mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-29 02:35:44 -05:00
266 lines
9.2 KiB
Markdown
266 lines
9.2 KiB
Markdown
# History
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## 0.16.6
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* fix latency before the first keep alive
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## 0.16.5
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* initialize latency to 0
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## 0.16.4
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* add client.latency (thanks @netraameht)
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## 0.16.3
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* update protodef : fix bug in switch
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* don't write after end and unpipe everything when ending
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## 0.16.2
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* update protodef version which fix a bug in writeOption
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## 0.16.1
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* add checkTimeoutInterval to createClient
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* parse nbt in all packets (in particular tile_entity_data and update_entity_nbt)
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## 0.16.0
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* cross version support exposed : version option in createClient and createServer
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* expose createSerializer and createDeserializer, createPacketBuffer and parsePacketData are now available in serializer/parser instances (BREAKING CHANGE)
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* stop exposing packetFields, packetNames, packetIds, packetStates. That data is available by requiring minecraft-data package (BREAKING CHANGE)
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* don't expose version anymore but supportedVersions (BREAKING CHANGE)
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* use node-yggdrasil : index.js now doesn't expose yggdrasil, use node-yggdrasil directly if needed (BREAKING CHANGE)
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* createServers's beforePing option can now takes an async function
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* enable compression by default in createServer
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* update ursa to get node4 (and node5) compatibility
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* lot of internal changes : using the new general serializing/parsing library ProtoDef
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* fix compression in proxy example
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* fix gamemode3 in proxy
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* generate the same uuidv3 than the vanilla server does in offline mode
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## 0.15.0
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* UUIDs are now strings instead of arrays. (BREAKING CHANGE)
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* Server clients have a new property, client.profile, containing the result
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of the yggdrasil authentication
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* Protocol.json now lives in minecraft-data
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* Don't bubble up errors from client to server. (BREAKING CHANGE). If you want
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to catch the client errors, you need to add an error listener on that client.
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The old behavior was confusing, error-prone and undocumented !
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* Add keepAlive option to createServer, in order to optionally disable it.
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* Lots of low-level changes to allow minecraft-data to be more generic.
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* NMP code is able to work with both 1.8 and 1.9 data with the same code,
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opening a path for cross-versioning.
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* The packet events now take two parameters : `function (packetData, packetMetadata)`
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* `packetMetadata` contains the packet name, id and state (more may be added later)
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* `packetData` contains the actual data content
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## 0.14.0
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* Huge rewrite of the internals, using transform streams, which eliminates two
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classes of problems from node-minecraft-protocol :
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* Uncatchable errors being triggered inside the protocol parser
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* Packets ariving out of order, causing several race conditions
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* All the attributes that were previously exposed via `mc.protocol` are now directly
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attached to the `mc` object, e.g. `mc.protocol.states` => `mc.states`. This is
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prone to further changes.
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* open_window now reports the entityId correctly for horses
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* Properly handle the set_compression packet
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* Fix small bug in scoreboard_team and player_info packets causing crashes
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* Fix the login implementation logging out people from their launchers.
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## 0.13.4
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* Added hook to modify server ping (thanks [Brian Schlenker](https://github.com/bschlenk))
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* Exposed the Client class to the browser, after removing node-specific details
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* Fixed the examples
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* Silenced the "DID NOT PARSE THE WHOLE THING" debug message, and made it print more useful info
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* Updated ursa-purejs dependency, which in turned fixed windows version of node-minecraft-protocol.
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## 0.13.3
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* Fixed readPosition for negative packets (thanks [rom1504](https://github.com/rom1504))
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## 0.13.2
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* Fixed particle packet.
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* Fixed release. 0.13.1 release was missing an entire folder.
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## 0.13.1
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* Externalized rsa-wrap library to its own npm module, named ursa-native
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* Fixed broken bed-related packets (thanks [rom1504](https://github.com/rom1504))
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## 0.13.0
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* Updated protocol version to support 1.8.1 (thanks [wtfaremyinitials](https://github.com/wtfaremyinitials))
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* Lots of changes in how some formats are handled.
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* Crypto now defaults to a pure-js library if URSA is missing, making the lib easier to use on windows.
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* Fix a bug in yggdrasil handling of sessions, making reloading a session impossible (thanks [Frase](https://github.com/mrfrase3))
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* Set noDelay on the TCP streams, making the bot a lot less laggy.
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## 0.12.3
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* Fix for/in used over array, causing glitches with augmented Array prototypes (thanks [pelikhan](https://github.com/pelikhan))
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## 0.12.2
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* Updated protocol version to support 1.7.10
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* Some bug fixes in parser (thanks [Luke Young](https://github.com/innoying))
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* 'raw' event to catch all raw buffers (thanks [deathcap](https://github.com/deathcap))
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* Misc bug fixes
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## 0.12.1
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* Updated protocol version to support 1.7.6
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## 0.12.0
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* Updated protocol version to support 1.7.2
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* Overhaul the serializer backend to be more general-purpose and future-proof.
