mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
427 lines
13 KiB
JavaScript
427 lines
13 KiB
JavaScript
var mc = require('../')
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, protocol = require('../lib/protocol')
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, spawn = require('child_process').spawn
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, path = require('path')
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, fs = require('fs')
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, assert = require('assert')
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, mkdirp = require('mkdirp')
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, rimraf = require('rimraf')
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, Batch = require('batch')
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, MC_SERVER_JAR = process.env.MC_SERVER_JAR
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, SURVIVE_TIME = 10000
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, MC_SERVER_PATH = path.join(__dirname, 'server')
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var defaultServerProps = {
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'generator-settings': "",
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'allow-nether': 'true',
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'level-name': 'world',
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'enable-query': 'false',
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'allow-flight': 'false',
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'server-port': '25565',
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'level-type': 'DEFAULT',
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'enable-rcon': 'false',
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'level-seed': "",
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'server-ip': "",
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'max-build-height': '256',
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'spawn-npcs': 'true',
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'white-list': 'false',
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'spawn-animals': 'true',
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'snooper-enabled': 'true',
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'hardcore': 'false',
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'texture-pack': '',
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'online-mode': 'true',
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'pvp': 'true',
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'difficulty': '1',
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'gamemode': '0',
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'max-players': '20',
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'spawn-monsters': 'true',
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'generate-structures': 'true',
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'view-distance': '10',
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'spawn-protection': '16',
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'motd': 'A Minecraft Server',
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};
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describe("client", function() {
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this.timeout(20000);
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var mcServer;
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function startServer(propOverrides, done) {
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var props = {};
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var prop;
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for (prop in defaultServerProps) {
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props[prop] = defaultServerProps[prop];
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}
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for (prop in propOverrides) {
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props[prop] = propOverrides[prop];
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}
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var batch = new Batch();
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batch.push(function(cb) { mkdirp(MC_SERVER_PATH, cb); });
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batch.push(function(cb) {
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var str = "";
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for (var prop in props) {
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str += prop + "=" + props[prop] + "\n";
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}
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fs.writeFile(path.join(MC_SERVER_PATH, "server.properties"), str, cb);
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});
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batch.end(function(err) {
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if (err) return done(err);
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mcServer = spawn('java', [ '-jar', MC_SERVER_JAR, 'nogui'], {
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stdio: 'pipe',
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cwd: MC_SERVER_PATH,
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});
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mcServer.stdin.setEncoding('utf8');
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mcServer.stdout.setEncoding('utf8');
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mcServer.stderr.setEncoding('utf8');
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var buffer = "";
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mcServer.stdout.on('data', onData);
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mcServer.stderr.on('data', onData);
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function onData(data) {
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buffer += data;
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var lines = buffer.split("\n");
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var len = lines.length - 1;
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for (var i = 0; i < len; ++i) {
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mcServer.emit('line', lines[i]);
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}
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buffer = lines[lines.length - 1];
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}
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mcServer.on('line', onLine);
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mcServer.on('line', function(line) {
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process.stderr.write('.');
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// uncomment this line when debugging for more insight as to what is
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// happening on the minecraft server
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//console.error("[MC]", line);
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});
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function onLine(line) {
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if (/\[INFO\] Done/.test(line)) {
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mcServer.removeListener('line', onLine);
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done();
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}
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}
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});
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}
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afterEach(function(done) {
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mcServer.stdin.write("stop\n");
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mcServer.on('exit', function() {
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mcServer = null;
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done();
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});
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});
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after(function(done) {
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rimraf(MC_SERVER_PATH, done);
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});
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it("pings the server", function(done) {
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startServer({
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motd: 'test1234',
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'max-players': 120,
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}, function() {
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mc.ping({}, function(err, results) {
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if (err) return done(err);
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assert.deepEqual(results, {
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prefix: "§1",
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protocol: protocol.version,
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version: protocol.minecraftVersion,
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motd: 'test1234',
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playerCount: 0,
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maxPlayers: 120
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});
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done();
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});
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});
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});
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it("connects successfully - online mode", function(done) {
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startServer({ 'online-mode': 'true' }, function() {
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var client = mc.createClient({
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username: process.env.MC_USERNAME,
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email: process.env.MC_EMAIL,
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password: process.env.MC_PASSWORD,
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});
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mcServer.on('line', function(line) {
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var match = line.match(/\[INFO\] <(.+?)> (.+)$/);
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if (! match) return;
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assert.strictEqual(match[1], client.session.username);
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assert.strictEqual(match[2], "hello everyone; I have logged in.");
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mcServer.stdin.write("say hello\n");
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});
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var chatCount = 0;
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client.on(0x01, function(packet) {
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.difficulty, 1);
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.gameMode, 0);
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client.write(0x03, {
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message: "hello everyone; I have logged in."
