mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2024-11-24 00:07:51 -05:00
112926da0c
* Initial changes for 1.20.2 * add NBT serialize tag type handling * update tests * Update pnbt and mcdata for nbt change * lint * fix wrong param to sizeOfNbt * fix dupe NBT types * move nbt logic to prismarine-nbt * update tests * update tests * disable protodef validator in pluginChannel * Fix state desync * dump loginPacket.json in test output * enable validation * remove testing line in ci.yml * update pnbt to 2.5.0 * update doc for `playerJoin` * Update serializer.js * update examples * lint * disable client bundle handling if bundle becomes too big * Update client.js * bump mcdata * add soundSource and packedChunkPos example test values --------- Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>
63 lines
1.5 KiB
JavaScript
63 lines
1.5 KiB
JavaScript
const mc = require('minecraft-protocol')
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const Chunk = require('prismarine-chunk')('1.16.3')
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const Vec3 = require('vec3')
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const server = mc.createServer({
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'online-mode': true,
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encryption: true,
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host: '0.0.0.0',
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port: 25565,
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version: '1.16'
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})
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const mcData = require('minecraft-data')(server.version)
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const loginPacket = mcData.loginPacket
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const chunk = new Chunk()
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for (let x = 0; x < 16; x++) {
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for (let z = 0; z < 16; z++) {
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chunk.setBlockType(new Vec3(x, 100, z), mcData.blocksByName.grass_block.id)
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chunk.setBlockData(new Vec3(x, 100, z), 1)
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for (let y = 0; y < 256; y++) {
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chunk.setSkyLight(new Vec3(x, y, z), 15)
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}
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}
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}
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server.on('playerJoin', function (client) {
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client.write('login', {
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...loginPacket,
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entityId: client.id,
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isHardcore: false,
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gameMode: 0,
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previousGameMode: 1,
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worldName: 'minecraft:overworld',
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hashedSeed: [0, 0],
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maxPlayers: server.maxPlayers,
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viewDistance: 10,
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reducedDebugInfo: false,
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enableRespawnScreen: true,
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isDebug: false,
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isFlat: false
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})
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client.write('map_chunk', {
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x: 0,
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z: 0,
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groundUp: true,
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biomes: chunk.dumpBiomes !== undefined ? chunk.dumpBiomes() : undefined,
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heightmaps: {
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type: 'compound',
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name: '',
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value: {} // Client will accept fake heightmap
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},
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bitMap: chunk.getMask(),
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chunkData: chunk.dump(),
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blockEntities: []
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})
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client.write('position', {
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x: 15,
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y: 101,
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z: 15,
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yaw: 137,
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pitch: 0,
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flags: 0x00
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})
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})
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