mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-30 03:05:37 -05:00
48 lines
1.1 KiB
JavaScript
48 lines
1.1 KiB
JavaScript
var net = require('net')
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, EventEmitter = require('events').EventEmitter
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, util = require('util')
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, assert = require('assert')
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, Client = require('./client')
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module.exports = Server;
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function Server(options) {
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EventEmitter.call(this);
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this.maxPlayers = options['max-players'] || 20;
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this.playerCount = 0
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this.socket = null;
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this.cipher = null;
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this.decipher = null;
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}
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util.inherits(Server, EventEmitter);
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Server.prototype.listen = function(port, host) {
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var self = this;
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self.socket = net.createServer();
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self.socket.on('connection', function(socket) {
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var client = new Client({
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isServer: true,
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});
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client.on('error', function(err) {
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self.emit('error', err);
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});
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client.setSocket(socket);
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self.emit('connection', client);
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client.on('end', function() {
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this.playerCount -= 1;
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});
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this.playerCount += 1;
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});
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self.socket.on('error', function(err) {
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self.emit('error', err);
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});
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self.socket.on('close', function() {
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self.emit('end');
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});
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self.socket.on('listening', function() {
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self.emit('listening');
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});
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self.socket.listen(port, host);
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};
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