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});
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});
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client.on(0x03, function(packet) {
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chatCount += 1;
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assert.ok(chatCount <= 2);
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if (chatCount === 1) {
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assert.strictEqual(packet.message, "<" + client.session.username + ">" + " hello everyone; I have logged in.");
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} else if (chatCount === 2) {
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assert.strictEqual(packet.message, "[Server] hello");
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done();
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}
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});
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});
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});
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it("connects successfully - offline mode", function(done) {
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startServer({ 'online-mode': 'false' }, function() {
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var client = mc.createClient({
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username: process.env.MC_USERNAME,
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});
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mcServer.on('line', function(line) {
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var match = line.match(/\[INFO\] <(.+?)> (.+)$/);
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if (! match) return;
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assert.strictEqual(match[1], process.env.MC_USERNAME);
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assert.strictEqual(match[2], "hello everyone; I have logged in.");
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mcServer.stdin.write("say hello\n");
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});
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var chatCount = 0;
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client.on(0x01, function(packet) {
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.difficulty, 1);
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.gameMode, 0);
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client.write(0x03, {
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message: "hello everyone; I have logged in."
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});
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});
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client.on(0x03, function(packet) {
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chatCount += 1;
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assert.ok(chatCount <= 2);
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if (chatCount === 1) {
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assert.strictEqual(packet.message, "<" + process.env.MC_USERNAME + ">" + " hello everyone; I have logged in.");
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} else if (chatCount === 2) {
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assert.strictEqual(packet.message, "[Server] hello");
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done();
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}
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});
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});
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});
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it("gets kicked when no credentials supplied in online mode", function(done) {
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startServer({ 'online-mode': 'true' }, function() {
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var client = mc.createClient({
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username: process.env.MC_USERNAME,
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});
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var gotKicked = false;
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client.on(0xff, function(packet) {
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assert.strictEqual(packet.reason, "Failed to verify username!");
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gotKicked = true;
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});
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client.on('end', function() {
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assert.ok(gotKicked);
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done();
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});
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});
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});
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it("does not crash for " + SURVIVE_TIME + "ms", function(done) {
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startServer({ 'online-mode': 'false' }, function() {
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var client = mc.createClient({
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username: process.env.MC_USERNAME,
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});
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client.on(0x01, function(packet) {
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client.write(0x03, {
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message: "hello everyone; I have logged in."
