const mc = require('minecraft-protocol') const server = mc.createServer({ 'online-mode': false, // optional encryption: false, // optional host: '0.0.0.0', // optional port: 25565, // optional version: '1.10' }) server.on('login', function (client) { client.write('login', { entityId: client.id, levelType: 'default', gameMode: 0, dimension: 0, difficulty: 2, maxPlayers: server.maxPlayers, reducedDebugInfo: false, enableRespawnScreen: true, hashedSeed: [0, 0] }) client.registerChannel('CUSTOM|ChannelOne', ['i32', []], true) client.registerChannel('CUSTOM|ChannelTwo', ['i32', []], true) client.write('position', { x: 0, y: 1.62, z: 0, yaw: 0, pitch: 0, flags: 0x00 }) client.writeChannel('CUSTOM|ChannelTwo', 10) client.on('CUSTOM|ChannelOne', console.log) })