var mc = require('../') , states = mc.states , Client = mc.Client , Server = mc.Server , path = require('path') , fs = require('fs') , net = require('net') , assert = require('power-assert') , zfill = require('zfill') , MC_SERVER_JAR = process.env.MC_SERVER_JAR , SURVIVE_TIME = 10000 , MC_SERVER_PATH = path.join(__dirname, 'server') , getFieldInfo = require('../dist/utils').getFieldInfo , getField = require('../dist/utils').getField ; var Wrap = require('minecraft-wrap').Wrap; var wrap=new Wrap(MC_SERVER_JAR,MC_SERVER_PATH); function evalCount(count, fields) { if(fields[count["field"]] in count["map"]) return count["map"][fields[count["field"]]]; return count["default"]; } var values = { 'int': 123456, 'short': -123, 'ushort': 123, 'varint': 25992, 'byte': -10, 'ubyte': 8, 'string': "hi hi this is my client string", 'buffer': new Buffer(8), 'array': function(typeArgs, packet) { var count; if (typeof typeArgs.count === "object") count = evalCount(typeArgs.count, packet); else if (typeof typeArgs.count !== "undefined") count = getField(typeArgs.count, rootNode); else if (typeof typeArgs.countType !== "undefined") count = 1; var arr = []; while (count > 0) { arr.push(getValue(typeArgs.type, packet)); count--; } return arr; }, 'container': function(typeArgs, packet) { var results = {}; for(var index in typeArgs) { var backupThis = packet.this; packet.this = results; results[typeArgs[index].name] = getValue(typeArgs[index].type, packet); packet.this = backupThis; } return results; }, 'count': 1, // TODO : might want to set this to a correct value 'bool': true, 'double': 99999.2222, 'float': -333.444, 'slot': { blockId: 5, itemCount: 56, itemDamage: 2, nbtData: { root: "test", value: { test1: {type: "int", value: 4}, test2: {type: "long", value: [12, 42]}, test3: {type: "byteArray", value: new Buffer(32)}, test4: {type: "string", value: "ohi"}, test5: {type: "list", value: {type: "int", value: [4]}}, test6: {type: "compound", value: {test: {type: "int", value: 4}}}, test7: {type: "intArray", value: [12, 42]} } } }, 'long': [0, 1], 'entityMetadata': [ {key: 17, value: 0, type: 0} ], 'objectData': { intField: 9, velocityX: 1, velocityY: 2, velocityZ: 3, }, 'UUID': "00112233-4455-6677-8899-aabbccddeeff", 'position': {x: 12, y: 332, z: 4382821}, 'restBuffer': new Buffer(0), 'switch': function(typeArgs, packet) { var i = typeArgs.fields[getField(typeArgs.compareTo, packet)]; if (typeof i === "undefined") return getValue(typeArgs.default, packet); else return getValue(i, packet); }, 'option': function(typeArgs, packet) { return getValue(typeArgs, packet); } }; function getValue(_type, packet) { var fieldInfo = getFieldInfo(_type); if (typeof values[fieldInfo.type] === "function") return values[fieldInfo.type](fieldInfo.typeArgs, packet); else if (values[fieldInfo.type] !== "undefined") return values[fieldInfo.type]; else if (fieldInfo.type !== "void") throw new Error("No value for type " + fieldInfo.type); } describe("packets", function() { var client, server, serverClient; before(function(done) { server = new Server(); server.once('listening', function() { server.once('connection', function(c) { serverClient = c; done(); }); client = new Client(); client.setSocket(net.connect(25565, 'localhost')); }); server.listen(25565, 'localhost'); }); after(function(done) { client.on('end', function() { server.on('close', done); server.close(); }); client.end(); }); var packetName, packetInfo, field; for(state in mc.packetFields) { if(!mc.packetFields.hasOwnProperty(state)) continue; for(packetName in mc.packetFields[state].toServer) { if(!mc.packetFields[state].toServer.hasOwnProperty(packetName)) continue; packetInfo = mc.get(packetName, state, true); it(state + ",ServerBound," + packetName, callTestPacket(packetName, packetInfo, state, true)); } for(packetName in mc.packetFields[state].toClient) { if(!mc.packetFields[state].toClient.hasOwnProperty(packetName)) continue; packetInfo = mc.get(packetName, state, false); it(state + ",ClientBound," + packetName, callTestPacket(packetName, packetInfo, state, false)); } } function callTestPacket(packetName, packetInfo, state, toServer) { return function(done) { client.state = state; serverClient.state = state; testPacket(packetName, packetInfo, state, toServer, done); }; } function testPacket(packetName, packetInfo, state, toServer, done) { // empty object uses default values var packet = {}; packetInfo.forEach(function(field) { packet[field.name] = getValue(field.type, packet); }); if(toServer) { serverClient.once(packetName, function(receivedPacket) { try { assertPacketsMatch(packet, receivedPacket); } catch (e) { console.log(packet, receivedPacket); throw e; } done(); }); client.write(packetName, packet); } else { client.once(packetName, function(receivedPacket) { assertPacketsMatch(packet, receivedPacket); done(); }); serverClient.write(packetName, packet); } } function assertPacketsMatch(p1, p2) { packetInfo.forEach(function(field) { assert.deepEqual(p1[field], p2[field]); }); var field; for(field in p1) { if (p1[field] !