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* Support listening packets by name (thanks [deathcap](https://github.com/deathcap))
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* Support reading/writing a raw buffer to the socket.
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## 0.11.6
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* Updated protocol version to support 1.6.4 (thanks [Matt Bell](https://github.com/mappum))
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## 0.11.5
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* Fix handling of some conditional fields (thanks [Florian Wesch](https://github.com/dividuum))
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## 0.11.4
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* Chat packet string max length fix (thanks [Robin Lambertz](https://github.com/roblabla))
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## 0.11.3
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* packet 0x2c: packet writing fixed, UUID format simplified, tests updated
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## 0.11.2
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* 1.6.2 support fixes: updated 0x2c packets to include `elementList` and added 0x85 *Tile Editor Open* packets
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## 0.11.1
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* support minecraft protocol 1.6.2 / protocol version 74 (thanks [Matt Bell](https://github.com/mappum))
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## 0.11.0
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* support minecraft protocol 1.6.1 / protocol version 73 (thanks [Matt Bell](https://github.com/mappum))
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* *note:* chat packets have a new format (see [the examples](https://github.com/andrewrk/node-minecraft-protocol/tree/master/examples) for how to upgrade).
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## 0.10.1
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* support minecraft protocol 1.5.2 / protocol version 61
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## 0.10.0
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* Added SRV record support when connecting to a server (thanks [Matt Stith](https://github.com/stith))
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* 0x66: `shift` renamed to `mode` and changed from bool to byte
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## 0.9.0
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* 0xce: create changed from bool to byte (thanks [Robin Lambertz](https://github.com/roblabla))
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## 0.8.1
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* fix buffer length checking bug in readSlot() (thanks [Xabier de Zuazo](https://github.com/zuazo))
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* fix C2 calculation bug (fixed #35) (thanks [Xabier de Zuazo](https://github.com/zuazo))
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* fix oob Buffer at readEntityMetadata (fixed #40) (thanks [Xabier de Zuazo](https://github.com/zuazo))
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## 0.8.0
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* fix remaining bugs for 1.5.1 protocol (thanks [Xabier de Zuazo](https://github.com/zuazo))
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* writing packets is 6% faster (thanks [Matt Bell](https://github.com/mappum))
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## 0.7.9
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* support minecraft protocol 1.5 / protocol version 60 (thanks [Matt Bell](https://github.com/mappum))
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## 0.7.8
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* server: ability to change `motd` and `maxPlayers`
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* server: fix incorrect `playerCount`
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## 0.7.7
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* server: fix crash when client disconnects quickly
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## 0.7.6
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* onlineModeExceptions are all lowercase now. fixes security hole.
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## 0.7.5
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* server: add `onlineModeExceptions`. When server is in:
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- online mode: these usernames are exempt from online mode.
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- offline mode: these usernames must authenticate.
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## 0.7.4
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* server: online mode: don't log in client until username verification
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## 0.7.3
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* revert removing socket delays to reduce latency as it was causing
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errors and test failures.
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* server: Client now emits more predictable 'end' events.
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## 0.7.2
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* fix objectData writer. This fixes sending an 0x17 packet.
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## 0.7.1
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* remove socket delays to reduce latency. (thanks [Matt Bell](https://github.com/mappum))
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## 0.7.0
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* `createServer`: rename `encryption-enabled` option to `encryption` to stay
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consistent with the examples. (thanks [Robin Lambertz](https://github.com/roblabla))
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* `createClient`: don't require both `email` and `username`.
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- The `username` and `password` arguments are used to authenticate with the
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official minecraft servers and determine the case-correct username. If
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you have migrated your user account to a mojang login, `username` looks
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like an email address.
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- If you leave out the `password` argument, `username` is used to connect
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directly to the server. In this case you will get kicked if the server is
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in online mode.
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## 0.6.7
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Emit 'error' event instead of crashing when other computers abuse the
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minecraft protocol.
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Big thanks to [Robin Lambertz](https://github.com/roblabla) for this release.
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## 0.6.6
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* ping: fix calling callback twice when server sends kick
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* server: send a kick packet when kicking clients. (thanks [Robin Lambertz](https://github.com/roblabla))
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* ping: include latency property (thanks [Jan Buschtöns](https://github.com/silvinci))
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## 0.6.5
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* createServer: allow empty options
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* server: support online mode and encryption (thanks [Robin Lambertz](https://github.com/roblabla))
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## 0.6.4
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* Allow minecraft username instead of mojang email. (thanks [Robin Lambertz](https://github.com/roblabla))
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## 0.6.3
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* y values when only 1 byte are always unsigned
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## 0.6.2
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* 0x0e: change face to unsigned byte
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## 0.6.1
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* 0x0d: fix incorrectly swapped stance and y
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