mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-14 19:04:59 -05:00
112926da0c
* Initial changes for 1.20.2 * add NBT serialize tag type handling * update tests * Update pnbt and mcdata for nbt change * lint * fix wrong param to sizeOfNbt * fix dupe NBT types * move nbt logic to prismarine-nbt * update tests * update tests * disable protodef validator in pluginChannel * Fix state desync * dump loginPacket.json in test output * enable validation * remove testing line in ci.yml * update pnbt to 2.5.0 * update doc for `playerJoin` * Update serializer.js * update examples * lint * disable client bundle handling if bundle becomes too big * Update client.js * bump mcdata * add soundSource and packedChunkPos example test values --------- Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>
68 lines
1.5 KiB
JavaScript
68 lines
1.5 KiB
JavaScript
const mc = require('minecraft-protocol')
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const options = {
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'online-mode': true,
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version: '1.16'
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}
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const server = mc.createServer(options)
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const mcData = require('minecraft-data')(server.version)
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const loginPacket = mcData.loginPacket
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server.on('playerJoin', function (client) {
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const addr = client.socket.remoteAddress
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console.log('Incoming connection', '(' + addr + ')')
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client.on('end', function () {
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console.log('Connection closed', '(' + addr + ')')
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})
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client.on('error', function (error) {
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console.log('Error:', error)
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})
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// send init data so client will start rendering world
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client.write('login', {
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entityId: client.id,
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isHardcore: false,
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gameMode: 0,
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previousGameMode: 1,
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worldNames: loginPacket.worldNames,
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dimensionCodec: loginPacket.dimensionCodec,
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dimension: loginPacket.dimension,
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worldName: 'minecraft:overworld',
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hashedSeed: [0, 0],
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maxPlayers: server.maxPlayers,
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viewDistance: 10,
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reducedDebugInfo: false,
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enableRespawnScreen: true,
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isDebug: false,
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isFlat: false
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})
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client.write('position', {
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x: 0,
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y: 1.62,
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z: 0,
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yaw: 0,
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pitch: 0,
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flags: 0x00
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})
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const msg = {
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translate: 'chat.type.announcement',
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with: [
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'Server',
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'Hello, world!'
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]
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}
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client.write('chat', { message: JSON.stringify(msg), position: 0, sender: '0' })
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})
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server.on('error', function (error) {
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console.log('Error:', error)
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})
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server.on('listening', function () {
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console.log('Server listening on port', server.socketServer.address().port)
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})
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