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Set no delay on stream if it's TCP. Fixes #38
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33e9c39af6
commit
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1 changed files with 5 additions and 3 deletions
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@ -75,6 +75,8 @@ Client.prototype.onRaw = function(type, func) {
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Client.prototype.setSocket = function(socket) {
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var self = this;
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self.socket = socket;
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if (self.socket.setNoDelay)
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self.socket.setNoDelay(true);
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var incomingBuffer = new Buffer(0);
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self.socket.on('data', function(data) {
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if (self.encryptionEnabled) data = new Buffer(self.decipher.update(data), 'binary');
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@ -128,7 +130,7 @@ Client.prototype.connect = function(port, host) {
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var self = this;
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if (port == 25565) {
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dns.resolveSrv("_minecraft._tcp." + host, function(err, addresses) {
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if (addresses) {
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if (addresses && addresses.length > 0) {
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self.setSocket(net.connect(addresses[0].port, addresses[0].name));
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} else {
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self.setSocket(net.connect(port, host));
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@ -150,7 +152,7 @@ Client.prototype.write = function(packetId, params) {
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return false;
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packetId = packetId[1];
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}
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var buffer = createPacketBuffer(packetId, this.state, params, this.isServer);
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debug("writing packetId " + packetId + " (0x" + packetId.toString(16) + ")");
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debug(params);
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@ -165,4 +167,4 @@ Client.prototype.writeRaw = function(buffer, shouldEncrypt) {
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}
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var out = (shouldEncrypt && this.encryptionEnabled) ? new Buffer(this.cipher.update(buffer), 'binary') : buffer;
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this.socket.write(out);
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};
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};
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