const mc = require('minecraft-protocol') const Chunk = require('prismarine-chunk')('1.16') const Vec3 = require('vec3') var server = mc.createServer({ 'online-mode': true, encryption: true, host: '0.0.0.0', port: 25565, version: '1.16' }) const mcData = require('minecraft-data')(server.version) const loginPacket = mcData.loginPacket var chunk = new Chunk() for (var x = 0; x < 16; x++) { for (var z = 0; z < 16; z++) { chunk.setBlockType(new Vec3(x, 100, z), 2) for (var y = 0; y < 256; y++) { chunk.setSkyLight(new Vec3(x, y, z), 15) } } } server.on('login', function (client) { client.write('login', { entityId: client.id, isHardcore: false, gameMode: 0, previousGameMode: 255, worldNames: loginPacket.worldNames, dimensionCodec: loginPacket.dimensionCodec, dimension: loginPacket.dimension, worldName: 'minecraft:overworld', hashedSeed: [0, 0], maxPlayers: server.maxPlayers, viewDistance: 10, reducedDebugInfo: false, enableRespawnScreen: true, isDebug: false, isFlat: false }) client.write('map_chunk', { x: 0, z: 0, groundUp: false, bitMap: 0xffff, chunkData: chunk.dump(), blockEntities: [], heightmaps: { name: '', type: 'compound', value: {} }, biomes: [] }) client.write('position', { x: 15, y: 101, z: 15, yaw: 137, pitch: 0, flags: 0x00 }) })