: 0, value: 0, type: 'byte'},
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{key: 16, value: 0, type: 'byte'},
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{key: 1, value: 300, type: 'short'},
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{key: 19, value: 0, type: 'int'},
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{key: 18, value: 1, type: 'int'},
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],
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'objectData': {
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intField: 9,
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velocityX: 1,
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velocityY: 2,
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velocityZ: 3,
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},
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'UUID': "00112233-4455-6677-8899-aabbccddeeff",
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'position': {x: 12, y: 332, z: 4382821},
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'restBuffer': new Buffer(0),
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'condition': function(typeArgs) {
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// check whether this should return undefined if needed instead ? (using evalCondition)
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// probably not since we only send values that respect the condition
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return values[typeArgs.type];
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}
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};
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describe("packets", function() {
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var client, server, serverClient;
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before(function(done) {
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server = new Server();
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server.once('listening', function() {
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server.once('connection', function(c) {
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serverClient = c;
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done();
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});
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client = new Client();
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client.setSocket(net.connect(25565, 'localhost'));
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});
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server.listen(25565, 'localhost');
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});
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after(function(done) {
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client.on('end', function() {
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server.on('close', done);
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server.close();
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});
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client.end();
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});
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var packetId, packetInfo, field;
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for(state in mc.packetFields) {
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if(!mc.packetFields.hasOwnProperty(state)) continue;
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for(packetId in mc.packetFields[state].toServer) {
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if(!mc.packetFields[state].toServer.hasOwnProperty(packetId)) continue;
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packetId = parseInt(packetId, 10);
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packetInfo = mc.get(packetId, state, true);
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it(state + ",ServerBound,0x" + zfill(parseInt(packetId, 10).toString(16), 2),
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callTestPacket(packetId, packetInfo, state, true));
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}
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for(packetId in mc.packetFields[state].toClient) {
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if(!mc.packetFields[state].toClient.hasOwnProperty(packetId)) continue;
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packetId = parseInt(packetId, 10);
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packetInfo = mc.get(packetId, state, false);
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it(state + ",ClientBound,0x" + zfill(parseInt(packetId, 10).toString(16), 2),
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callTestPacket(packetId, packetInfo, state, false));
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}
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}
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function callTestPacket(packetId, packetInfo, state, toServer) {
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return function(done) {
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client.state = state;
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serverClient.state = state;
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testPacket(packetId, packetInfo, state, toServer, done);
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};
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}
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function testPacket(packetId, packetInfo, state, toServer, done) {
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// empty object uses default values
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var packet = {};
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packetInfo.forEach(function(field) {
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if(field.type !== "condition" || mc.evalCondition(field.typeArgs, packet)) {
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var fieldVal = values[field.type];
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if(typeof fieldVal === "undefined") {
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throw new Error("No value for type " + field.type);
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}
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if(typeof fieldVal === "function") {
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fieldVal = fieldVal(field.typeArgs);
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}
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packet[field.name] = fieldVal;
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}
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});
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if(toServer) {
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serverClient.once([state, packetId], function(receivedPacket) {
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delete receivedPacket.id;
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delete receivedPacket.state;
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assertPacketsMatch(packet, receivedPacket);
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done();
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});
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client.write(packetId, packet);
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} else {
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client.once([state, packetId], function(receivedPacket) {
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delete receivedPacket.id;
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delete receivedPacket.state;
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assertPacketsMatch(packet, receivedPacket);
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done();
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});
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serverClient.write(packetId, packet);
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}
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}
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function assertPacketsMatch(p1, p2) {
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packetInfo.forEach(function(field) {
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assert.deepEqual(p1[field], p2[field]);
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});
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var field;
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for(field in p1) {
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assert.ok(field in p2, "field " + field + " missing in p2, in p1 it has value " + JSON.stringify(p1[field]));
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}
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for(field in p2) {
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assert.ok(field in p1, "field " + field + " missing in p1, in p2 it has value " + JSON.stringify(p2[field]));
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}
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}
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});
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describe("client", function() {
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this.timeout(10 * 60 * 1000);
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var mcServer;
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function startServer(propOverrides, done) {
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var props = {};
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var prop;
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for(prop in defaultServerProps) {
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if(!defaultServerProps.hasOwnProperty(prop)) continue;
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props[prop] = defaultServerProps[prop];
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}
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for(prop in propOverrides) {
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if(!propOverrides.hasOwnProperty(prop)) continue;
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props[prop] = propOverrides[prop];
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}
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var batch = new Batch();
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batch.push(function(cb) {
