mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
293 lines
8.7 KiB
JavaScript
293 lines
8.7 KiB
JavaScript
/* eslint-env mocha */
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const mc = require('../')
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const assert = require('power-assert')
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const {firstVersion, lastVersion} = require('./common/parallel')
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mc.supportedVersions.forEach(function (supportedVersion, i) {
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if (!(i >= firstVersion && i <= lastVersion)) { return }
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const PORT = Math.round(30000 + Math.random() * 20000)
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const mcData = require('minecraft-data')(supportedVersion)
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const version = mcData.version
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describe('mc-server ' + version.minecraftVersion, function () {
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this.timeout(5000)
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it('starts listening and shuts down cleanly', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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let listening = false
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server.on('listening', function () {
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listening = true
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server.close()
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})
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server.on('close', function () {
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assert.ok(listening)
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done()
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})
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})
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it('kicks clients that do not log in', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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version: version.minecraftVersion,
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port: PORT
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})
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let count = 2
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server.on('connection', function (client) {
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client.on('end', function (reason) {
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assert.strictEqual(reason, '{"text":"LoginTimeout"}')
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server.close()
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})
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})
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server.on('close', function () {
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resolve()
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})
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server.on('listening', function () {
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const client = new mc.Client(false, version.minecraftVersion)
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client.on('end', function () {
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resolve()
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})
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client.connect(PORT, '127.0.0.1')
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})
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function resolve () {
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count -= 1
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if (count <= 0) done()
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}
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})
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it('kicks clients that do not send keepalive packets', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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kickTimeout: 100,
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checkTimeoutInterval: 10,
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version: version.minecraftVersion,
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port: PORT
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})
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let count = 2
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server.on('connection', function (client) {
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client.on('end', function (reason) {
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assert.strictEqual(reason, '{"text":"KeepAliveTimeout"}')
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server.close()
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})
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})
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server.on('close', function () {
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resolve()
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})
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server.on('listening', function () {
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const client = mc.createClient({
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username: 'superpants',
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host: '127.0.0.1',
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port: PORT,
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keepAlive: false,
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version: version.minecraftVersion
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})
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client.on('end', function () {
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resolve()
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})
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})
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function resolve () {
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count -= 1
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if (count <= 0) done()
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}
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})
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it('responds to ping requests', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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motd: 'test1234',
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'max-players': 120,
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version: version.minecraftVersion,
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port: PORT
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})
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server.on('listening', function () {
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mc.ping({
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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}, function (err, results) {
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if (err) return done(err)
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assert.ok(results.latency >= 0)
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assert.ok(results.latency <= 1000)
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delete results.latency
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assert.deepEqual(results, {
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version: {
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name: version.minecraftVersion,
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protocol: version.version
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},
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players: {
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max: 120,
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online: 0,
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sample: []
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},
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description: {text: 'test1234'}
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})
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server.close()
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})
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})
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server.on('close', done)
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})
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it('clients can log in and chat', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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const username = ['player1', 'player2']
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let index = 0
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server.on('login', function (client) {
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assert.notEqual(client.id, null)
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assert.strictEqual(client.username, username[index++])
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broadcast(client.username + ' joined the game.')
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client.on('end', function () {
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broadcast(client.username + ' left the game.', client)
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if (client.username === 'player2') server.close()
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})
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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reducedDebugInfo: 0
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})
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client.on('chat', function (packet) {
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const message = '<' + client.username + '>' + ' ' + packet.message
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broadcast(message)
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})
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})
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server.on('close', done)
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server.on('listening', function () {
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const player1 = mc.createClient({
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username: 'player1',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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player1.on('login', function (packet) {
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assert.strictEqual(packet.gameMode, 1)
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assert.strictEqual(packet.levelType, 'default')
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assert.strictEqual(packet.dimension, 0)
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assert.strictEqual(packet.difficulty, 2)
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player1.once('chat', function (packet) {
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assert.strictEqual(packet.message, '{"text":"player2 joined the game."}')
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player1.once('chat', function (packet) {
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assert.strictEqual(packet.message, '{"text":"<player2> hi"}')
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player2.once('chat', fn)
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function fn (packet) {
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if (/<player2>/.test(packet.message)) {
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player2.once('chat', fn)
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return
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}
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assert.strictEqual(packet.message, '{"text":"<player1> hello"}')
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player1.once('chat', function (packet) {
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assert.strictEqual(packet.message, '{"text":"player2 left the game."}')
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player1.end()
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})
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player2.end()
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}
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player1.write('chat', {message: 'hello'})
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})
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player2.write('chat', {message: 'hi'})
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})
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const player2 = mc.createClient({
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username: 'player2',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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})
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})
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function broadcast (message, exclude) {
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let client
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for (const clientId in server.clients) {
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if (!server.clients.hasOwnProperty(clientId)) continue
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client = server.clients[clientId]
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if (client !== exclude) client.write('chat', {message: JSON.stringify({text: message}), position: 0})
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}
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}
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})
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it('kicks clients when invalid credentials', function (done) {
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this.timeout(10000)
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const server = mc.createServer({
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version: version.minecraftVersion,
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port: PORT
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})
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let count = 4
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server.on('connection', function (client) {
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client.on('end', function (reason) {
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resolve()
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server.close()
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})
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})
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server.on('close', function () {
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resolve()
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})
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server.on('listening', function () {
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resolve()
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const client = mc.createClient({
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username: 'lalalal',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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client.on('end', function () {
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resolve()
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})
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})
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function resolve () {
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count -= 1
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if (count <= 0) done()
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}
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})
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it('gives correct reason for kicking clients when shutting down', function (done) {
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const server = mc.createServer({
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'online-mode': false,
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version: version.minecraftVersion,
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port: PORT
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})
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let count = 2
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server.on('login', function (client) {
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client.on('end', function (reason) {
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assert.strictEqual(reason, '{"text":"ServerShutdown"}')
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resolve()
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})
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 1,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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reducedDebugInfo: 0
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})
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})
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server.on('close', function () {
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resolve()
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})
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server.on('listening', function () {
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const client = mc.createClient({
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username: 'lalalal',
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host: '127.0.0.1',
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version: version.minecraftVersion,
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port: PORT
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})
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client.on('login', function () {
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server.close()
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})
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})
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function resolve () {
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count -= 1
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if (count <= 0) done()
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}
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})
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})
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})
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