== undefined) assert.ok(field in p2, "field " + field + " missing in p2, in p1 it has value " + JSON.stringify(p1[field])); } for(field in p2) { assert.ok(field in p1, "field " + field + " missing in p1, in p2 it has value " + JSON.stringify(p2[field])); } } }); describe("client", function() { this.timeout(10 * 60 * 1000); afterEach(function(done) { wrap.stopServer(function(err){ if(err) console.log(err); done(err); }); }); after(function(done) { wrap.deleteServerData(function(err){ if(err) console.log(err); done(err); }); }); it("pings the server", function(done) { wrap.on('line',function(line){ console.log(line); }); wrap.startServer({ motd: 'test1234', 'max-players': 120, }, function() { mc.ping({}, function(err, results) { if(err) return done(err); assert.ok(results.latency >= 0); assert.ok(results.latency <= 1000); delete results.latency; delete results.favicon; // too lazy to figure it out /* assert.deepEqual(results, { version: { name: '1.7.4', protocol: 4 }, description: { text: "test1234" } });*/ done(); }); }); }); it.skip("connects successfully - online mode (STUBBED)", function(done) { wrap.startServer({'online-mode': 'true'}, function() { var client = mc.createClient({ username: process.env.MC_USERNAME, password: process.env.MC_PASSWORD, }); wrap.on('line', function(line) { var match = line.match(/\[Server thread\/INFO\]: <(.+?)> (.+)/); if(!match) return; assert.strictEqual(match[1], client.session.username); assert.strictEqual(match[2], "hello everyone; I have logged in."); wrap.writeServer("say hello\n"); }); var chatCount = 0; client.on('login', function(packet) { assert.strictEqual(packet.levelType, 'default'); assert.strictEqual(packet.difficulty, 1); assert.strictEqual(packet.dimension, 0); assert.strictEqual(packet.gameMode, 0); client.write('chat', { message: "hello everyone; I have logged in." }); }); client.on('chat', function(packet) { done(); }); }); done(); }); it.skip("connects successfully - offline mode (STUBBED)", function(done) { wrap.startServer({'online-mode': 'false'}, function() { var client = mc.createClient({ username: 'Player', }); wrap.on('line', function(line) { var match = line.match(/\[Server thread\/INFO\]: <(.+?)> (.+)/); if(!match) return; assert.strictEqual(match[1], 'Player'); assert.strictEqual(match[2], "hello everyone; I have logged in."); wrap.writeServer("say hello\n"); }); var chatCount = 0; client.on('login', function(packet) { assert.strictEqual(packet.levelType, 'default'); assert.strictEqual(packet.difficulty, 1); assert.strictEqual(packet.dimension, 0); assert.strictEqual(packet.gameMode, 0); client.write('chat', { message: "hello everyone; I have logged in." }); }); client.on('chat', function(packet) { chatCount += 1; assert.ok(chatCount <= 2); var message = JSON.parse(packet.message); if(chatCount === 1) { assert.strictEqual(message.translate, "chat.type.text"); assert.deepEqual(message["with"][0], { clickEvent: { action: "suggest_command", value: "/msg Player " }, text: "Player" }); assert.strictEqual(message["with"][1], "hello everyone; I have logged in."); } else if(chatCount === 2) { assert.strictEqual(message.translate, "chat.type.announcement"); assert.strictEqual(message["with"][0], "Server"); assert.deepEqual(message["with"][1], { text: "", extra: ["hello"] }); done(); } }); }); done(); }); it("gets kicked when no credentials supplied in online mode", function(done) { wrap.startServer({'online-mode': 'true'}, function() { var client = mc.createClient({ username: 'Player', }); var gotKicked = false; client.on('disconnect', function(packet) { assert.ok(packet.reason.indexOf('"Failed to verify username!"')!=-1); gotKicked = true; }); client.on('end', function() { assert.ok(gotKicked); done(); }); }); }); it("does not crash for " + SURVIVE_TIME + "ms", function(done) { wrap.startServer({'online-mode': 'false'}, function() { var client = mc.createClient({ username: 'Player', }); client.on("login", function(packet) { client.write("chat", { message: "hello everyone; I have logged in." }); }); client.on("chat", function(packet) { var message = JSON.parse(packet.message); assert.strictEqual(message.translate, "chat.type.text"); /*assert.deepEqual(message["with"][0], { clickEvent: { action: "suggest_command", value: "/msg Player " }, text: "Player" });*/ assert.strictEqual(message["with"][1], "hello everyone; I have logged in."); setTimeout(function() { done(); }, SURVIVE_TIME); }); }); }); }); describe("mc-server", function() { it("starts listening and shuts down cleanly", function(done) { var server = mc.createServer({'online-mode': false}); var listening = false; server.on('listening', function() { listening = true; server.close(); }); server.on('close', function() { assert.ok(listening); done(); }); }); it("kicks clients that do not log in", function(done) { var server = mc.createServer({ 'online-mode': false, kickTimeout: 100, checkTimeoutInterval: 10, }); var count = 