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mkdirp(MC_SERVER_PATH, cb);
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});
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batch.push(function(cb) {
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var str = "";
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for(var prop in props) {
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if(!props.hasOwnProperty(prop)) continue;
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str += prop + "=" + props[prop] + "\n";
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}
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fs.writeFile(path.join(MC_SERVER_PATH, "server.properties"), str, cb);
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});
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batch.push(function(cb) {
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fs.writeFile(path.join(MC_SERVER_PATH, "eula.txt"), "eula=true", cb);
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});
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batch.end(function(err) {
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if(err) return done(err);
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if(!fs.existsSync(MC_SERVER_JAR)) {
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return done(new Error("The file " + MC_SERVER_JAR + " doesn't exist."));
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}
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mcServer = spawn('java', ['-Dlog4j.configurationFile=server/server_debug.xml', '-jar', MC_SERVER_JAR, 'nogui'], {
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stdio: 'pipe',
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cwd: MC_SERVER_PATH,
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});
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mcServer.stdin.setEncoding('utf8');
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mcServer.stdout.setEncoding('utf8');
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mcServer.stderr.setEncoding('utf8');
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var buffer = "";
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mcServer.stdout.on('data', onData);
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mcServer.stderr.on('data', onData);
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function onData(data) {
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buffer += data;
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var lines = buffer.split("\n");
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var len = lines.length - 1;
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for(var i = 0; i < len; ++i) {
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mcServer.emit('line', lines[i]);
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}
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buffer = lines[lines.length - 1];
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}
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mcServer.on('line', onLine);
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mcServer.on('line', function(line) {
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process.stderr.write('.');
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// uncomment this line when debugging for more insight as to what is
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// happening on the minecraft server
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//console.error("[MC]", line);
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});
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function onLine(line) {
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if(/\[Server thread\/INFO\]: Done/.test(line)) {
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mcServer.removeListener('line', onLine);
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done();
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}
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//else
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// console.log(line);
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}
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});
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}
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afterEach(function(done) {
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if(mcServer) {
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mcServer.stdin.write("stop\n");
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mcServer.on('exit', function() {
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mcServer = null;
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done();
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});
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}
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else
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done();
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});
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after(function(done) {
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rimraf(MC_SERVER_PATH, done);
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});
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it("pings the server", function(done) {
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startServer({
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motd: 'test1234',
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'max-players': 120,
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}, function() {
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mc.ping({}, function(err, results) {
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if(err) return done(err);
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assert.ok(results.latency >= 0);
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assert.ok(results.latency <= 1000);
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delete results.latency;
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delete results.favicon; // too lazy to figure it out
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/* assert.deepEqual(results, {
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version: {
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name: '1.7.4',
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protocol: 4
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},
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description: { text: "test1234" }
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});*/
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done();
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});
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});
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});
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it.skip("connects successfully - online mode (STUBBED)", function(done) {
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startServer({'online-mode': 'true'}, function() {
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var client = mc.createClient({
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username: process.env.MC_USERNAME,
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password: process.env.MC_PASSWORD,
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});
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mcServer.on('line', function(line) {
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var match = line.match(/\[Server thread\/INFO\]: <(.+?)> (.+)/);
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if(!match) return;
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assert.strictEqual(match[1], client.session.username);
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assert.strictEqual(match[2], "hello everyone; I have logged in.");
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mcServer.stdin.write("say hello\n");
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});
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var chatCount = 0;
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client.on('login', function(packet) {
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.difficulty, 1);
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.gameMode, 0);
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client.write('chat', {
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message: "hello everyone; I have logged in."
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});
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});
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client.on('chat', function(packet) {
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done();
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});
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});
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done();
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});
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it.skip("connects successfully - offline mode (STUBBED)", function(done) {
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startServer({'online-mode': 'false'}, function() {
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var client = mc.createClient({
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username: 'Player',
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});
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mcServer.on('line', function(line) {
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var match = line.match(/\[Server thread\/INFO\]: <(.+?)> (.+)/);
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if(!match) return;
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assert.strictEqual(match[1], 'Player');
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assert.strictEqual(match[2], "hello everyone; I have logged in.");
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mcServer.stdin.write("say hello\n");
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});
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var chatCount = 0;
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client.on('login', function(packet) {
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.difficulty, 1);
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.gameMode, 0);
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client.write(0x01, {
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message: "hello everyone; I have logged in."
