# History * Fix new types not being optional. (@IceTank) [#1033](https://github.com/PrismarineJS/node-minecraft-protocol/pull/1033) ## 1.36.0 * Use offline mode as default authentication, fallback to offline mode if invalid option. (@Kashalls) * Provide interface for using not at all supported alternative accounts. (@Kashalls) * 1.19 support (@extremeheat) * Fix unhandled promise rejection on ms auth (@IceTank) ## 1.35.1 * add custom minecraft type varlong which aliases to varint @rob9315 ## 1.35.0 * Add option to not answer to pings (@matthi4s) * Add fallback version for dynamic version (@matthi4s) * Add motdMsg to createServer (@IceTank & @U9G) * Bump mocha to 10.x * Bump standard to 17.x ## 1.34.0 * Export defaultVersion (@matthi4s) * Fix missing readable-stream types (@IceTank) ## 1.33.0 * Bump mcdata ## 1.32.2 * fix: cross version ping ## 1.32.1 * fix protocolValidation not being optional in .d.ts typings (@IceTank) ## 1.32.0 * add protocolValidation field to server and client options (@RichardDorian) * fix plugin channel registration (@RichardDorian) * allows false value for profilesFolder (@Robbilie) ## 1.31.0 * 1.18.2 ## 1.30.0 * add reasons for client.end() & fix issues (@U5B) ## 1.29.1 * Remove entitlement check in microsoftAuth (#929) ## 1.29.0 * 1.18.0 support ## 1.28.1 * Fix microsoft auth error condition handling (@extremeheat) ## 1.28.0 * Fixed TypeScript error TS2769 when authenticating with mojang (#922) (@liquiddevelopmentnet) * Update prismarine-auth usage (#923) (@extremeheat) * types(Client): fix events (#918) (@muchnameless and Robert Hartmann) * add default for authTitle (#920) (@U5B) * Update ping function return type and make callback optional (#909) (@ShayBox) * Fixed typo's (#915) (@OscarNOW) * Add the ability to send a fake hostname in set_protocol (#913) (@GhqstMC and u9g) ## 1.27.2 * try again to enable prismarine-auth ## 1.27.1 * revert prismarine-auth usage for now (see https://github.com/panva/jose/issues/307) ## 1.27.0 * use prismarine-auth ## 1.26.6 * Lazily generate serverKey * Make all events have promiselike returns for async ## 1.26.5 * update Online Mode Exceptions ## 1.26.4 * add once to typescript types for all events ## 1.26.3 * fix typescript types ## 1.26.2 * fix typescript types ## 1.26.1 * temporarily revert prismarine-auth ## 1.26.0 * move microsoft auth to prismarine-auth (@Kashalls) * Add beforeLogin function option on server (@rob9315) * Make cache path creation recursive (@DecentralisedTech) * Mc.ping return a promise and use callbacks (@AngeryFrog) * Add a way to encode a packet only once and send it to multiple clients (@GroobleDierne) * launcher_accounts.json account corruption fix (@Moondarker) ## 1.25.0 * add fullBuffer to packet event ## 1.24.2 * Throw if data is not available for a given version (@U9G) ## 1.24.1 * fix write to launcher_accounts.json (@majorblake) ## 1.24.0 * Using launcher_accounts.json as new token source (@Moondarker) * Fix msa caching bug (@extremeheat) ## 1.23.3 * add a reason to client timeout ## 1.23.2 * Remove test code from microsoftAuth ## 1.23.1 * revert refactor tns dns for now to fix it ## 1.23.0 * add auth type to types (@u9g) * refactor tcp dns (@Kashalls) * fix a launcher profile.json problem (@Rob9315) * Msa device auth (@extremeheat) ## 1.22.0 * Don't stringify every packet if debug not enabled (@evan-goode) * Add handler for Login Plugin Message (@ph0t0shop) * Password=false now using offline mode (@dada513) ## 1.21.0 * Integrate Authentication for Microsoft Accounts (thanks @Kashalls) ## 1.20.2 * add back token auth now that mineflayer is fixed ## 1.20.1 * Temporarily revert token auth to fix a bug ## 1.20.0 * Add token auth like the vanilla launcher (save the token) (thanks @ph0t0shop) * Only use fullReason for the disconnect packet (thanks @DeltaEvo) * End the serializer instead of unpiping streams (thanks @DeltaEvo) ## 1.19.0 * make auto version more robust by giving up after 5s if no answer to ping is given but the version is returned ## 1.18.0 * client.end with full reason (thanks @redcarti) * allow immediate shutdown when client is ended (thanks @Svebran) ## 1.17.0 * minecraft 1.16.2 and 1.16.3 support ## 1.16.0 * add buffer to packet event ## 1.15.0 * options for ping timeout and custom auth server ## 1.14.0 * electron support using aes-js (thanks @IdanHo) * prevent ping hanging if server