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* move general datatypes to protodef along with their tests * move states to states.js file * use one protodef serializer by state and direction instead of one big serializer for everything (same thing for the deserializer) * define a packet as a protodef type using a switch and a container, and adding each minecraft packet as a type (packet_ + name) * use mapper type from protodef to convert id to name in packet definition * use general string type : pstring * divide by 10 the number of iteration in the benchmark to get back to a reasonable test execution time |
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package.json | ||
server_helloworld.js |