const mc = require('minecraft-protocol') const options = { 'online-mode': true } const server = mc.createServer(options) server.on('login', function (client) { const addr = client.socket.remoteAddress console.log('Incoming connection', '(' + addr + ')') client.on('end', function () { console.log('Connection closed', '(' + addr + ')') }) client.on('error', function (error) { console.log('Error:', error) }) // send init data so client will start rendering world client.write('login', { entityId: client.id, levelType: 'default', gameMode: 0, dimension: 0, difficulty: 2, maxPlayers: server.maxPlayers, reducedDebugInfo: false, enableRespawnScreen: true, hashedSeed: [0, 0] }) client.write('position', { x: 0, y: 1.62, z: 0, yaw: 0, pitch: 0, flags: 0x00 }) const msg = { translate: 'chat.type.announcement', with: [ 'Server', 'Hello, world!' ] } client.write('chat', { message: JSON.stringify(msg), position: 0 }) }) server.on('error', function (error) { console.log('Error:', error) }) server.on('listening', function () { console.log('Server listening on port', server.socketServer.address().port) })