never replies ## 1.13.0 * minecraft 1.16 support ## 1.12.4 * better hide errors ## 1.12.3 * handle SRV record failure better (useful for tcp shield) ## 1.12.2 * make SRV record correctly propagate host to serverHost field (fix for tcp shield) ## 1.12.1 * fix for some servers in tcpdns (thanks @FTOH) ## 1.12.0 * use protodef compiler, making node-minecraft-protocol 10x faster, thanks for this huge improvement @Karang ## 1.11.0 * proxy support in auth (thanks @IdanHo) ## 1.10.0 * 1.15 support * socket end timeout (thanks @matthi4s) * add connect and close to types (thanks @ShayBox) ## 1.9.4 * add reference to node types in typescript types ## 1.9.3 * handle both max-players and maxPlayers in createServer options ## 1.9.2 * check whether version is supported in server auto version detection ## 1.9.1 * throw an unsupported protocol version in createServer when asking for an unsupported version ## 1.9.0 * 1.14.1 support ## 1.8.3 * 1.13.2 tested and supported * add skipValidation flag for authentication thanks @vlakreeh * fix compression.js (use Z_SYNC_FLUSH) thanks @lefela4 ## 1.8.2 * fix tcp_dns.js checking for SRV lookup ## 1.8.1 * update mcdata : fix loadpath bug for 1.13.1 ## 1.8.0 * 1.13.1 support * better tests ## 1.7.0 * 1.13 support (thanks @lluiscab) * fix autoversion bug * fix srv record resolution ## 1.6.0 * added session data to session event * add hideError option ## 1.5.3 * make decompression more reliable : print an error if a server send a wrong packet instead of crashing * change codestyle to standard ## 1.5.2 * fix issue with auth.js * Increase checkoutTimeoutInterval default to 30s in client ## 1.5.1 * Update autoVersion.js to emit errors instead of throwing * update mcdata and protodef for fixes : packet_title fix + packet_title fixes ## 1.5.0 * support 17w50a (first 1.13 snapshot supported) * full packet parser for better parsing errors ## 1.4.1 * lock yggdrasil until issue with 1.1.0 is fixed * support 1.12.1 ## 1.4.0 * add http and socks proxy example and related fixes * remove ursa, use node-rsa and node crypto module instead * modularize createServer * dynamic version detection for the server ## 1.3.2 * fix autoversion in online mode ## 1.3.1 * improve autoversion support * fix tests ## 1.3.0 * 1.12 support ## 1.2.0 * some 1.12 snapshots support * disable validator for protocol (use too much memory and cpu, and already validated in mcdata tests) * Added a errorHandler option to createServer. ## 1.1.3 * requires node 6 ## 1.1.2 * use last protodef ## 1.1.1 * update to yggdrasil 0.2.0 * Fix the REGISTER channel type ## 1.1.0 * added plugin channel support (thanks @plexigras) * add doc for client.end ## 1.0.1 * a small fix to autoversion ## 1.0.0 * update prismarine-nbt * fixed options.favicon in createServer * enable strict mode * update to minecraft-data 2.0.0 * finally move to a major version ## 0.19.6 * update mcwrap * use caret in dependencies * use debug package ## 0.19.5 * check if e.field is defined when completing serializer/deserializer errors ## 0.19.4 * fix spawn_painting in 1.9 ## 0.19.3 * update mcdata again : u8 not byte ## 0.19.2 * some fixes in 1.9 protocol ## 0.19.1 * update mcdata, support 1.9 release ## 0.19.0 * update minecraft-data, support 1.9-pre4 ## 0.18.3 * update protodef and minecraft-data for new protocol schema ## 0.18.2 * update protodef * custom packets * fix tab_complete in 1.9 ## 0.18.1 * update protodef dependency ## 0.18.0 * Supports Minecraft version 1.7.10, 1.8.8 and 1.9 (15w40b and 16w05b) * improve auto version detection ## 0.17.2 * fix readUUID ## 0.17.1 * use correct default timeout value : 30 for the server, 20 for the client * fix a small dependency error ## 0.17.0 * requires node>=4 * big refactor of createClient : split in several modules (thanks @deathcap) * stop using es7 * make it easy to create client plugins (and create minecraft-protocol-forge) (thanks @deathcap) * use babel6 * add dynamic version support in client * update minecraft-data ## 0.16.6 * fix latency before the first keep alive ## 0.16.5 * initialize latency to 0 ## 0.16.4 * add client.latency (thanks @netraameht) ## 0.16.3 * update protodef : fix bug in switch * don't write after end and unpipe everything when ending ## 0.16.2 * update protodef version which fix a bug in writeOption ## 0.16.1 * add checkTimeoutInterval to createClient * parse nbt in all packets (in