var mc = require('../'); var options = { 'online-mode': false, }; var server = mc.createServer(options); server.on('connection', function(client) { var addr = client.socket.remoteAddress; console.log('Incoming connection', '('+addr+')'); client.on('end', function() { console.log('Connection closed', '('+addr+')'); }); // send init data so client will start rendering world client.write(0x0d, { x: 0, y: 1.62, stance: 0, z: 0, yaw: 0, pitch: 0, onGround: true }); client.write(0x03, { message: 'Hello, world!' }); }); server.on('error', function(error) { console.log('Error:', error); }); server.listen(function() { console.log('Server listening on port', server.port); });