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});
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});
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client.on(0x03, function(packet) {
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assert.strictEqual(packet.message, "<" + process.env.MC_USERNAME + ">" + " hello everyone; I have logged in.");
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setTimeout(function() {
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done();
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}, SURVIVE_TIME);
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});
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});
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});
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});
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describe("mc-server", function() {
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it("starts listening and shuts down cleanly", function(done) {
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var server = mc.createServer({ 'online-mode': false });
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var listening = false;
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server.on('listening', function() {
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listening = true;
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server.close();
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});
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server.on('close', function() {
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assert.ok(listening);
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done();
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});
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});
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it("kicks clients that do not log in", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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});
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var count = 2;
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server.on('connection', function(client) {
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client.on('end', function(reason) {
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assert.strictEqual(reason, "LoginTimeout");
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server.close();
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});
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});
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server.on('close', function() {
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resolve();
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});
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server.on('listening', function() {
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var client = new mc.Client();
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client.on('end', function() {
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resolve();
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});
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client.connect(25565, 'localhost');
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});
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function resolve() {
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count -= 1;
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if (count <= 0) done();
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}
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});
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it("kicks clients that do not send keepalive packets", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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});
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var count = 2;
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server.on('connection', function(client) {
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client.on('end', function(reason) {
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assert.strictEqual(reason, "KeepAliveTimeout");
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server.close();
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});
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});
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server.on('close', function() {
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resolve();
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});
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server.on('listening', function() {
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var client = mc.createClient({
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username: 'superpants',
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keepAlive: false,
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});
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client.on('end', function() {
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resolve();
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});
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});
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function resolve() {
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count -= 1;
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if (count <= 0) done();
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}
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});
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it("responds to ping requests", function(done) {
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var server = mc.createServer({
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'online-mode': false,
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motd: 'test1234',
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'max-players': 120,
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});
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server.on('listening', function() {
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mc.ping({}, function(err, results) {
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if (err) return done(err);
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assert.deepEqual(results, {
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prefix: "§1",
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protocol: protocol.version,
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version: protocol.minecraftVersion,
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motd: 'test1234',
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playerCount: 0,
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maxPlayers: 120
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});
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server.close();
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});
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});
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server.on('close', done);
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});
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it("clients can log in and chat", function(done) {
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var server = mc.createServer({ 'online-mode': false, });
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var username = ['player1', 'player2'];
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var index = 0;
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server.on('login', function(client) {
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assert.notEqual(client.id, null);
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assert.strictEqual(client.username, username[index++]);
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broadcast(client.username + ' joined the game.');
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client.on('end', function() {
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broadcast(client.username + ' left the game.', client);
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if (client.username === 'player2') server.close();
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});
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client.write(0x01, {
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entityId: client.id,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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client.on(0x03, function(packet) {
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var message = '<' + client.username + '>' + ' ' + packet.message;
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broadcast(message);
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});
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});
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server.on('close', done);
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server.on('listening', function() {
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var player1 = mc.createClient({ username: 'player1' });
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player1.on(0x01, function(packet) {
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assert.strictEqual(packet.gameMode, 1);
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assert.strictEqual(packet.levelType, 'default');
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assert.strictEqual(packet.dimension, 0);
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assert.strictEqual(packet.difficulty, 2);
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player1.once(0x03, function(packet) {
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assert.strictEqual(packet.message, 'player2 joined the game.');
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player1.once(0x03, function(packet) {
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assert.strictEqual(packet.message, '<player2> hi');
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player2.once(0x03, fn);
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function fn(packet) {
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if (/^<player2>/.test(packet.message)) {
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player2.once(0x03, fn);
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return;
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}
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assert.strictEqual(packet.message, '<player1> hello');
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player1.once(0x03, function(packet) {
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assert.strictEqual(packet.message, 'player2 left the game.');
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player1.end();
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});
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player2.end();
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}
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player1.write(0x03, { message: "hello" } );
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});
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player2.write(0x03, { message: "hi" } );
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});
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var player2 = mc.createClient({ username: 'player2' });
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});
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});
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function broadcast(message, exclude) {
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var client;
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for (var clientId in server.clients) {
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client = server.clients[clientId];
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if (client !== exclude) client.write(0x03, { message: message });
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}
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}
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});
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it("gives correct reason for kicking clients when shutting down", function(done) {
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var server = mc.createServer({ 'online-mode': false, });
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var count = 2;
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server.on('login', function(client) {
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client.on('end', function(reason) {
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assert.strictEqual(reason, 'ServerShutdown');
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resolve();
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});
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client.write(0x01, {
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entityId: client.id,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers
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});
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});
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server.on('close', function() {
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resolve();
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});
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server.on('listening', function() {
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var client = mc.createClient({ username: 'lalalal', });
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client.on(0x01, function() {
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server.close();
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});
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});
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function resolve() {
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count -= 1;
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if (count <= 0) done();
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}
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});
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});
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