var mc = require('../../'); var states = mc.protocol.states; var options = { motd: 'Vox Industries', 'max-players': 127, port: 25565, 'online-mode': false, }; var server = mc.createServer(options); server.on('login', function(client) { broadcast(client.username + ' joined the game.'); var addr = client.socket.remoteAddress + ':' + client.socket.remotePort; console.log(client.username + ' connected', '(' + addr + ')'); client.on('end', function() { broadcast(client.username + ' left the game.', client); console.log(client.username + ' disconnected', '(' + addr + ')'); }); // send init data so client will start rendering world client.write('login', { entityId: client.id, levelType: 'default', gameMode: 1, dimension: 0, difficulty: 2, maxPlayers: server.maxPlayers }); client.write('position', { x: 0, y: 256, z: 0, yaw: 0, pitch: 0, onGround: true }); client.on('chat', function(data) { var message = '<' + client.username + '>' + ' ' + data.message; broadcast(message, client, client.username); console.log(message); }); }); server.on('error', function(error) { console.log('Error:', error); }); server.on('listening', function() { console.log('Server listening on port', server.socketServer.address().port); }); function broadcast(message, exclude, username) { var client, translate; translate = username ? 'chat.type.announcement' : 'chat.type.text'; username = username || 'Server'; for(var clientId in server.clients) { if(!server.clients.hasOwnProperty(clientId)) continue; client = server.clients[clientId]; if(client !== exclude) { var msg = { translate: translate, "with": [ username, message ] }; client.write('chat', {message: JSON.stringify(msg)}); } } }