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Parse and serialize minecraft packets, plus authentication and encryption.
examples | ||
lib | ||
test | ||
.gitignore | ||
.jshintrc | ||
index.js | ||
package.json | ||
README.md |
minecraft protocol
Parse and serialize minecraft packets, plus authentication and encryption.
Features
- Supports Minecraft version 1.4.7
- Parses all packets and emits events with packet fields as JavaScript objects.
- Send a packet by supplying fields as a JavaScript object.
- Client
- Authenticating and logging in
- Encryption on and encryption off
- Both online and offline mode
- Respond to keep-alive packets.
- Ping a server for status
- Server
- Offline mode
- Encryption and online mode
- Handshake
- Keep-alive checking
- Ping status
- Robust test coverage. See Test Coverage section below.
- Optimized for rapidly staying up to date with Minecraft protocol updates.
This package aims to be a low-level interface to the Minecraft protocol and no more. If you want a higher-level API with which to write bots, see mineflayer
Usage
Echo client example
var mc = require('minecraft-protocol');
var client = mc.createClient({
host: "localhost", // optional
port: 25565, // optional
username: "player",
email: "email@example.com", // email and password are required only for
password: "12345678", // online-mode=true servers
});
client.on(0x03, function(packet) {
// Listen for chat messages and echo them back.
if (packet.message.indexOf(client.session.username) !== -1) return;
client.write(0x03, {
message: packet.message,
});
});
Hello World server example
var mc = require('minecraft-protocol');
var server = mc.createServer({
'online-mode': true, // optional
encryption: true, // optional
host: '0.0.0.0', // optional
port: 25565, // optional
});
server.on('login', function(client) {
client.write(0x01, {
entityId: client.id,
levelType: 'default',
gameMode: 0,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write(0x0d, {
x: 0,
y: 1.62,
stance: 0,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.write(0x03, { message: 'Hello, ' + client.username });
});
Installation
Linux
npm install minecraft-protocol
Windows
- Follow the Windows instructions from Obvious/ursa
npm install minecraft-protocol
Documentation
mc.ping(options, callback)
callback(err, pingResults)
pingResults
:
prefix
protocol
version
motd
playerCount
maxPlayers
Not Immediately Obvious Data Type Formats
entityMetadata
Value looks like this:
[
{type: 'slot', value: slot, key: 3},
{type: 'int', value: value, key: 4},
...
]
Where the key is the numeric metadata key and the value is the value of the correct data type.
Testing
- Ensure your system has the
java
executable inPATH
. - Download the appropriate version of
minecraft_server.jar
. MC_SERVER_JAR=path/to/minecraft_server.jar MC_USERNAME=username MC_EMAIL=email@example.com MC_PASSWORD=password npm test
Test Coverage
packets
✓ 0x00
✓ 0x01
✓ 0x02
✓ 0x03
✓ 0x04
✓ 0x05
✓ 0x06
✓ 0x07
✓ 0x08
✓ 0x09
✓ 0x0a
✓ 0x0b
✓ 0x0c
✓ 0x0d
✓ 0x0e
✓ 0x0f
✓ 0x10
✓ 0x11
✓ 0x12
✓ 0x13
✓ 0x14
✓ 0x16
✓ 0x17
✓ 0x18
✓ 0x19
✓ 0x1a
✓ 0x1c
✓ 0x1d
✓ 0x1e
✓ 0x1f
✓ 0x20
✓ 0x21
✓ 0x22
✓ 0x23
✓ 0x26
✓ 0x27
✓ 0x28
✓ 0x29
✓ 0x2a
✓ 0x2b
✓ 0x33
✓ 0x34
✓ 0x35
✓ 0x36
✓ 0x37
✓ 0x38
✓ 0x3c
✓ 0x3d
✓ 0x3e
✓ 0x46
✓ 0x47
✓ 0x64
✓ 0x65
✓ 0x66
✓ 0x67
✓ 0x68
✓ 0x69
✓ 0x6a
✓ 0x6b
✓ 0x6c
✓ 0x82
✓ 0x83
✓ 0x84
✓ 0xc8
✓ 0xc9
✓ 0xca
✓ 0xcb
✓ 0xcc
✓ 0xcd
✓ 0xfa
✓ 0xfc
✓ 0xfd
✓ 0xfe
✓ 0xff
client
✓ pings the server
✓ connects successfully - online mode
✓ connects successfully - offline mode
✓ gets kicked when no credentials supplied in online mode
✓ does not crash for 10000ms
mc-server
✓ starts listening and shuts down cleanly
✓ kicks clients that do not log in
✓ kicks clients that do not send keepalive packets
✓ responds to ping requests
✓ clients can log in and chat
✓ gives correct reason for kicking clients when shutting down
85 tests complete
History
0.6.7
Emit 'error' event instead of crashing when other computers abuse the minecraft protocol.
Big thanks to Robin Lambertz for this release.
0.6.6
- ping: fix calling callback twice when server sends kick
- server: send a kick packet when kicking clients. (thanks roblabla)
- ping: include latency property (thanks Jan Buschtöns)
0.6.5
- createServer: allow empty options
- server: support online mode and encryption (thanks roblabla)
0.6.4
- Allow minecraft username instead of mojang email. (thanks roblabla)
0.6.3
- y values when only 1 byte are always unsigned
0.6.2
- 0x0e: change face to unsigned byte
0.6.1
- 0x0d: fix incorrectly swapped stance and y