const mc = require('minecraft-protocol') const Http = require('http') if (process.argv.length < 6 || process.argv.length > 8) { console.log('Usage : node client_http_proxy.js [] []') process.exit(1) } const proxyHost = process.argv[4] const proxyPort = process.argv[5] const client = mc.createClient({ connect: (client) => { const req = Http.request({ host: proxyHost, port: proxyPort, method: 'CONNECT', path: process.argv[2] + ':' + parseInt(process.argv[3]) }) req.end() req.on('connect', function (res, stream) { client.setSocket(stream) client.emit('connect') }) }, username: process.argv[6] ? process.argv[6] : 'echo', password: process.argv[7] }) client.on('connect', function () { console.info('connected') }) client.on('disconnect', function (packet) { console.log('disconnected: ' + packet.reason) }) client.on('end', function () { console.log('Connection lost') }) client.on('chat', function (packet) { const jsonMsg = JSON.parse(packet.message) if (jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') { const username = jsonMsg.with[0].text const msg = jsonMsg.with[1] if (username === client.username) return client.write('chat', { message: msg }) } })