Robin Lambertz
68b478ce35
Allow minecraft username instead of mojang email
...
For those accounts that didn't switch to mojang accounts. Fixes #18
2013-01-26 20:00:38 +00:00
Andrew Kelley
10cb3e0100
test all packets
2013-01-07 23:36:14 -05:00
Jonathan Perret
beb65d0e3d
No need to get ursa outputs via base64, get buffers directly
2013-01-06 11:20:58 +01:00
Andrew Kelley
5f769caebc
minor API update
...
* move constants.STRING_MAX_LENGTH -> protocol.STRING_MAX_LENGTH
* expose protocol.version
* expose protocol.minecraftVersion
* expose protocol.sessionVerson
* expose protocol.parsePacket
* expose protocol.createPacketBuffer
2013-01-05 05:17:27 -05:00
Andrew Kelley
b9bea65e50
expose constants; update README
2013-01-04 23:22:48 -05:00
Andrew Kelley
3e7501b215
update README
2013-01-04 23:16:48 -05:00
Andrew Kelley
2e75851fd6
test passing: clients can log in and chat
2013-01-04 22:47:54 -05:00
Andrew Kelley
68b29db639
passing test: server kicks clients that do not send keepalive packets
2013-01-04 21:56:19 -05:00
Andrew Kelley
38194ee9b4
add test, ping, and 2 API changes
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* passing test: responds to ping requests
* `mc.ping` - ping a server for info
* `createServer`: `options.timeout` -> `options.checkTimeoutInterval`
* `Client` emits `connect` event
2013-01-04 21:33:19 -05:00
Andrew Kelley
1661ef3b4b
API updates
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* test passing: kicks clients that do not log in
* index exports `Client` and `Server`
* `createServer`: `options.keepAliveInterval` -> `options.kickTimeout`
* `Client` event `end` includes `reason` argument
- `LoginTimeout`
- `KeepAliveTimeout`
- `ServerShutdown`
* `createClient`: Set `options.keepAlive` to `false` to disable sending
keep alive packets
* `Client`: `options.isServer` defaults to `false`.
2013-01-04 20:55:53 -05:00
Andrew Kelley
c9ed8a2792
server API update
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* add passing test for "starts listening"
* server.socket -> server.socketServer
* add client.id which can be used as entity id
* add server.clients which is {clientId: client}
* update server examples
* server emits 'close' event, not 'end' event
* add server.close()
2013-01-04 20:22:19 -05:00
Andrew Kelley
3a8bfaf8e3
refactor + createServer support
2013-01-04 01:45:57 -05:00
Andrew Kelley
d38dad2d56
move packets to protocol, refactor
2013-01-03 23:14:19 -05:00
Andrew Kelley
d331532d0d
don't use buffer-more-ints. closes #11
2013-01-03 22:30:39 -05:00
Andrew Kelley
62e66be053
writePacket -> write
2013-01-03 21:42:50 -05:00
Andrew Kelley
f70110a646
remove unused variable
2013-01-03 21:15:48 -05:00
Andrew Kelley
cc3480ee91
better names for byteArray / bigByteArray
2013-01-03 21:02:44 -05:00
Andrew Kelley
fadb9e0c0a
un-namespace packet events. remove generic packet event.
2013-01-03 20:59:58 -05:00
Andrew Kelley
0247fc9cb8
packets.json -> packets.js
2013-01-03 20:53:24 -05:00
Andrew Kelley
79695daa23
fix player position and look. closes #10
2013-01-02 21:57:31 -05:00
Andrew Kelley
646c7676c6
emit packets in their own channel as well
2013-01-02 05:25:53 -05:00
Andrew Kelley
4237787082
add an assert
2013-01-02 04:46:01 -05:00
Andrew Kelley
4b0780db66
all tests passing. closes #3
2013-01-02 03:30:33 -05:00
Andrew Kelley
bde45a3d33
test passing: connects successfully - offline mode
2013-01-02 02:19:47 -05:00
Andrew Kelley
c2beb41fef
test passing: connects successfully - online mode
2013-01-02 01:12:42 -05:00
Andrew Kelley
c405ac21f8
refactor into nice npm module. closes #7
2013-01-01 23:39:31 -05:00