particular tile_entity_data and update_entity_nbt) ## 0.16.0 * cross version support exposed : version option in createClient and createServer * expose createSerializer and createDeserializer, createPacketBuffer and parsePacketData are now available in serializer/parser instances (BREAKING CHANGE) * stop exposing packetFields, packetNames, packetIds, packetStates. That data is available by requiring minecraft-data package (BREAKING CHANGE) * don't expose version anymore but supportedVersions (BREAKING CHANGE) * use node-yggdrasil : index.js now doesn't expose yggdrasil, use node-yggdrasil directly if needed (BREAKING CHANGE) * createServers's beforePing option can now takes an async function * enable compression by default in createServer * update ursa to get node4 (and node5) compatibility * lot of internal changes : using the new general serializing/parsing library ProtoDef * fix compression in proxy example * fix gamemode3 in proxy * generate the same uuidv3 than the vanilla server does in offline mode ## 0.15.0 * UUIDs are now strings instead of arrays. (BREAKING CHANGE) * Server clients have a new property, client.profile, containing the result of the yggdrasil authentication * Protocol.json now lives in minecraft-data * Don't bubble up errors from client to server. (BREAKING CHANGE). If you want to catch the client errors, you need to add an error listener on that client. The old behavior was confusing, error-prone and undocumented ! * Add keepAlive option to createServer, in order to optionally disable it. * Lots of low-level changes to allow minecraft-data to be more generic. * NMP code is able to work with both 1.8 and 1.9 data with the same code, opening a path for cross-versioning. * The packet events now take two parameters : `function (packetData, packetMetadata)` * `packetMetadata` contains the packet name, id and state (more may be added later) * `packetData` contains the actual data content ## 0.14.0 * Huge rewrite of the internals, using transform streams, which eliminates two classes of problems from node-minecraft-protocol : * Uncatchable errors being triggered inside the protocol parser * Packets ariving out of order, causing several race conditions * All the attributes that were previously exposed via `mc.protocol` are now directly attached to the `mc` object, e.g. `mc.protocol.states` => `mc.states`. This is prone to further changes. * open_window now reports the entityId correctly for horses * Properly handle the set_compression packet * Fix small bug in scoreboard_team and player_info packets causing crashes * Fix the login implementation logging out people from their launchers. ## 0.13.4 * Added hook to modify server ping (thanks [Brian Schlenker](https://github.com/bschlenk)) * Exposed the Client class to the browser, after removing node-specific details * Fixed the examples * Silenced the "DID NOT PARSE THE WHOLE THING" debug message, and made it print more useful info * Updated ursa-purejs dependency, which in turned fixed windows version of node-minecraft-protocol. ## 0.13.3 * Fixed readPosition for negative packets (thanks [rom1504](https://github.com/rom1504)) ## 0.13.2 * Fixed particle packet. * Fixed release. 0.13.1 release was missing an entire folder. ## 0.13.1 * Externalized rsa-wrap library to its own npm module, named ursa-native * Fixed broken bed-related packets (thanks [rom1504](https://github.com/rom1504)) ## 0.13.0 * Updated protocol version to support 1.8.1 (thanks [wtfaremyinitials](https://github.com/wtfaremyinitials)) * Lots of changes in how some formats are handled. * Crypto now defaults to a pure-js library if URSA is missing, making the lib easier to use on windows. * Fix a bug in yggdrasil handling of sessions, making reloading a session impossible (thanks [Frase](https://github.com/mrfrase3)) * Set noDelay on the TCP streams, making the bot a lot less laggy. ## 0.12.3 * Fix for/in used over array, causing glitches with augmented Array prototypes (thanks [pelikhan](https://github.com/pelikhan)) ## 0.12.2 * Updated protocol version to support 1.7.10 * Some bug fixes in parser (thanks [Luke Young](https://github.com/innoying)) * 'raw' event to catch all raw buffers (thanks [deathcap](https://github.com/deathcap)) * Misc bug fixes ## 0.12.1 * Updated protocol version to support 1.7.6 ## 0.12.0 * Updated protocol version to support 1.7.2 * Overhaul the serializer backend to be more general-purpose and future-proof. * Support listening packets by name (thanks [deathcap](https://github.com/deathcap)) * Support reading/writing a raw buffer to the socket. ## 0.11.6 * Updated protocol version to support 1.6.4 (thanks [Matt Bell](https://github.com/mappum)) ## 0.11.5 * Fix handling of some conditional fields (thanks [Florian Wesch](https://github.com/dividuum)) ## 0.11.4 * Chat packet string max length fix (thanks [Robin Lambertz](https://github.com/roblabla)) ## 0.11.3 * packet 0x2c: packet writing fixed, UUID format simplified, tests updated ## 0.11.2 * 1.6.2 support fixes: updated 0x2c packets to include `elementList` and added 0x85 *Tile Editor Open* packets ## 0.11.1 * support minecraft protocol 1.6.2 / protocol version 74 (thanks [Matt Bell](https://github.com/mappum)) ## 0.11.0 * support minecraft protocol 1.6.1 / protocol version 73 (thanks [Matt Bell](https://github.com/mappum)) * *note:* chat packets have a new format (see [the examples](https://github.com/andrewrk/node-minecraft-protocol/tree/master/examples) for how to upgrade). ## 0.10.1 * support minecraft protocol 1.5.2 / protocol version 61 ## 0.10.0 * Added SRV record support when connecting to a server (thanks [Matt Stith](https://github.com/stith)) * 0x66: `shift` renamed to `mode` and changed from bool to byte ## 0.9.0 * 0xce: create changed from bool to byte (thanks [Robin Lambertz](https://github.com/roblabla)) ## 0.8.1 * fix buffer length checking bug in readSlot() (thanks [Xabier de Zuazo](https://github.com/zuazo)) * fix C2 calculation bug (fixed #35) (thanks [Xabier de Zuazo](https://github.com/zuazo)) * fix oob Buffer at readEntityMetadata (fixed #40) (thanks [Xabier de Zuazo](https://github.com/zuazo)) ## 0.8.0 * fix remaining bugs for 1.5.1 protocol (thanks [Xabier de Zuazo](https://github.com/zuazo)) * writing packets is 6% faster (thanks [Matt Bell](https://github.com/mappum)) ## 0.7.9 * support minecraft protocol 1.5 / protocol version 60 (thanks [Matt Bell](https://github.com/mappum)) ## 0.7.8 * server: ability to change `motd` and `maxPlayers` * server: fix incorrect `playerCount` ## 0.7.7 * server: fix crash when client disconnects quickly ## 0.7.6 * onlineModeExceptions are all lowercase now. fixes security hole. ## 0.7.5 * server: add `onlineModeExceptions`. When server is in: - online mode: these usernames are exempt from online mode. - offline mode: these usernames must authenticate. ## 0.7.4 * server: online mode: don't log in client until username verification ## 0.7.3 * revert removing socket delays to reduce latency as it was causing errors and test failures. * server: Client now emits more predictable 'end' events. ## 0.7.2 * fix objectData writer. This fixes sending an 0x17 packet. ## 0.7.1 * remove socket delays to reduce latency. (thanks [Matt Bell](https://github.com/mappum)) ## 0.7.0 * `createServer`: rename `encryption-enabled` option to `encryption` to stay consistent with the examples. (thanks [Robin Lambertz](https://github.com/roblabla)) * `createClient`: don't require both `email` and `username`. - The `username` and `password` arguments are used to authenticate with the official minecraft servers and determine the case-correct username. If you have migrated your user account to a mojang login, `username` looks like an email address. - If you leave out the `password` argument, `username` is used to connect directly to the server. In this case you will get kicked if the server is in online mode. ## 0.6.7 Emit 'error' event instead of crashing when other computers abuse the minecraft protocol. Big thanks to [Robin Lambertz](https://github.com/roblabla) for this release. ## 0.6.6 * ping: fix calling callback twice when server sends kick * server: send a kick packet when kicking clients. (thanks [Robin Lambertz](https://github.com/roblabla)) * ping: include latency property (thanks [Jan Buschtöns](https://github.com/silvinci)) ## 0.6.5 * createServer: allow empty options * server: support online mode and encryption (thanks [Robin Lambertz](https://github.com/roblabla)) ## 0.6.4 * Allow minecraft username instead of mojang email. (thanks [Robin Lambertz](https://github.com/roblabla)) ## 0.6.3 * y values when only 1 byte are always unsigned ## 0.6.2 * 0x0e: change face to unsigned byte ## 0.6.1 * 0x0d: fix incorrectly swapped stance and y