mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
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28 lines
1.2 KiB
JavaScript
28 lines
1.2 KiB
JavaScript
const protocol = require('minecraft-protocol') // Lets define protocol
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if (process.argv.length < 3 || process.argv.length > 3) { // Check for args for prevent crashing etc.
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console.log('Usage : node ping.js <host>:[<port>]')
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process.exit(1)
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}
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function removeColorsFromString (text) { // Removing minecraft colors from strings, because console can`t read it and it will look crazy.
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return text.replace(/§./g, '')
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}
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let host
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let port
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if (!process.argv[2].includes(':')) { // Spliting ip and port if available.
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host = process.argv[2]
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port = 25565
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} else {
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[host, port] = process.argv[2].split(':')
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port = parseInt(port)
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}
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protocol.ping({ host: host, port: port }, (err, pingResults) => { // Pinging server and getting result
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if (err) throw err
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console.log(`${removeColorsFromString(JSON.stringify(pingResults.description.text))}`) // Printing motd to console
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// Printing some infos to console
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console.log(`${JSON.stringify(pingResults.latency)} ms | ${JSON.stringify(pingResults.players.online)}/${JSON.stringify(pingResults.players.max)} | ${JSON.stringify(removeColorsFromString(pingResults.version.name))}.${JSON.stringify(pingResults.version.protocol)}`)
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})
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