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https://github.com/PrismarineJS/node-minecraft-protocol.git
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Refactor FML|HS to use state machine
Instead of responding based on the packet type received, maintain a local state and ensure the correct packets are received. Should help avoid unexpected states/behavior. See: https://github.com/ORelio/Minecraft-Console-Client/pull/100/files#diff-65b97c02a9736311374109e22d30ca9cR297
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1 changed files with 84 additions and 41 deletions
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@ -1,5 +1,6 @@
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var mc = require('minecraft-protocol');
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var ProtoDef = require('protodef').ProtoDef;
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var assert = require('assert');
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if(process.argv.length < 4 || process.argv.length > 6) {
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console.log("Usage : node echo.js <host> <port> [<name>] [<password>]");
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@ -200,12 +201,25 @@ function writeAck(client, phase) {
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});
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}
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var FMLHandshakeClientState = {
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START: 1,
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WAITINGSERVERDATA: 2,
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WAITINGSERVERCOMPLETE: 3,
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PENDINGCOMPLETE: 4,
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COMPLETE: 5,
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};
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function fmlHandshakeStep(client, data)
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{
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var parsed = proto.parsePacketBuffer('FML|HS', data);
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console.log('FML|HS',parsed);
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if (parsed.data.discriminator === 'ServerHello') {
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var fmlHandshakeState = client.fmlHandshakeState || FMLHandshakeClientState.START;
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switch(fmlHandshakeState) {
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case FMLHandshakeClientState.START:
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{
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assert.ok(parsed.data.discriminator === 'ServerHello', `expected ServerHello in START state, got ${parsed.data.discriminator}`);
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if (parsed.data.fmlProtocolVersion > 2) {
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// TODO: support higher protocols, if they change
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}
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@ -235,24 +249,53 @@ function fmlHandshakeStep(client, data)
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data: modList
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});
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writeAck(client, 2); // WAITINGSERVERDATA
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} else if (parsed.data.discriminator === 'ModList') {
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client.fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;
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break;
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}
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case FMLHandshakeClientState.WAITINGSERVERDATA:
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{
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assert.ok(parsed.data.discriminator === 'ModList', `expected ModList in WAITINGSERVERDATA state, got ${parsed.data.discriminator}`);
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console.log('Server ModList:',parsed.data.mods);
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// TODO: client/server check if mods compatible
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client.fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERCOMPLETE;
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break;
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}
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} else if (parsed.data.discriminator === 'RegistryData') {
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case FMLHandshakeClientState.WAITINGSERVERCOMPLETE:
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{
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assert.ok(parsed.data.discriminator === 'RegistryData', `expected RegistryData in WAITINGSERVERCOMPLETE, got ${parsed.data.discriminator}`);
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console.log('RegistryData',parsed.data);
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// TODO: support <=1.7.10 single registry, https://github.com/ORelio/Minecraft-Console-Client/pull/100/files#diff-65b97c02a9736311374109e22d30ca9cR297
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if (parsed.data.hasMore === false) {
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console.log('LAST RegistryData');
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writeAck(client, 3); // WAITINGSERVERCOMPLETE
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client.fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
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}
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} else if (parsed.data.discriminator === 'HandshakeAck') {
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if (parsed.data.phase === 2) { // WAITINGCACK
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break;
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}
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case FMLHandshakeClientState.PENDINGCOMPLETE:
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{
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assert.ok(parsed.data.discriminator === 'HandshakeAck', `expected HandshakeAck in PENDINGCOMPLETE, got ${parsed.data.discrimnator}`);
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assert.ok(parsed.data.phase === 2, `expected HandshakeAck phase WAITINGACK, got ${parsed.data.phase}`);
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writeAck(client, 4); // PENDINGCOMPLETE
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} else if (parsed.data.phase === 3) { // COMPLETE
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client.fmlHandshakeState = FMLHandshakeClientState.COMPLETE
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break;
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}
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case FMLHandshakeClientState.COMPLETE:
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{
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assert.ok(parsed.data.phase === 3, `expected HandshakeAck phase COMPLETE, got ${parsed.data.phase}`);
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writeAck(client, 5); // COMPLETE
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console.log('HandshakeAck Complete!');
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break;
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}
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default:
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console.error(`unexpected FML state ${fmlHandshakeState}`);
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}
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}
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