node-minecraft-protocol/examples/server.js
2014-03-16 18:14:55 +01:00

75 lines
1.8 KiB
JavaScript

var mc = require('../');
var states = mc.protocol.states;
var options = {
motd: 'Vox Industries',
'max-players': 127,
port: 25565,
'online-mode': false,
};
var server = mc.createServer(options);
server.on('login', function(client) {
broadcast(client.username+' joined the game.');
var addr = client.socket.remoteAddress + ':' + client.socket.remotePort;
console.log(client.username+' connected', '('+addr+')');
client.on('end', function() {
broadcast(client.username+' left the game.', client);
console.log(client.username+' disconnected', '('+addr+')');
});
// send init data so client will start rendering world
client.write('login', {
entityId: client.id,
levelType: 'default',
gameMode: 1,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
});
client.write('position', {
x: 0,
y: 256,
z: 0,
yaw: 0,
pitch: 0,
onGround: true
});
client.on('chat', function(data) {
var message = '<'+client.username+'>' + ' ' + data.message;
broadcast(message, client, client.username);
console.log(message);
});
});
server.on('error', function(error) {
console.log('Error:', error);
});
server.on('listening', function() {
console.log('Server listening on port', server.socketServer.address().port);
});
function broadcast(message, exclude, username) {
var client, translate;
translate = username ? 'chat.type.announcement' : 'chat.type.text';
username = username || 'Server';
for (var clientId in server.clients) {
if (!server.clients.hasOwnProperty(clientId)) continue;
client = server.clients[clientId];
if (client !== exclude) {
var msg = {
translate: translate,
"with": [
username,
message
]
};
client.write('chat', { message: JSON.stringify(msg) });
}
}
}