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https://github.com/PrismarineJS/node-minecraft-protocol.git
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59 lines
1.7 KiB
JavaScript
59 lines
1.7 KiB
JavaScript
var ITERATIONS = 100000;
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var Client = require('../lib/client'),
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EventEmitter = require('events').EventEmitter,
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util = require('util'),
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states = require('../lib/protocol').states;
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var FakeSocket = function() {
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EventEmitter.call(this);
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};
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util.inherits(FakeSocket, EventEmitter);
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FakeSocket.prototype.write = function(){};
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var client = new Client();
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var socket = new FakeSocket();
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client.setSocket(socket);
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client.state = states.PLAY;
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var testDataWrite = [
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{id: 0x00, params: {keepAliveId: 957759560}},
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{id: 0x01, params: {message: '<Bob> Hello World!'}},
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{id: 0x06, params: {x: 6.5, y: 65.62, stance: 67.24, z: 7.5, yaw: 0, pitch: 0, onGround: true}},
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// TODO: add more packets for better quality data
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];
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var start, i, j;
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console.log('Beginning write test');
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start = Date.now();
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for(i = 0; i < ITERATIONS; i++) {
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for(j = 0; j < testDataWrite.length; j++) {
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client.write(testDataWrite[j].id, testDataWrite[j].params);
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}
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}
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console.log('Finished write test in ' + (Date.now() - start) / 1000 + ' seconds');
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var testDataRead = [
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{id: 0x00, params: {keepAliveId: 957759560}},
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{id: 0x02, params: {message: '<Bob> Hello World!'}},
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{id: 0x08, params: {x: 6.5, y: 65.62, stance: 67.24, z: 7.5, yaw: 0, pitch: 0, onGround: true}},
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];
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client.isServer = true;
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var inputData = new Buffer(0);
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socket.write = function(data) {
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inputData = Buffer.concat([inputData, data]);
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};
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for(i = 0; i < testDataRead.length; i++) {
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client.write(testDataRead[i].id, testDataRead[i].params);
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}
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client.isServer = false;
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console.log('Beginning read test');
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start = Date.now();
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for(i = 0; i < ITERATIONS; i++) {
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socket.emit('data', inputData);
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}
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console.log('Finished read test in ' + (Date.now() - start) / 1000 + ' seconds');
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