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https://github.com/PrismarineJS/node-minecraft-protocol.git
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transform server.js into an es6 class
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parent
78ff667c1f
commit
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1 changed files with 63 additions and 63 deletions
126
src/server.js
126
src/server.js
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@ -1,65 +1,65 @@
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var net = require('net')
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var net = require('net');
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, EventEmitter = require('events').EventEmitter
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var EventEmitter = require('events').EventEmitter;
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, util = require('util')
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var Client = require('./client');
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, Client = require('./client')
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var states = require('./transforms/serializer').states;
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, states = require('./transforms/serializer').states
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;
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class Server extends EventEmitter
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{
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constructor() {
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super();
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this.socketServer = null;
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this.cipher = null;
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this.decipher = null;
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this.clients = {};
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}
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listen(port, host) {
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var self = this;
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var nextId = 0;
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self.socketServer = net.createServer();
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self.socketServer.on('connection', function(socket) {
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var client = new Client(true);
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client._end = client.end;
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client.end = function end(endReason) {
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endReason='{"text":"'+endReason+'"}';
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if(client.state === states.PLAY) {
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client.write('kick_disconnect', {reason: endReason});
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} else if(client.state === states.LOGIN) {
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client.write('disconnect', {reason: endReason});
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}
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client._end(endReason);
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};
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client.id = nextId++;
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self.clients[client.id] = client;
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client.on('end', function() {
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delete self.clients[client.id];
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});
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client.setSocket(socket);
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self.emit('connection', client);
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});
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self.socketServer.on('error', function(err) {
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self.emit('error', err);
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});
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self.socketServer.on('close', function() {
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self.emit('close');
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});
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self.socketServer.on('listening', function() {
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self.emit('listening');
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});
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self.socketServer.listen(port, host);
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}
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close() {
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var client;
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for(var clientId in this.clients) {
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if(!this.clients.hasOwnProperty(clientId)) continue;
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client = this.clients[clientId];
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client.end('ServerShutdown');
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}
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this.socketServer.close();
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}
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}
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module.exports = Server;
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module.exports = Server;
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function Server() {
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EventEmitter.call(this);
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this.socketServer = null;
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this.cipher = null;
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this.decipher = null;
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this.clients = {};
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}
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util.inherits(Server, EventEmitter);
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Server.prototype.listen = function(port, host) {
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var self = this;
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var nextId = 0;
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self.socketServer = net.createServer();
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self.socketServer.on('connection', function(socket) {
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var client = new Client(true);
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client._end = client.end;
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client.end = function end(endReason) {
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endReason='{"text":"'+endReason+'"}';
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if(client.state === states.PLAY) {
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client.write('kick_disconnect', {reason: endReason});
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} else if(client.state === states.LOGIN) {
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client.write('disconnect', {reason: endReason});
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}
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client._end(endReason);
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};
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client.id = nextId++;
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self.clients[client.id] = client;
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client.on('end', function() {
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delete self.clients[client.id];
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});
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client.setSocket(socket);
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self.emit('connection', client);
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});
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self.socketServer.on('error', function(err) {
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self.emit('error', err);
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});
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self.socketServer.on('close', function() {
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self.emit('close');
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});
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self.socketServer.on('listening', function() {
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self.emit('listening');
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});
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self.socketServer.listen(port, host);
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};
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Server.prototype.close = function() {
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var client;
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for(var clientId in this.clients) {
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if(!this.clients.hasOwnProperty(clientId)) continue;
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client = this.clients[clientId];
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client.end('ServerShutdown');
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}
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this.socketServer.close();
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};
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