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Parse and serialize minecraft packets, plus authentication and encryption.
examples | ||
lib | ||
test | ||
.gitignore | ||
index.js | ||
package.json | ||
README.md |
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption on and encryption off
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Offline mode
- TODO - Encryption and online mode
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage. See Test Coverage section below.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
Minecraft Compatibility
Supports Minecraft version 1.4.7pre
Usage
Echo client example
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "player",
email: "email@example.com", // email and password are required only for
password: "12345678", // online-mode=true servers
});
client.on(0x03, function(packet) {
// Listen for chat messages and echo them back.
if (packet.message.indexOf(client.session.username) !== -1) return;
client.write(0x03, {
message: packet.message,
});
});
Hello World server example
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write(0x01, {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write(0x0d, {
x: 0,
y: 1.62,
stance: 0,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.write(0x03, { message: 'Hello, ' + client.username });
});
Testing
- Ensure your system has the
java
executable inPATH
. - Download the appropriate version of
minecraft_server.jar
. MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=username MC_EMAIL=email@example.com MC_PASSWORD=password npm test
Test Coverage
client
✓ pings the server (6164ms)
✓ connects successfully - online mode (2527ms)
✓ connects successfully - offline mode (1902ms)
✓ gets kicked when no credentials supplied in online mode (3720ms)
✓ does not crash for 10000ms (11731ms)
mc-server
✓ starts listening and shuts down cleanly
✓ kicks clients that do not log in (103ms)
✓ kicks clients that do not send keepalive packets (104ms)
✓ responds to ping requests
✓ clients can log in and chat (43ms)
✓ gives correct reason for kicking clients when shutting down
11 tests complete (45 seconds)
Updating to a newer protocol version
In most cases you should only have to do the following:
- In
packets.json
:
- Update
protocolVersion
to the correct number. - Edit the data structure to reflect the new packet layout.
- Update the "Minecraft Compatibility" section above in this README.
- Run the test suite to make sure everything still works. See "Testing" above.