# minecraft protocol [![NPM version](https://img.shields.io/npm/v/minecraft-protocol.svg)](https://www.npmjs.com/package/minecraft-protocol) [![Build Status](https://github.com/PrismarineJS/node-minecraft-protocol/workflows/CI/badge.svg)](https://github.com/PrismarineJS/node-minecraft-protocol/actions?query=workflow%3A%22CI%22) [![Discord](https://img.shields.io/badge/chat-on%20discord-brightgreen.svg)](https://discord.gg/GsEFRM8) [![Gitter](https://img.shields.io/badge/chat-on%20gitter-brightgreen.svg)](https://gitter.im/PrismarineJS/general) [![Irc](https://img.shields.io/badge/chat-on%20irc-brightgreen.svg)](https://irc.gitter.im/) [![Try it on gitpod](https://img.shields.io/badge/try-on%20gitpod-brightgreen.svg)](https://gitpod.io/#https://github.com/PrismarineJS/node-minecraft-protocol) Parse and serialize minecraft packets, plus authentication and encryption. ## Features * Supports Minecraft PC version 1.7.10, 1.8.8, 1.9 (15w40b, 1.9, 1.9.1-pre2, 1.9.2, 1.9.4), 1.10 (16w20a, 1.10-pre1, 1.10, 1.10.1, 1.10.2), 1.11 (16w35a, 1.11, 1.11.2), 1.12 (17w15a, 17w18b, 1.12-pre4, 1.12, 1.12.1, 1.12.2), and 1.13 (17w50a, 1.13, 1.13.1, 1.13.2-pre1, 1.13.2-pre2, 1.13.2), 1.14 (1.14, 1.14.1, 1.14.3, 1.14.4) , 1.15 (1.15, 1.15.1, 1.15.2) and 1.16 (20w13b, 20w14a, 1.16-rc1, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4), 1.17 (21w07a, 1.17, 1.17.1), 1.18 (1.18, 1.18.1 and 1.18.2), 1.19 (1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4), 1.20 (1.20, 1.20.1, 1.20.2) * Parses all packets and emits events with packet fields as JavaScript objects. * Send a packet by supplying fields as a JavaScript object. * Client - Authenticating and logging in - Encryption - Compression - Both online and offline mode - Respond to keep-alive packets. - Ping a server for status * Server - Online/Offline mode - Encryption - Compression - Handshake - Keep-alive checking - Ping status * Robust test coverage. * Optimized for rapidly staying up to date with Minecraft protocol updates. Want to contribute on something important for PrismarineJS ? go to https://github.com/PrismarineJS/mineflayer/wiki/Big-Prismarine-projects ## Third Party Plugins node-minecraft-protocol is pluggable. * [minecraft-protocol-forge](https://github.com/PrismarineJS/node-minecraft-protocol-forge) add forge support to minecraft-protocol ## Projects Using node-minecraft-protocol * [mineflayer](https://github.com/PrismarineJS/mineflayer/) - Create minecraft bots with a stable, high level API. * [mcserve](https://github.com/andrewrk/mcserve) - Runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots. * [flying-squid](https://github.com/PrismarineJS/flying-squid) - Create minecraft servers with a high level API, also a minecraft server by itself. * [pakkit](https://github.com/Heath123/pakkit) - A GUI tool to monitor Minecraft packets in real time, allowing you to view their data and interactively edit and resend them. * [minecraft-packet-debugger](https://github.com/wvffle/minecraft-packet-debugger) - A tool to capture Minecraft packets in a buffer then view them in a browser. * [aresrpg](https://github.com/aresrpg/aresrpg) - An open-source mmorpg minecraft server. * [SteveProxy](https://github.com/SteveProxy/proxy) - Proxy for Minecraft with the ability to change the gameplay using plugins. * and [several thousands others](https://github.com/PrismarineJS/node-minecraft-protocol/network/dependents?package_id=UGFja2FnZS0xODEzMDk0OQ%3D%3D) ## Installation `npm install minecraft-protocol` ## Documentation * [API doc](API.md) * [faq](FAQ.md) * [protocol doc](https://prismarinejs.github.io/minecraft-data/?d=protocol) and [wiki.vg/Protocol](https://wiki.vg/Protocol) ## Usage ### Echo client example ```js const mc = require('minecraft-protocol'); const client = mc.createClient({ host: "localhost", // optional port: 25565, // optional username: "email@example.com", password: "12345678", auth: 'microsoft' // optional; by default uses offline mode, if using a microsoft account, set to 'microsoft' }); client.on('chat', function(packet) { // Listen for chat messages and echo them back. const jsonMsg = JSON.parse(packet.message); if (jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') { const username = jsonMsg.with[0].text; const msg = jsonMsg.with[1]; if (username === client.username) return; client.write('chat', {message: msg.text}); } }); ``` If the server is in offline mode, you may leave out the `password` option and switch auth to `offline`. You can also leave out `password` when using a Microsoft account. If provided, password based auth will be attempted first which may fail. *Note:* if using a Microsoft account, your account age must be >= 18 years old. ### Client example joining a Realm Example to connect to a Realm that the authenticating account is owner of or has been invited to: ```js const mc = require('minecraft-protocol'); const client = mc.createClient({ realms: { pickRealm: (realms) => realms[0] // Function which recieves an array of joined/owned Realms and must return a single Realm. Can be async }, auth: 'microsoft' }) ``` ### Hello World server example For a more up to date example, see examples/server/server.js. ```js const mc = require('minecraft-protocol'); const server = mc.createServer({ 'online-mode': true, // optional encryption: true, // optional host: '0.0.0.0', // optional port: 25565, // optional version: '1.16.3' }); const mcData = require('minecraft-data')(server.version) server.on('playerJoin', function(client) { const loginPacket = mcData.loginPacket client.write('login', { ...loginPacket, entityId: client.id, hashedSeed: [0, 0], maxPlayers: server.maxPlayers, viewDistance: 10, reducedDebugInfo: false, enableRespawnScreen: true, isDebug: false, isFlat: false }); client.write('position', { x: 0, y: 255, z: 0, yaw: 0, pitch: 0, flags: 0x00 }); const msg = { translate: 'chat.type.announcement', "with": [ 'Server', 'Hello, world!' ] }; client.write("chat", { message: JSON.stringify(msg), position: 0, sender: '0' }); }); ``` ## Testing * Ensure your system has the `java` executable in `PATH`. * `MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test` ## Debugging You can enable some protocol debugging output using `DEBUG` environment variable: ```bash DEBUG="minecraft-protocol" node [...] ``` On Windows: ``` set DEBUG=minecraft-protocol node your_script.js ``` ## Contribute Please read https://github.com/PrismarineJS/prismarine-contribute ## History See [history](HISTORY.md) ## Related * [node-rcon](https://github.com/pushrax/node-rcon) can be used to access the rcon server in the minecraft server * [map-colors][aresmapcolor] can be used to convert any image into a buffer of minecraft compatible colors [aresmapcolor]: https://github.com/AresRPG/aresrpg-map-colors