node-minecraft-protocol/examples/server_channel/server_channel.js
Artur Khusainov 0134f1599f
Fix plugin channels support (#1096)
* fix custom channel registation

* update channel examples

* use actual protocol version

* update custom channel examples

* use default host & port

* select channel name based on the feature set
2023-05-20 14:44:03 +02:00

41 lines
1 KiB
JavaScript

const mc = require('minecraft-protocol')
const server = mc.createServer({
'online-mode': false, // optional
encryption: false, // optional
version: '1.18.2'
})
const mcData = require('minecraft-data')(server.version)
const loginPacket = mcData.loginPacket
server.on('login', function (client) {
client.registerChannel('minecraft:brand', ['string', []])
client.on('minecraft:brand', console.log)
client.write('login', {
entityId: client.id,
isHardcore: false,
gameMode: 0,
previousGameMode: 1,
worldNames: loginPacket.worldNames,
dimensionCodec: loginPacket.dimensionCodec,
dimension: loginPacket.dimension,
worldName: 'minecraft:overworld',
hashedSeed: [0, 0],
maxPlayers: server.maxPlayers,
viewDistance: 10,
reducedDebugInfo: false,
enableRespawnScreen: true,
isDebug: false,
isFlat: false
})
client.write('position', {
x: 0,
y: 1.62,
z: 0,
yaw: 0,
pitch: 0,
flags: 0x00
})
client.writeChannel('minecraft:brand', 'vanilla')
})