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});
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});
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client.on('chat', function(packet) {
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chatCount += 1;
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assert.ok(chatCount <= 2);
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var message = JSON.parse(packet.message);
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if(chatCount === 1) {
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assert.strictEqual(message.translate, "chat.type.text");
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assert.deepEqual(message["with"][0], {
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clickEvent: {
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action: "suggest_command",
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value: "/msg Player "
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},
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text: "Player"
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});
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assert.strictEqual(message["with"][1], "hello everyone; I have logged in.");
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} else if(chatCount === 2) {
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assert.strictEqual(message.translate, "chat.type.announcement");
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assert.strictEqual(message["with"][0], "Server");
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assert.deepEqual(message["with"][1], {
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text: "",
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extra: ["hello"]
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});
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done();
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}
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});
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});
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done();
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});
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it("gets kicked when no credentials supplied in online mode", function(done) {
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startServer({'online-mode': 'true'}, function() {
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var client = mc.createClient({
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username: 'Player',
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});
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var gotKicked = false;
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client.on([states.LOGIN, 0x00], function(packet) {
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assert.strictEqual(packet.reason, '"Failed to verify username!"');
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gotKicked = true;
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});
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client.on('end', function() {
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assert.ok(gotKicked);
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done();
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});
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});
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});
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it("does not crash for " + SURVIVE_TIME + "ms", function(done) {
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startServer({'online-mode': 'false'}, function() {
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var client = mc.createClient({
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username: 'Player',
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});
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client.on([states.PLAY, 0x01], function(packet) {
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client.write(0x01, {
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message: "hello everyone; I have logged in."
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});
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});
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client.on([states.PLAY, 0x02], function(packet) {
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var message = JSON.parse(packet.message);
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assert.strictEqual(message.translate, "chat.type.text");
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/*assert.deepEqual(message["with"][0], {
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clickEvent: {
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action: "suggest_command",
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value: "/msg Player "
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},
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text: "Player"
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});*/
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assert.strictEqual(message["with"][1], "hello everyone; I have logged in.");
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setTimeout(function() {
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done();
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}, SURVIVE_TIME);
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});
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});
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});
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});
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describe("mc-server", function() {
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it("starts listening and shuts down cleanly", function(done) {
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var server = mc.createServer({'online-mode': false});
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var listening = false;
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server.on('listening', function() {
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listening = true;
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server.close();
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});
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server.on('close', function() {
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assert.ok(listening);
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done();
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});
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});
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it("kicks clients that do not log in", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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});
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var count = 2;
