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https://github.com/PrismarineJS/node-minecraft-protocol.git
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1661ef3b4b
* test passing: kicks clients that do not log in * index exports `Client` and `Server` * `createServer`: `options.keepAliveInterval` -> `options.kickTimeout` * `Client` event `end` includes `reason` argument - `LoginTimeout` - `KeepAliveTimeout` - `ServerShutdown` * `createClient`: Set `options.keepAlive` to `false` to disable sending keep alive packets * `Client`: `options.isServer` defaults to `false`. |
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client.js | ||
protocol.js | ||
server.js |