mirror of
https://github.com/PrismarineJS/node-minecraft-protocol.git
synced 2025-05-10 13:20:26 -04:00
Added New Example For Generating A World
This is a new example that shows how to generate a chunk (Using prismarine-chunk) and send it to the user.
This commit is contained in:
parent
233eff1358
commit
a70eee40c8
1 changed files with 47 additions and 0 deletions
47
examples/server_world/mc.js
Normal file
47
examples/server_world/mc.js
Normal file
|
@ -0,0 +1,47 @@
|
|||
const mc = require('minecraft-protocol');
|
||||
const Chunk = require('prismarine-chunk')("1.12.1");
|
||||
const Vec3 = require('vec3');
|
||||
var server = mc.createServer({
|
||||
'online-mode': true,
|
||||
encryption: true,
|
||||
host: '0.0.0.0',
|
||||
port: 25565,
|
||||
});
|
||||
var chunk = new Chunk();
|
||||
|
||||
for (var x = 0; x < 16;x++) {
|
||||
for (var z = 0; z < 16; z++) {
|
||||
chunk.setBlockType(new Vec3(x, 100, z), 2);
|
||||
for (var y = 0; y < 256; y++) {
|
||||
chunk.setSkyLight(new Vec3(x, y, z), 15);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
server.on('login', function(client) {
|
||||
client.write('login', {
|
||||
entityId: client.id,
|
||||
levelType: 'default',
|
||||
gameMode: 0,
|
||||
dimension: 0,
|
||||
difficulty: 2,
|
||||
maxPlayers: server.maxPlayers,
|
||||
reducedDebugInfo: false
|
||||
});
|
||||
client.write('position', {
|
||||
x: 15,
|
||||
y: 101,
|
||||
z: 15,
|
||||
yaw: 137,
|
||||
pitch: 0,
|
||||
flags: 0x00
|
||||
});
|
||||
client.write('map_chunk', {
|
||||
x: 0,
|
||||
z: 0,
|
||||
groundUp: true,
|
||||
bitMap: 0xffff,
|
||||
chunkData: chunk.dump(),
|
||||
blockEntities: []
|
||||
});
|
||||
});
|
Loading…
Add table
Add a link
Reference in a new issue