const mc = require('minecraft-protocol') const options = { 'online-mode': true, version: '1.16' } const server = mc.createServer(options) const mcData = require('minecraft-data')(server.version) const loginPacket = mcData.loginPacket server.on('login', function (client) { const addr = client.socket.remoteAddress console.log('Incoming connection', '(' + addr + ')') client.on('end', function () { console.log('Connection closed', '(' + addr + ')') }) client.on('error', function (error) { console.log('Error:', error) }) // send init data so client will start rendering world client.write('login', { entityId: client.id, isHardcore: false, gameMode: 0, previousGameMode: 255, worldNames: loginPacket.worldNames, dimensionCodec: loginPacket.dimensionCodec, dimension: loginPacket.dimension, worldName: 'minecraft:overworld', hashedSeed: [0, 0], maxPlayers: server.maxPlayers, viewDistance: 10, reducedDebugInfo: false, enableRespawnScreen: true, isDebug: false, isFlat: false }) client.write('position', { x: 0, y: 1.62, z: 0, yaw: 0, pitch: 0, flags: 0x00 }) const msg = { translate: 'chat.type.announcement', with: [ 'Server', 'Hello, world!' ] } client.write('chat', { message: JSON.stringify(msg), position: 0, sender: '0' }) }) server.on('error', function (error) { console.log('Error:', error) }) server.on('listening', function () { console.log('Server listening on port', server.socketServer.address().port) })