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https://github.com/PrismarineJS/node-minecraft-protocol.git
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index custom packets by version
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3 changed files with 22 additions and 18 deletions
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@ -18,7 +18,7 @@ automatically logged in and validated against mojang's auth.
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* maxPlayers : default to 20
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* keepAlive : send keep alive packets : default to true
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* version : 1.8 or 1.9 : default to 1.8
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* customPackets (optional) : an object index by state/direction/name, see client_custom_packet for an example
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* customPackets (optional) : an object index by version/state/direction/name, see client_custom_packet for an example
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## mc.Server(version,[customPackets])
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@ -75,7 +75,7 @@ Returns a `Client` instance and perform login.
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* keepAlive : send keep alive packets : default to true
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* checkTimeoutInterval : default to `10*1000` (10s), check if keepalive received at that period, disconnect otherwise.
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* version : 1.8 or 1.9 or false (to auto-negotiate): default to 1.8
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* customPackets (optional) : an object index by state/direction/name, see client_custom_packet for an example
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* customPackets (optional) : an object index by version/state/direction/name, see client_custom_packet for an example
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## mc.Client(isServer,version,[customPackets])
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@ -6,20 +6,22 @@ if(process.argv.length < 4 || process.argv.length > 6) {
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}
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var customPackets={
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"play":{
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"toClient":{
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"my_custom_packet": {
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"id": "0x7A",
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"fields": [
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{
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"name": "age",
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"type": "i64"
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},
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{
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"name": "time",
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"type": "i64"
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}
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]
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"1.8": {
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"play": {
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"toClient": {
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"my_custom_packet": {
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"id": "0x7A",
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"fields": [
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{
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"name": "age",
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"type": "i64"
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},
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{
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"name": "time",
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"type": "i64"
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}
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]
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}
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}
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}
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}
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@ -41,7 +41,8 @@ function createSerializer({ state = states.HANDSHAKING, isServer = false , versi
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const mcData=require("minecraft-data")(version);
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const direction = !isServer ? 'toServer' : 'toClient';
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const packets = mcData.protocol.states[state][direction];
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if(customPackets && customPackets[state] && customPackets[state][direction]) Object.keys(customPackets[state][direction]).forEach(name => packets[name]=customPackets[state][direction][name]);
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const v=mcData.version.majorVersion;
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if(customPackets && customPackets[v] && customPackets[v][state] && customPackets[v][state][direction]) Object.keys(customPackets[v][state][direction]).forEach(name => packets[name]=customPackets[v][state][direction][name]);
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const proto=createProtocol(mcData.protocol.types,packets);
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return new Serializer(proto,"packet");
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}
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@ -52,7 +53,8 @@ function createDeserializer({ state = states.HANDSHAKING, isServer = false,
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const mcData=require("minecraft-data")(version);
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const direction = isServer ? "toServer" : "toClient";
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const packets = mcData.protocol.states[state][direction];
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if(customPackets && customPackets[state] && customPackets[state][direction]) Object.keys(customPackets[state][direction]).forEach(name => packets[name]=customPackets[state][direction][name]);
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const v=mcData.version.majorVersion;
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if(customPackets && customPackets[v][state] && customPackets[v][state][direction]) Object.keys(customPackets[v][state][direction]).forEach(name => packets[name]=customPackets[v][state][direction][name]);
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const proto=createProtocol(mcData.protocol.types,packets);
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return new Parser(proto,"packet");
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}
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