2; server.on('connection', function(client) { client.on('end', function(reason) { assert.strictEqual(reason, '{"text":"LoginTimeout"}'); server.close(); }); }); server.on('close', function() { resolve(); }); server.on('listening', function() { var client = new mc.Client(); client.on('end', function() { resolve(); }); client.connect(25565, '127.0.0.1'); }); function resolve() { count -= 1; if(count <= 0) done(); } }); it("kicks clients that do not send keepalive packets", function(done) { var server = mc.createServer({ 'online-mode': false, kickTimeout: 100, checkTimeoutInterval: 10, }); var count = 2; server.on('connection', function(client) { client.on('end', function(reason) { assert.strictEqual(reason, '{"text":"KeepAliveTimeout"}'); server.close(); }); }); server.on('close', function() { resolve(); }); server.on('listening', function() { var client = mc.createClient({ username: 'superpants', host: '127.0.0.1', port: 25565, keepAlive: false, }); client.on('end', function() { resolve(); }); }); function resolve() { count -= 1; if(count <= 0) done(); } }); it("responds to ping requests", function(done) { var server = mc.createServer({ 'online-mode': false, motd: 'test1234', 'max-players': 120, }); server.on('listening', function() { mc.ping({host: '127.0.0.1'}, function(err, results) { if(err) return done(err); assert.ok(results.latency >= 0); assert.ok(results.latency <= 1000); delete results.latency; assert.deepEqual(results, { version: { name: mc.minecraftVersion, protocol: mc.version }, players: { max: 120, online: 0, sample: [] }, description: {text: "test1234"} }); server.close(); }); }); server.on('close', done); }); it("clients can log in and chat", function(done) { var server = mc.createServer({'online-mode': false,}); var username = ['player1', 'player2']; var index = 0; server.on('login', function(client) { assert.notEqual(client.id, null); assert.strictEqual(client.username, username[index++]); broadcast(client.username + ' joined the game.'); client.on('end', function() { broadcast(client.username + ' left the game.', client); if(client.username === 'player2') server.close(); }); client.write('login', { entityId: client.id, levelType: 'default', gameMode: 1, dimension: 0, difficulty: 2, maxPlayers: server.maxPlayers, reducedDebugInfo: 0 }); client.on('chat', function(packet) { var message = '<' + client.username + '>' + ' ' + packet.message; broadcast(message); }); }); server.on('close', done); server.on('listening', function() { var player1 = mc.createClient({username: 'player1', host: '127.0.0.1'}); player1.on('login', function(packet) { assert.strictEqual(packet.gameMode, 1); assert.strictEqual(packet.levelType, 'default'); assert.strictEqual(packet.dimension, 0); assert.strictEqual(packet.difficulty, 2); player1.once('chat', function(packet) { assert.strictEqual(packet.message, '{"text":"player2 joined the game."}'); player1.once('chat', function(packet) { assert.strictEqual(packet.message, '{"text":" hi"}'); player2.once('chat', fn); function fn(packet) { if(//.test(packet.message)) { player2.once('chat', fn); return; } assert.strictEqual(packet.message, '{"text":" hello"}'); player1.once('chat', function(packet) { assert.strictEqual(packet.message, '{"text":"player2 left the game."}'); player1.end(); }); player2.end(); } player1.write('chat', {message: "hello"}); }); player2.write('chat', {message: "hi"}); }); var player2 = mc.createClient({username: 'player2', host: '127.0.0.1'}); }); }); function broadcast(message, exclude) { var client; for(var clientId in server.clients) { if(!server.clients.hasOwnProperty(clientId)) continue; client = server.clients[clientId]; if(client !== exclude) client.write('chat', {message: JSON.stringify({text: message}), position: 0}); } } }); it("kicks clients when invalid credentials", function(done) { this.timeout(10000); var server = mc.createServer(); var count = 4; server.on('connection', function(client) { client.on('end', function(reason) { resolve(); server.close(); }); }); server.on('close', function() { resolve(); }); server.on('listening', function() { resolve(); var client = mc.createClient({ username: 'lalalal', host: "127.0.0.1" }); client.on('end', function() { resolve(); }); }); function resolve() { count -= 1; if(count <= 0) done(); } }); it("gives correct reason for kicking clients when shutting down", function(done) { var server = mc.createServer({'online-mode': false,}); var count = 2; server.on('login', function(client) { client.on('end', function(reason) { assert.strictEqual(reason, '{"text":"ServerShutdown"}'); resolve(); }); client.write('login', { entityId: client.id, levelType: 'default', gameMode: 1, dimension: 0, difficulty: 2, maxPlayers: server.maxPlayers, reducedDebugInfo: 0 }); }); server.on('close', function() { resolve(); }); server.on('listening', function() { var client = mc.createClient({username: 'lalalal', host: '127.0.0.1'}); client.on('login', function() { server.close(); }); }); function resolve() { count -= 1; if(count <= 0) done(); } }); });