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https://github.com/PrismarineJS/node-minecraft-protocol.git
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34 lines
764 B
JavaScript
34 lines
764 B
JavaScript
const mc = require('minecraft-protocol')
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const server = mc.createServer({
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'online-mode': false, // optional
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encryption: false, // optional
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host: '0.0.0.0', // optional
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port: 25565, // optional
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version: '1.10'
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})
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server.on('login', function (client) {
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client.registerChannel('MC|Brand', ['string', []])
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client.on('MC|Brand', console.log)
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client.write('login', {
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entityId: client.id,
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levelType: 'default',
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gameMode: 0,
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dimension: 0,
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difficulty: 2,
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maxPlayers: server.maxPlayers,
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reducedDebugInfo: false,
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enableRespawnScreen: true,
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hashedSeed: [0, 0]
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})
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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})
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client.writeChannel('MC|Brand', 'vanilla')
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})
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