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Parse and serialize minecraft packets, plus authentication and encryption.
566b766f84
Removed I from interfaces. Renamed interfaces to be more clear. Added TODO: Create typings on protodef to define here. Added supportedVersions static strings. Rearranged order of exports and properties. Changed unused returns of functions from any to void (More strict). Put entire typings inside module declaration. Now works in strict mode. Suggestion: Add typings to protodef so createSerializer and createDeserializer have valid types. |
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doc | ||
examples | ||
src | ||
test | ||
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HISTORY.md | ||
package.json | ||
README.md |
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Supports Minecraft PC version 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4), 1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), and 1.13 (17w50a, 1.13, 1.13.1)
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption
- Compression
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Online/Offline mode
- Encryption
- Compression
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Third Party Plugins
node-minecraft-protocol is pluggable.
- minecraft-protocol-forge add forge support to minecraft-protocol
Projects Using node-minecraft-protocol
- mineflayer - create minecraft bots with a stable, high level API.
- mcserve - runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots.
- flying-squid create minecraft servers with a high level API, also a minecraft server by itself.
Usage
Echo client example
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com",
password: "12345678",
});
client.on('chat', function(packet) {
// Listen for chat messages and echo them back.
var jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});
If the server is in offline mode, you may leave out the password
option.
Hello World server example
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers,
reducedDebugInfo: false
});
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
});
var msg = {
translate: 'chat.type.announcement',
"with": [
'Server',
'Hello, world!'
]
};
client.write("chat", { message: JSON.stringify(msg), position: 0 });
});
Installation
npm install minecraft-protocol
Documentation
See doc
Testing
- Ensure your system has the
java
executable inPATH
. MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test
Debugging
You can enable some protocol debugging output using DEBUG
environment variable:
DEBUG="minecraft-protocol" node [...]
Contribute
Please read https://github.com/PrismarineJS/prismarine-contribute
History
See history
Related
- node-rcon can be used to access the rcon server in the minecraft server