node-minecraft-protocol/lib/client.js

216 lines
6.9 KiB
JavaScript

var net = require('net')
, EventEmitter = require('events').EventEmitter
, util = require('util')
, protocol = require('./protocol')
, dns = require('dns')
, createPacketBuffer = protocol.createPacketBuffer
, compressPacketBuffer = protocol.compressPacketBuffer
, oldStylePacket = protocol.oldStylePacket
, newStylePacket = protocol.newStylePacket
, parsePacket = protocol.parsePacket
, parseNewStylePacket = protocol.parseNewStylePacket
, packetIds = protocol.packetIds
, packetNames = protocol.packetNames
, states = protocol.states
, debug = protocol.debug
;
module.exports = Client;
function Client(isServer) {
EventEmitter.call(this);
this._state = states.HANDSHAKING;
Object.defineProperty(this, "state", {
get: function() {
return this._state;
},
set: function(newProperty) {
var oldProperty = this._state;
this._state = newProperty;
this.emit('state', newProperty, oldProperty);
}
});
this.isServer = !!isServer;
this.socket = null;
this.encryptionEnabled = false;
this.cipher = null;
this.decipher = null;
this.compressionThreshold = -2;
this.packetsToParse = {};
this.on('newListener', function(event, listener) {
var direction = this.isServer ? 'toServer' : 'toClient';
if (protocol.packetStates[direction].hasOwnProperty(event) || event === "packet") {
if (typeof this.packetsToParse[event] === "undefined") this.packetsToParse[event] = 1;
else this.packetsToParse[event] += 1;
}
});
this.on('removeListener', function(event, listener) {
var direction = this.isServer ? 'toServer' : 'toClient';
if (protocol.packetStates[direction].hasOwnProperty(event) || event === "packet") {
this.packetsToParse[event] -= 1;
}
});
}
util.inherits(Client, EventEmitter);
// Transform weird "packet" types into string representing their type. Should be mostly retro-compatible
Client.prototype.on = function(type, func) {
var direction = this.isServer ? 'toServer' : 'toClient';
if (Array.isArray(type)) {
arguments[0] = protocol.packetNames[type[0]][direction][type[1]];
} else if (typeof type === "number") {
arguments[0] = protocol.packetNames[this.state][direction][type];
}
EventEmitter.prototype.on.apply(this, arguments);
};
Client.prototype.onRaw = function(type, func) {
var arg = "raw.";
if (Array.isArray(type)) {
arg += protocol.packetNames[type[0]][direction][type[1]];
} else if (typeof type === "number") {
arg += protocol.packetNames[this.state][direction][type];
} else {
arg += type;
}
arguments[0] = arg;
EventEmitter.prototype.on.apply(this, arguments);
};
Client.prototype.setSocket = function(socket) {
var self = this;
function afterParse(err, parsed) {
if (err || (parsed && parsed.error)) {
self.emit('error', err || parsed.error);
self.end("ProtocolError");
return;
}
if (! parsed) { return; }
var packet = parsed.results;
incomingBuffer = incomingBuffer.slice(parsed.size);
var packetName = protocol.packetNames[self.state][self.isServer ? 'toServer' : 'toClient'][packet.id];
self.emit(packetName, packet);
self.emit('packet', packet);
self.emit('raw.' + packetName, parsed.buffer);
self.emit('raw', parsed.buffer);
prepareParse();
}
function prepareParse() {
if(self.compressionThreshold == -2)
afterParse(null, parsePacket(incomingBuffer, self.state, self.isServer, self.packetsToParse));
else
parseNewStylePacket(incomingBuffer, self.state, self.isServer, self.packetsToParse, afterParse);
}
self.socket = socket;
if (self.socket.setNoDelay)
self.socket.setNoDelay(true);
var incomingBuffer = new Buffer(0);
self.socket.on('data', function(data) {
if (self.encryptionEnabled) data = new Buffer(self.decipher.update(data), 'binary');
incomingBuffer = Buffer.concat([incomingBuffer, data]);
prepareParse()
});
self.socket.on('connect', function() {
self.emit('connect');
});
self.socket.on('error', onError);
self.socket.on('close', endSocket);
self.socket.on('end', endSocket);
self.socket.on('timeout', endSocket);
function onError(err) {
self.emit('error', err);
endSocket();
}
var ended = false;
function endSocket() {
if (ended) return;
ended = true;
self.socket.removeListener('close', endSocket);
self.socket.removeListener('end', endSocket);
self.socket.removeListener('timeout', endSocket);
self.emit('end', self._endReason);
}
};
Client.prototype.connect = function(port, host) {
var self = this;
if (port == 25565) {
dns.resolveSrv("_minecraft._tcp." + host, function(err, addresses) {
if (addresses && addresses.length > 0) {
self.setSocket(net.connect(addresses[0].port, addresses[0].name));
} else {
self.setSocket(net.connect(port, host));
}
});
} else {
self.setSocket(net.connect(port, host));
}
};
Client.prototype.end = function(reason) {
this._endReason = reason;
this.socket.end();
};
Client.prototype.write = function(packetId, params) {
if (Array.isArray(packetId)) {
if (packetId[0] !== this.state)
return false;
packetId = packetId[1];
}
if (typeof packetId === "string")
packetId = packetIds[this.state][this.isServer ? "toClient" : "toServer"][packetId];
var that = this;
var finishWriting = function(buffer) {
var packetName = packetNames[that.state][that.isServer ? "toClient" : "toServer"][packetId];
debug("writing packetId " + that.state + "." + packetName + " (0x" + packetId.toString(16) + ")");
debug(params);
var out = that.encryptionEnabled ? new Buffer(that.cipher.update(buffer), 'binary') : buffer;
that.socket.write(out);
return true;
}
var buffer = createPacketBuffer(packetId, this.state, params, this.isServer);
if (this.compressionThreshold >= 0 && buffer.length >= this.compressionThreshold) {
debug("Compressing packet");
compressPacketBuffer(buffer, finishWriting);
} else if (this.compressionThreshold >= -1) {
debug("New-styling packet");
finishWriting(newStylePacket(buffer));
} else {
debug("Old-styling packet");
finishWriting(oldStylePacket(buffer));
}
};
// TODO : Perhaps this should only accept buffers without length, so we can
// handle compression ourself ? Needs to ask peopl who actually use this feature
// like @deathcap
Client.prototype.writeRaw = function(buffer, shouldEncrypt) {
if (shouldEncrypt === null) {
shouldEncrypt = true;
}
var that = this;
var finishWriting = function(buffer) {
var out = (shouldEncrypt && this.encryptionEnabled) ? new Buffer(this.cipher.update(buffer), 'binary') : buffer;
that.socket.write(out);
};
if(this.compressionThreshold != -1 && buffer.length > this.compressionThreshold) {
compressPacketBuffer(buffer, finishWriting);
} else {
finishWriting(buffer);
}
};