* support 1.21.3
* Add bitflags, registryEntryHolder and registryEntryHolderSet types
* Fix spacing in compiler types
* Update compiler-minecraft.js
* Fix registryEntryHolderSet read code (#1351)
* Update ci.yml
* Fix test for 1.21.3 (#1353)
* Remove debug logging
* Fix benchmark tests for 1.21.3
* Start updating packetTest for 1.21.3
* Update packetTest.js with new types
* Fix minecraft-compiler
* Speedup tests by setting world type to flat and disabling structures.
* Didn't mean to commit that
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Co-authored-by: extremeheat <extreme@protonmail.ch>
Co-authored-by: Grooble <grooble.dierne@gmail.com>
* Inital 1.20.3 update, bring in minecraft-data with 1.20.3 support and add it to the versions
* Add data for packetTest for explosion packet.
* Add 1.20.4 to version list.
* Add fix for 1.20.3+ NBT isntead of strings for chat. Not happy with this but it does work.
* Fix linting
* Update version.js
Remove 1.20.3 since its the same as 1.20.4. (As suggested)
* Comment how handleNBTStrings works.
* Removed debug console.log
* Update README.md
* chat packet nbt handling fix, use feature
* big endian UUID, add back `text` wrapper
* use prismarine-chat in client test
* expose _handleNbtComponent
* use prismarine-chat exposed processNbtMessage
* fix pre-1.20.4
* Update package.json
* Update server.js
* Update server.js
add missing import
* update server hello world
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Co-authored-by: Romain Beaumont <romain.rom1@gmail.com>
Co-authored-by: extremeheat <extreme@protonmail.ch>
* Default n-m-p to use offline unless specified.
* Remove expression
* actually make offline default
* Revert examples
* Revert all example changes
* Add deprecation warning that mojang servers are no longer accepting mojang auth tokens.
* add node-fetch and @xboxreplay/xboxlive-auth for microsoft/xbox auth
* decide which authentication to use based on options;
if options.auth === 'microsoft' then use microsoft/xbox auth, else use Yggdrasil until they kill that.
* push working auth
* commentary
* eslint does not like me :(
* User-Agent works just fine without version
* linting = 95% of development
* revert changes to encrypt.js
* set haveCredentials to whether or not we have a token.
Technically this will always be true so...?
* eslint
* mod+create: api + example
* mod: readme.md