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server.on('connection', function(client) {
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client.on('end', function(reason) {
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assert.strictEqual(reason, "LoginTimeout");
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server.close();
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});
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});
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server.on('close', function() {
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resolve();
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});
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server.on('listening', function() {
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var client = new mc.Client();
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client.on('end', function() {
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resolve();
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});
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client.connect(25565, '127.0.0.1');
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});
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function resolve() {
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count -= 1;
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if(count <= 0) done();
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}
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});
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it("kicks clients that do not send keepalive packets", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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});
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var count = 2;
|
|
server.on('connection', function(client) {
|
|
client.on('end', function(reason) {
|
|
assert.strictEqual(reason, "KeepAliveTimeout");
|
|
server.close();
|
|
});
|
|
});
|
|
server.on('close', function() {
|
|
resolve();
|
|
});
|
|
server.on('listening', function() {
|
|
var client = mc.createClient({
|
|
username: 'superpants',
|
|
host: '127.0.0.1',
|
|
port: 25565,
|
|
keepAlive: false,
|
|
});
|
|
client.on('end', function() {
|
|
resolve();
|
|
});
|
|
});
|
|
function resolve() {
|
|
count -= 1;
|
|
if(count <= 0) done();
|
|
}
|
|
});
|
|
it("responds to ping requests", function(done) {
|
|
var server = mc.createServer({
|
|
'online-mode': false,
|
|
motd: 'test1234',
|
|
'max-players': 120,
|
|
});
|
|
server.on('listening', function() {
|
|
mc.ping({host: '127.0.0.1'}, function(err, results) {
|
|
if(err) return done(err);
|
|
assert.ok(results.latency >= 0);
|
|
assert.ok(results.latency <= 1000);
|
|
delete results.latency;
|
|
assert.deepEqual(results, {
|
|
version: {
|
|
name: mc.minecraftVersion,
|
|
protocol: mc.version
|
|
},
|
|
players: {
|
|
max: 120,
|
|
online: 0,
|
|
sample: []
|
|
},
|
|
description: {text: "test1234"}
|
|
});
|
|
server.close();
|
|
});
|
|
});
|
|
server.on('close', done);
|
|
});
|
|
it("clients can log in and chat", function(done) {
|
|
var server = mc.createServer({'online-mode': false,});
|
|
var username = ['player1', 'player2'];
|
|
var index = 0;
|
|
server.on('login', function(client) {
|
|
assert.notEqual(client.id, null);
|
|
assert.strictEqual(client.username, username[index++]);
|
|
broadcast(client.username + ' joined the game.');
|
|
client.on('end', function() {
|
|
broadcast(client.username + ' left the game.', client);
|
|
if(client.username === 'player2') server.close();
|
|
});
|
|
client.write(0x01, {
|
|
entityId: client.id,
|
|
levelType: 'default',
|
|
gameMode: 1,
|
|
dimension: 0,
|
|
difficulty: 2,
|
|
maxPlayers: server.maxPlayers,
|
|
reducedDebugInfo: 0
|
|
});
|
|
client.on([states.PLAY, 0x01], function(packet) {
|
|
var message = '<' + client.username + '>' + ' ' + packet.message;
|
|
broadcast(message);
|
|
});
|
|
});
|
|
server.on('close', done);
|
|
server.on('listening', function() {
|
|
var player1 = mc.createClient({username: 'player1', host: '127.0.0.1'});
|
|
player1.on([states.PLAY, 0x01], function(packet) {
|
|
assert.strictEqual(packet.gameMode, 1);
|
|
assert.strictEqual(packet.levelType, 'default');
|
|
assert.strictEqual(packet.dimension, 0);
|
|
assert.strictEqual(packet.difficulty, 2);
|
|
player1.once(0x02, function(packet) {
|
|
assert.strictEqual(packet.message, '{"text":"player2 joined the game."}');
|
|
player1.once(0x02, function(packet) {
|
|
assert.strictEqual(packet.message, '{"text":"<player2> hi"}');
|
|
player2.once(0x02, fn);
|
|
function fn(packet) {
|
|
if(/<player2>/.test(packet.message)) {
|
|
player2.once(0x02, fn);
|
|
return;
|
|
}
|
|
assert.strictEqual(packet.message, '{"text":"<player1> hello"}');
|
|
player1.once(0x02, function(packet) {
|
|
assert.strictEqual(packet.message, '{"text":"player2 left the game."}');
|
|
player1.end();
|
|
});
|
|
player2.end();
|
|
}
|
|
|
|
player1.write(0x01, {message: "hello"});
|
|
});
|
|
player2.write(0x01, {message: "hi"});
|
|
});
|
|
var player2 = mc.createClient({username: 'player2', host: '127.0.0.1'});
|
|
});
|
|
});
|
|
|
|
function broadcast(message, exclude) {
|
|
var client;
|
|
for(var clientId in server.clients) {
|
|
if(!server.clients.hasOwnProperty(clientId)) continue;
|
|
|
|
client = server.clients[clientId];
|
|
if(client !== exclude) client.write(0x02, {message: JSON.stringify({text: message}), position: 0});
|
|
}
|
|
}
|
|
});
|
|
it("kicks clients when invalid credentials", function(done) {
|
|
this.timeout(10000);
|
|
var server = mc.createServer();
|
|
var count = 4;
|
|
server.on('connection', function(client) {
|
|
client.on('end', function(reason) {
|
|
resolve();
|
|
server.close();
|
|
});
|
|
});
|
|
server.on('close', function() {
|
|
resolve();
|
|
});
|
|
server.on('listening', function() {
|
|
resolve();
|
|
var client = mc.createClient({
|
|
username: 'lalalal',
|
|
host: "127.0.0.1"
|
|
});
|
|
client.on('end', function() {
|
|
resolve();
|
|
});
|
|
});
|
|
function resolve() {
|
|
count -= 1;
|
|
if(count <= 0) done();
|
|
}
|
|
});
|
|
it("gives correct reason for kicking clients when shutting down", function(done) {
|
|
var server = mc.createServer({'online-mode': false,});
|
|
var count = 2;
|
|
server.on('login', function(client) {
|
|
client.on('end', function(reason) {
|
|
assert.strictEqual(reason, 'ServerShutdown');
|
|
resolve();
|
|
});
|
|
client.write(0x01, {
|
|
entityId: client.id,
|
|
levelType: 'default',
|
|
gameMode: 1,
|
|
dimension: 0,
|
|
difficulty: 2,
|
|
maxPlayers: server.maxPlayers,
|
|
reducedDebugInfo: 0
|
|
});
|
|
});
|
|
server.on('close', function() {
|
|
resolve();
|
|
});
|
|
server.on('listening', function() {
|
|
var client = mc.createClient({username: 'lalalal', host: '127.0.0.1'});
|
|
client.on([states.PLAY, 0x01], function() {
|
|
server.close();
|
|
});
|
|
});
|
|
function resolve() {
|
|
count -= 1;
|
|
if(count <= 0) done();
|
|
}
|
|
});
|
|
});
|